If your 52-56 data is from fee, you might want to type in the actual ZEM/Class Mod he had. ZEM 75 and Class Mod 1.2 are equal to ZEM 90 Class Mod 1.0 (1.2*75=90), but it helps when checking against the original if they are typed in the same way.
If your 52-56 data is from fee, you might want to type in the actual ZEM/Class Mod he had. ZEM 75 and Class Mod 1.2 are equal to ZEM 90 Class Mod 1.0 (1.2*75=90), but it helps when checking against the original if they are typed in the same way.
SwedishChef, I couldn't find where he stated his Class/Race/ZEM (I start these posts too late at night usually). If that was the correct ones you stated just tell me and I will change it.
Ratt said:
Hmm, the modifiers that we have obtained for lvl 60 characters come from Fee's orginal info post and pre patch and are the basis for all of our data thus far really.Example of the discrepency is a level 60 player killing a level 56 MOB. I got 415,808 as the resuling experience in Maidens Eye... the above charts show substantially more than that, though... so it looks like the ZEM is different.
By comparing the XP before and after it was seen that killing a lvl 56 mob now gives a multiplier of 1.56 as compared to before the patch. The same toon was used in the same zone to get this comparative figure so ZEM/class/race should not factor into it.
SwedishChef then postulated that 1.56 = 0.75 * 1.3 * 1.6 which fit nicely into the data as a working model, it may be found to be incorrect at a later date but I see that as a 1% chance of happening.
So if we take you figure of XP gained and put it into the formula for calculating it:
XP = Mob_Level * Mob_Level * Class * Race * ZEM * 1.56
415808 = 56 * 56 * 1 * 1 * ZEM * 1.56
ZEM = 84.995
ZEM ~ 85
Checking this ZEM in the formual we get:
XP = 56 * 56 * 1 * 1 * 85 * 1.56
XP = 415833.6
Difference between Recorded value and the theoretical value assuming a 85 ZEM:
XPDiff = 415808 - 415833.6
XPDiff = -25.6
This is a large difference for recorded XP (under 2 is better) but statistically its relelvant. Perhaps it would be good to redo the killing of the lvl 56 mob and confirm that it gave 415,808 XP.
Fee posted ZEM/Class Mod in his 4/9 data. Since he wanted to use the 6/9 data to compare with, I kinda assumed he used the same zone/char.
By the way, if we look back on the 4/9 data, we have a datapoint there for level 58 mobs. Only problem is we can't know if it is still accurate to use it, or if they changed the higher levels of the bonus when they scrapped the lower parts of it. We have data for two bonus levels where it is unchanged though, so it is probably a valid datapoint.
im back. The suspected problem between 41-46 is correct, looks like I fat-fingered some (something I'm continually doing I'm afraid). Was real quick with this but heres what I seen yesterday
Same 56 PC
39 5,389 lt blue
41 102,204 lt blue
42 123,166 blue (? not verified)
43 140,524
44 147,136
46 160,546
51 310,351
52 338,670
also a few kills in Maidens with same PC
51 290,954
53 345,443
more to come
Last edited by hhh; 09-18-2002 at 06:50 AM.
hmm... two diff values for 51.. did you zone each time?
Forthat matter, what zone was the first kills in .. maybe a ZEM?
The ZEM he has used for every other post and for the first series of data in his last post was 80.
Looking at the two pieces of data now for lvl 51 mobs:
80 * x = 310,351
y * x = 290,954
Solve for y:
y = 290,954 / x
y = 290,954 / (310,351 / 80)
y = 74.99998
2nd ZEM (Maidens Eye) ~75
I will post more about the data he has reported later.
The reason why the ZEM for all of hhh's other kills was 80:
Firstly, hhh revealed to me in a personal message that his level 60 character is a 10/11 and his level 56 character is a 10/10.
Taking just one of the pieces of data that hhh reported from his lvl 60 char.
hhh reported that his lvl 60 char (10/11) killed a lvl 50 mob and received 165,000 XP.
We already know what the multipliers for a lvl 60 player is: 0.75 and no other multiplier applies when killing a level 50 mob.
Therefore:
XP = Mob_level * Mob_level * Race_mod * Class_mod * ZEM * 0.75
165000 = 50 * 50 * 1.0 * 1.1 * ZEM * 0.75
ZEM = 80
I just wanted to clear up why I have been using a ZEM of 80 for all of hhh's kills (up until his last post and reported data).
This also means that as described in my post above the ZEM from Maiden's Eye is 75.
