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Type: Posts; User: fransick

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    Re: ShowEQ 6 Beta Test

    I can confirm SEQ will not start with an invalid interface. The workaround was to edit the showeq.xml file in .showeq folder with the proper interface. Once that was done, ShowEQ would load and you...
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    Re: ShowEQ 6 Beta Test

    It's not something I've seen. I think it's something Newby did to help automate whatever manual process he was going through to find critical opcodes. I could be wrong but I thought he mentioned...
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    Re: ShowEQ 6 Beta Test

    Both. I'll keep any eye out to see if one way or the other causes the issue. I kind of didn't pay attention at first just thinking DB changed the naming convention of non named mobs but after...
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    Re: ShowEQ 6 Beta Test

    Thanks cn! I'll take a look at what I can. Since Newby wrote a script to help with critical opcodes, my contributions here have waned. There a few small things I've been meaning to fix that I need...
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    Re: ShowEQ 6 Beta Test

    you should be able to right click on a name in the spawn list and add it any number of filters. I usually add named to the Zone Filter. Then you should be able to go to filters and choose Edit Zone...
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    Re: ShowEQ 6 Beta Test

    Sorry, I didn't mean for my reply to come off as short. Sometimes I am too economical with words, haha. I'll fire up my old qt3 box and do some testing to confirm it worked just so we can be sure. ...
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    Re: ShowEQ 6 Beta Test

    I used it all the time with QT3 compile without issue.
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    Re: ShowEQ 6 Beta Test

    Anyone else seeing that right clicking a mob and trying to add to alert filter doesn't add anything? I can manually type it into the filter list by hand but trying to add from spawn list doesn't do...
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    Re: ShowEQ 6 Beta Test

    I've been trying to capture a backtrace too. I haven't had a crash in 2 weeks! If I leave it running while sitting in the Guild Lobby for a few days, it is rock solid which my old setup was not...
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    Re: ShowEQ 6 Beta Test

    A fresh Centos7 install and all is well. Had to redo preferences off of default xml. Did notice that adding a mac address seems to cause issues getting skittles. Once I left that blank it worked...
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    Re: ShowEQ 6 Beta Test

    Seems to be any zone playing on live. Just for kicks I spun up a fresh install on a more current distro and it looks like I am having issues with pcap. It will zone and show skittles but then only...
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    Re: ShowEQ 6 Beta Test

    Some further testing with map debug... once the lag starts it persists through zoning and is unshakeable until a restart of SEQ. It drops the FPS to 1 and ms vary between 52 and 150. Super slow and...
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    Re: ShowEQ 6 Beta Test

    I was contemplating setting up another Linux box with a more current distro and better equipment to see if that changes anything. Didn't have time this weekend and traveling next few weeks so might...
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    Re: ShowEQ 6 Beta Test

    Maps I use in SEQ5 are all loading without issue. Fix looks to be right on. It's been rock solid but I see significant lag and difficulty repainting the map screen that I don't experience with 5. ...
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    Re: ShowEQ 6 Beta Test

    You are indeed correct, using the mapconvert script stickied on the forums worked just fine. What didn't was converting Brewell's maps. Those came throuogh without any lines and the existing .map...
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    Re: ShowEQ 6 Beta Test

    Installed QT4 and compiled pre_6_0_beta on my antiquated Fedora 14 box with gcc-4.5.1. Is there a reason all the maps render improperly? I re-imported them from EQ and opened maps that rendered...
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