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Thread: Qt-3.0.5

  1. #16
    Registered User
    Join Date
    Feb 2002
    Posts
    72
    Finally got 2.3.2 working, and SEQ now has my location running around the map before the zone decodes.

    One thing I do miss about 3.0.5 is that the spawnlist was sorted properly =) #'s in a mob name were ignored, and the list was sorted disregarding case.

  2. #17
    Registered User
    Join Date
    Dec 2001
    Posts
    39
    I don't have that problem with QT 3.0.4...

  3. #18
    Registered User
    Join Date
    Apr 2002
    Posts
    45
    Can anyone else confirm that they do nor do not have this problem with 3.0.4?

  4. #19
    Registered User
    Join Date
    May 2002
    Posts
    102
    Based on what I read here and in the announcements section, am I to assume that I can upgrade to the newest version of SEQ while using qt2.3.2 that i have and is already stable?

    Sorry for the Noobish question.

  5. #20
    Registered User
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    Jan 2002
    Posts
    741
    Yes, Alwayslost, it still works perfectly fine with 2.3.2.

  6. #21
    Registered User
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    May 2002
    Posts
    102
    Thank you very much!

  7. #22
    Registered User
    Join Date
    Dec 2001
    Posts
    951
    i would argue that qt-2.3.2 works BETTER in seq than qt-3.0.x :)

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