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  1. Thread: 8.15.18 Offsets

    by wxh
    Replies
    2
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    51,337

    Re: 8.15.18 Offsets

    #
    # Copyright (C) 2006 - 2011 All developers at http://sourceforge.net/projects/seq
    #
    # This program is free software; you can redistribute it and/or
    # modify it under the terms of the GNU...
  2. Thread: Offsets 7/18/2018

    by wxh
    Replies
    5
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    65,258

    Re: Offsets 7/18/2018

    Yup, that's exactly what it does, otherwise, I'd still be struggling with trying to beat the debug server into submission re: getting the "real" SpawnHeaderAddr, because you're right about the...
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    Sticky: Re: How to find offsets

    You're searching for hex values, so if the guard is level 55, you'll want to search for 37 hex.

    And actually, the e5 in 0xe5c8f0 doesn't point to your character's name...that's just a coincidence....
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    59,666

    Sticky: Re: How to find offsets

    Well, then it gets trickier. The reason for starting with pointers you already know is to find out what the values you need to search for to get the secondary offsets are. The first five steps...
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    Sticky: How to find offsets

    Okay...there have been a few requests for a writeup on how to find offsets, so I threw something together. I'm sure this can be improved upon, but it works.


    Preparation:

    To prepare to find...
  6. Thread: Offsets 7/18/2018

    by wxh
    Replies
    5
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    65,258

    Offsets 7/18/2018

    Here's the new offsets. Note that I just use the same value for SpawnHeaderAddr as for CharInfo.


    [File Info]
    Patchdate=07/18/2018

    [Port]
    port=5555

    [Memory Offsets]
  7. Replies
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    Re: New Offsets 20/06/2018

    Well, Derple has kindly posted the new offsets, so this won't help for today, but my strategy with finding the level offset is to target myself, then use "et" to dump memory related to my current...
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    Re: New Offsets 20/06/2018

    Part of the trouble is that some of the offsets have moved outside the range that the debug version of the server in the distribution download will scan. I've tweaked mine to scan a wider range, but...
  9. Thread: Offsets 3/14/2018

    by wxh
    Replies
    7
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    60,876

    Re: Offsets 3/14/2018

    Hmm. Even after modding the debugger's spawn scanner to extend far enough that it should've scanned offset 0xfbebc0, I still don't get a hit for SpawnHeaderAddr there.
  10. Thread: Offsets 3/14/2018

    by wxh
    Replies
    7
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    60,876

    Re: Offsets 3/14/2018

    Gah, yeah, the extra spaces were because I originally had the 2/21 offsets left on each line as comments so that I could see old vs. new as reference as I found each new one. Sorry about that.

    As...
  11. Thread: Offsets 3/14/2018

    by wxh
    Replies
    7
    Views
    60,876

    Offsets 3/14/2018

    I think I'm getting better at this...


    [File Info]
    Patchdate=03/14/2018

    [Port]
    port=5555

    [Memory Offsets]
  12. Thread: Offsets 2/21/2018

    by wxh
    Replies
    6
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    22,225

    Re: Offsets 2/21/2018

    Corgan: I'm currently using the offsets below, and they're working great with the new client that DBG pushed this morning. Now including OwnerIDOffset!

    Madoc: Sorry, not sure how the config for...
  13. Thread: Offsets 2/21/2018

    by wxh
    Replies
    6
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    22,225

    Re: Offsets 2/21/2018

    Bam!
  14. Thread: Offsets 2/21/2018

    by wxh
    Replies
    6
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    22,225

    Offsets 2/21/2018

    So...I've got most of the offsets for the 2/21/2018 patch, but I can't seem to get a good value for SpawnHeaderAddr. I also didn't dig into OwnerIDOffset.

    Unfortunately, it looks like something...
  15. Re: SEQ 5.13 Error Compiling: everquest.h:2686:46: error: flexible array member in un

    If you're more of a Windows user, I'd suggest instead just downloading Visual Studio 2010 Express and using that as your development environment.

    Download the source from sourceforge, and unzip,...
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    Re: 1/17/18 Generated Offsets

    You've got skittles but no spawn list? That's odd...with Derple's settings above, everything is working fine for me.

    The offsets originally posted by Nova22922 in the thread titled "path...
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    Re: 1/17/18 Generated Offsets

    FWIW, these offsets also work for the new client that was pushed on 1/19.
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    Re: How to find offsets

    So, I'm using Windows 10 64-bit (not happy about it, but there we are), and I'm able to follow the directions in the comment block at the end of the .ini file to find most of the primary addresses...
  19. Thread: patch 01/17/2018

    by wxh
    Replies
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    20,311

    Re: patch 01/17/2018

    SpawnHeaderAddr=0xf290b0
    WorldAddr seems to be 0xf25fd8

    LevelOffset = 0x3b5


    Adding these changes to the above will at least get you skittles and a spawn list, but lots of data on the spawns...
  20. Thread: patch 01/17/2018

    by wxh
    Replies
    5
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    20,311

    Re: patch 01/17/2018

    <removing original incomplete post>
  21. Thread: 11/10/2010 Offsets

    by wxh
    Replies
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    42,316

    Re: 11/10/2010 Offsets

    Actually, both Fireblade and Scottie are correct. Fireblade's offsets alone don't show ground spawns (at least, not for me), but using 0xaf6708 for ItemsAddr under [Memory Offsets] got them working....
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    Re: Anyone have the new offsets?

    The X, Y, and Z offsets for ground spawns have changed:

    [GroundItem Offsets]
    PrevOffset=0x00
    NextOffset=0x04
    IdOffset=0x08
    DropIdOffset=0x0c
    XOffset=0x70
    YOffset=0x74
    ZOffset=0x78
  23. Replies
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    Outstanding. Now, if I may make a couple of...

    Outstanding. Now, if I may make a couple of suggestions for obfuscation on this:

    First, the client (key sniffer) should probably establish communication with ShowEQ prior to starting to get keys....
  24. Thread: 4.3.1 key idea

    by wxh
    Replies
    5
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    6,886

    Or, even better, why not just have a client that...

    Or, even better, why not just have a client that runs in the background on the EQ machine. It would just watch the memory area where the key is stored, and any time it sees a change, it would fire...
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