I want to address each entry of hhh on its own.Originally posted by hhh
im back. The suspected problem between 41-46 is correct, looks like I fat-fingered some (something I'm continually doing I'm afraid). Was real quick with this but heres what I seen yesterday
Same 56 PC
39 5,389 lt blue
41 102,204 lt blue
42 123,166 blue (? not verified)
43 140,524
44 147,136
46 160,546
51 310,351
52 338,670
also a few kills in Maidens with same PC
51 290,954
53 345,443
more to come
Lvl 39 ; 5389XP
I have no idea how this fits into the progression at this point in time, it seems like a very low value for XP.
Lvl 41 ; 102204XP
Lvl 43 ; 140524XP
Lvl 44 ; 147136XP
Lvl 51 ; 310351XP
This is exactly what was predicted
Lvl 42 ; 123166XP (? not verified)
This seems off, the amount that was predicted was 134064XP.
Lvl 46 ; 160546XP
Predicted value was 160816XP, which is a difference of 270XP. I can't explain the difference at this time. It may be an error hhh made when recording the data or it may be an anomlay we haven't identified yet.
Lvl 52 ; 338670XP
New data, using it reveals a MLM for lvl 52 mobs killed by a lvl 56 player of 1.648 (almost exactly)
also a few kills in Maidens with same PC
Lvl 51 ; 290954XP
Lvl 53 ; 345443XP
The mob level 51 data helps to find that the ZEM for Maiden's Eye is 75.
Using this ZEM helps us find that the MLM for lvl 53 mobs killed by a lvl 56 player is 1.726(almost exactly)
To summarise for lvl 56 characters:
The HBM (Hell-level Balancing Modifier) is still at 0.95;
The MLM (Mob Level Modifier) for mob levels 41 to 50 is 1.0;
The MLM for mob level 51 is 1.57
The MLM for mob level 52 is 1.648
The MLM for mob level 53 is 1.726
Using the values above, XP can be described and calculated with a variance no greater than 1.06 XP.
1.06 / 345443 = 0.0003%
Any thoughts to whether the MLM increase is linear?
Within the bonus region, it appears rather linear... but can't say for sure yet since it is hard to guess at what happens at the upper levels of the bonus region.
For the level 56, it appears the MLM (Mul2 and Mul3 in my original post, but might want to scrap that division, I don't see a reason to keep them separate at the moment since I can't factorize them out for a level 56) goes up with 0.078 between level 51 and 52, and between 52 and 53. Between 53 and 56 it goes up with 0.077 * 3, but that is after I try to mix data from different suppliers (corrected for zone modifiers). Appears rather linear.
For the level 60, it appears as if the MLM goes up with 0.13 per level, but very low data. It would fit if you check against the level 58 value fee got inbetween the 4 and 6 september patches, assuming that hasn't changed though.
Aye, I have done away with the Mul2 and Mul3 separate values as they no longer fall into a distinguishable pattern. After we have all the MLM tables then we may have time to discover why the tables are they way they are.
LOADING. PLEASE WAIT...
This thread is funny 8) Someone pointed me at this board and I decided to check it out. Interesting little thread, but I have a couple observations. You know, I'm a longtime Software Engineer by trade myself, but I don't care enough to try to sniff the packets of Everquest for any purpose whatsoever. Yeah, might be interesting just from an informational standpoint to see how Verant solved some of the issues I'm sure they might have, but that's about it. Other than that I simply play the game and get a warm fuzzy about whether or not the experience gains are faster or slower than before.
For what it's worth, my observation is that in the past few weeks experience has ROCKED for me. MUCH faster than it had been the month or two before September. I ZOOMED thru 57 in Chardok, and am making real fast strides through 58 as well. Shoot, the other day on the way to Royals twice I gained about 3 blues of exp and 2 yellows of AA exp in about 4 hours, and that was in a raid.
If I duo with a 60 pally near zoneout I get about 4 blues every 3 hours or so (no exact numbers since I just look up now and then), but I KNOW it's much faster than it was before. And the mobs are for the most part dark blue.
That's all I need to know. I could fire up Etherpeek or something else and start worrying about it, but I figure the time I would spend researching the amount of experience lost or gained would be experience I would be losing not actually PLAYING the game.
Some of the details are interesting, I must admit.
Just my 2cents.
Kawfup O'Loughee
Tank
200 brewing, 200 Alcohol Tolerance.
Tholuxe Paells
There are currently 1 users browsing this thread. (0 members and 1 guests)