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Type: Posts; User: Lyenu X`Arie

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    The offsets are inside of the config.ini file.

    The offsets are inside of the config.ini file.
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    August 6th Offsets

    Here are the current offsets for LEQM, tested and working! =)

    [Memory Locations]
    ZoneShortName=006B148C
    Char=00714958
    SpawnList=00714920
    Items=00714924
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    April 30th, 2003 Offsets

    Here are the updated offsets for LEQM and LEQM-Srv:

    [Memory Locations]
    ZoneShortName=006FDC7C
    Char=00761260
    SpawnList=00761224
    Items=00761228
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    You either need to install the .Net framework or...

    You either need to install the .Net framework or you can get the .DLL you are missing from http://lyenu.crimsonlayer.net/mfc-dlls/
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    Thanks travan! =)

    Thanks travan! =)
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    LEQM 0.0.3b & LEQM-Srv 1.0.1b Released!

    This has been tested and IS working with the April 23rd patch!

    LEQM 0.0.3b Major Updates:
    - Updated offsets for recent patch. Thanks Jaerin!
    - Updated _SPAWNINFO struct.
    - Binaries have...
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    LEQM 0.0.3 & LEQM-Srv 1.0.1 Released

    LEQM 0.0.3 Major Updates:
    - Fixes LEQM map on 9x machines.
    - Spawnlist has been reworked for netcode.
    - Spawn info is now displayed when you hover it.

    LEQM-Srv 1.0.1 Major Updates:
    -...
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    LEQM Fixed On Win9x!

    Hello,
    I'm just posting to announce that LEQM has been fixed and will now function properly again on 9x. Thanks to everyone who has kept following LEQM despite this fact! Now go download the...
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    Sticky: Hello Everyone

    Hello,
    I just wanted to thank Ratt and PSEQ for helping LEQM get to more and more people through these forums. I will try to visit this site on a daily basis to help anyone that has questions,...
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    My struct is done if you want it... typedef...

    My struct is done if you want it...


    typedef struct _SPAWNINFO {
    /*000*/ BYTE Unknown000[28];
    /*028*/ CHAR Name[64];
    /*092*/ DWORD ZoneID;
    /*096*/ BYTE Unknown096[6];
    /*102*/ BYTE Type;...
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    Also to elaborate on this post, when I...

    Also to elaborate on this post, when I packetsniffed in beta the packets were not encrypted, so I'm sure that writing a program to do what his does and maybe more would not be difficult. If you...
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    I agree with you Sam, and I am very interested in...

    I agree with you Sam, and I am very interested in seeing what the devs have found out as well.
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