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Type: Posts; User: eqDialup

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  1. Replies
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    Re: Can you use regex in zone alert files?

    Add this to line 1176 of EQData.cs


    SetListColors(si);


    Old:
  2. Replies
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    Re: Can you use regex in zone alert files?

    To be honest I haven't been using this version because of the spawn colors. When I first merged it last year, it was right around an expansion release, and I didn't have time to look at it. It's on...
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    Re: Can you use regex in zone alert files?

    If you pull/build again, does that fix your issue? I've done all the easy objects, going to go back and work on the harder ones now. Note - Don't use the server that this builds. It has some initial...
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    Re: Can you use regex in zone alert files?

    Just a note - fixed the save on the match in my version, and your regex works as you expect it to. I'm working on the rest of the fields now. I did notice that my fix for the maps makes them render...
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    Re: Can you use regex in zone alert files?

    Good point. I don't think we are matched up on the versions we are using. The code you have above doesn't quite match what I have and what's showing in git. Also you are implying that the option is...
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    Re: Can you use regex in zone alert files?

    Bug in the options dialogs. As part of some code modernization efforts, the options dialogs were changed to store the preferences in a new way. Not everything looks to have been completely converted....
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    Re: Can you use regex in zone alert files?

    Remove the oldfilter, regex, and name: portions so that it just looks like this
    ^Saryrn

    See if that helps. I won't be able to test it until tomorrow morning if that doesn't fix it.
  8. Thread: MySEQ64

    by eqDialup
    Replies
    0
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    159

    Sticky: MySEQ64

    This is just the place holder for any future announcements on the 64 bit client. I'll try and keep this updated, and provide info as far as progress, and to solicit help in testing. I'm not seeing...
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    Re: 1/5/22 "patch"

    Sorry - new job and some other issues been killing play time. I just checked that I got skittles and didn't look at anything else. This should work better.

    [File Info]
    PatchDate=01/05/2021A

    ...
  10. Thread: 12/9 offsets

    by eqDialup
    Replies
    12
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    5,074

    Re: 12/9 offsets

    Yes. Most of the client side code was refactored by another developer. I started on a server side rewrite, but between a server switch in game and a job switch in real life, I haven't had a chance to...
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    Test Offsets - 12/14/21

    [File Info]
    PatchDate=12/14/2021 Test


    [Port]
    port=5555


    [Memory Offsets]
    # pinstZoneAddr_x
  12. Thread: 12/9 offsets

    by eqDialup
    Replies
    12
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    5,074

    Re: 12/9 offsets

    This is better. Probably not completely correct yet, but I'm at work, and doing this remotely sucks.

    [File Info]
    PatchDate=12/09/2021 Live(a)


    [Port]
    port=5555
  13. Thread: 12/9 offsets

    by eqDialup
    Replies
    12
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    5,074

    Re: 12/9 offsets

    I suspect that this line is the problem, but I'm running the numbers again. Sorry - busy time of the year and I haven't been paying attention. This is one line that doesn't change. The ini file is...
  14. Thread: 12/9 offsets

    by eqDialup
    Replies
    12
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    5,074

    Re: 12/9 offsets

    Thanks. I hate unscheduled patches!
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    Live Offsets - 12/07/21

    [File Info]
    PatchDate=12/07/2021 Live


    [Port]
    port=5555


    [Memory Offsets]
    # pinstZoneAddr_x
  16. Thread: ToL Issues

    by eqDialup
    Replies
    0
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    1,021

    Sticky: ToL Issues

    I don't play on live, so if you run into any ToL issues let me know here.

    #1 - Level override will only go to 115.
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    Test Offsets - 11/30/21

    [File Info]
    PatchDate=11/30/2021 Test


    [Port]
    port=5555


    [Memory Offsets]
    # pinstZoneAddr_x
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    Live Offsets - 11/17/21

    [File Info]
    PatchDate=11/17/2021 Live


    [Port]
    port=5555


    [Memory Offsets]
    # pinstZoneAddr_x
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    Re: ShowEQ Server crashes. A LOT

    Thanks that helps. I'm looking at the whole server piece.
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    Test Offsets - 11/09/21

    [File Info]
    PatchDate=11/09/2021 Test


    [Port]
    port=5555


    [Memory Offsets]
    # pinstZoneAddr_x
  21. Re: Any thoughts about the info in latest producers letter

    Official announcement is out now. Beta in next couple of weeks, and then test for a least a month before live. https://www.everquest.com/news/sixty-four-bit-servers-and-clients
  22. Re: Any thoughts about the info in latest producers letter

    Yep - just wait and see. Minimum is probably changing the size of some fields/data structures. Max, brushing up on encryption skills.
  23. Replies
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    Re: ShowEQ Server crashes. A LOT

    No good logging the server code, but I'll look through all the loops and see if I can find a place where it might get stuck. What version of the software are you running? 2.4.1?
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    Test Offsets - 10/26/21

    [File Info]
    PatchDate=10/26/2021 Test


    [Port]
    port=5555


    [Memory Offsets]
    # pinstZoneAddr_x
  25. Replies
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    Re: ShowEQ Server crashes. A LOT

    Server code I'm least familiar with. I'll have to dig around and see what I can find or do to enable any logging. Personally I haven't had any issues unless I'm twiddling with offsets, and then it...
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