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    Re: ShowEQ 6 Beta Test

    Yeah, that's the issue that session tracking is supposed to help with. If you turn session tracking back on, it should reduce that happening. But then you don't get auto-session detection. It's...
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    Re: ShowEQ 6 Beta Test

    It's not much of a shortcut, but rather than restarting, you can select "Monitor Next EQ Client Seen" while at character select, or right before you zone, and it should pick it up.

    Out of...
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    Re: ShowEQ 6 Beta Test

    No problem. Glad it worked for you!
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    Re: ShowEQ 6 Beta Test

    Based on that info, I did some quick searches for QT/X11 rendering issues, and found several pages talking about overriding the default rendering mode by setting the QT_GRAPHICSSYSTEM environment...
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    Re: ShowEQ 6 Beta Test

    I think I've found the cause for the other crash. Unfortunately, I don't have time to play right now in order to test it. And for that matter, I haven't been able to reproduce this crash in-game,...
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    Re: ShowEQ 6 Beta Test

    I think I have a fix for one of the crash bugs. Unfortunately I don't have a ton of time to play right now, so short of leaving my toon logged in and just sitting there waiting for a crash (which...
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    Re: ShowEQ 6 Beta Test

    For what it's worth, you can specify the interface name when you run showeq using the "-i" flag:

    showeq -i enp0s1

    You can also set the interface in the application by going to the Network...
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    Re: ShowEQ 6 Beta Test

    Regarding this - thank you. I appreciate the offer. While I'm doing the work on SEQ for a number of personal reasons, financial gain isn't really one of them. Well, unless you're super rich and...
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    Re: ShowEQ 6 Beta Test

    Thanks for the info. If you do the reinstall, then I suggest maybe trying to build/run *only* QT4/SEQ6 at first, see how it behaves, and then go back and add in QT3/SEQ5 if you still want/need to.
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    Re: ShowEQ 6 Beta Test

    Upthread, fransick had reported some performance issues (map lag) but they were resolved by a clean install. I'm not sure if that's an option for you, but if so, you might give that a shot. I...
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    Re: ShowEQ 6 Beta Test

    There is for sure an issue if you search "mob x", then clear the line and hit enter, and then search for "mob x" again - it ignores it completely. I've already got a fix for this, but I haven't...
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    Re: ShowEQ 6 Beta Test

    Fransick,

    Regarding the Find issue - I've managed to reproduce a case-related issue, but I'm not sure of the cause yet (contrary to my previous thought, it may or may not be QT related), or if...
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    Re: ShowEQ 6 Beta Test

    Having dug through the forums *a lot* in order to try to get up to speed, I assume he means this one - http://www.showeq.net/forums/showthread.php?7003-patch-day-tasks&p=48772&viewfull=1#post48772
    ...
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    Re: ShowEQ 6 Beta Test

    I don't really use the find input (except when I'm in the wrong window and wind up searching for wwwwwwwwwwww instead of moving) so I hadn't noticed, but I'm 99% sure that's a QT-related issue. ...
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    Re: ShowEQ 6 Beta Test

    I think I found the spawn filter issue. I've committed 6.0.0.0-pre9 with the fix. Please test and let me know if you still see any problems.

    On a related note, there were A LOT of menu-related...
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    Re: ShowEQ 6 Beta Test

    Yes, put it in the "hunt" section.
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    Re: ShowEQ 6 Beta Test

    No worries, I didn't take it that way at all. Maybe I'm the one being too economical with words ;)
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    Re: ShowEQ 6 Beta Test

    Fair enough. I must be confusing it with something else.
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    Re: ShowEQ 6 Beta Test

    Yes, I noticed this, too. But I could swear it did the same thing under the QT3 version. (though I don't have a copy handy to verify that right now, so I could be wrong).
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    Re: ShowEQ 6 Beta Test

    The null pointer exception was easy to enough fix, but while testing it I started getting a lot of crashes in one particular zone (but nowhere else). This led me to a different issue in the same...
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    Re: ShowEQ 6 Beta Test

    FYI, I also had a crash while zoning (a couple actually) and was able to get a core file. A quick look shows a null pointer dereference in spawn-related code. I won't have time to investigate...
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    Re: ShowEQ 6 Beta Test

    Cool, glad to hear it's working better. I'll look into the MAC issue.
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    Re: ShowEQ 6 Beta Test

    Best would be to compile with debug, but also --disable-optimization and --disable-inlines. Then, right before you run SEQ, run "ulimit -c unlimited" to enable core dumps for that session. A...
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    Re: ShowEQ 6 Beta Test

    Thanks. Since it's in the official build as well, I'm not going to consider it a show-stopper, but I'll add it to my list of stuff to work on. I've also noticed a lot of little things about the UI...
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    Re: ShowEQ 6 Beta Test

    A couple of things to try:

    1) when you're running SEQ and experiencing the map lag and packet loss, can you run "top" (or similar) and grab a screenshot?

    2) Does going to the Network menu and...
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