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Thread: Guild Tags - Taking feature requests

  1. #1
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    Guild Tags - Taking feature requests

    As promised I have been working on adding functionality to showeq to deal with guild information. At present I have the following in and working:

    Guild tags in the spawnlist.
    Guild tags can be filtered for in the spawnlist.
    Guildt tags will be displayed in the map tips.

    Showeq can read the same guilds2.dat file as the EQ client.
    Showeq can record the guild data from the world server and write the guilds2.dat file. (similar but not the same as the EQ client version)

    What else would you be interested in having showeq do with guild info? I will be taking suggestions for the next 24 hours and will be looking to commit to CVS sometime later this week.

    Fee

  2. #2
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    Not sure about
    Guild tags can be filtered for in the spawnlist.
    If that mean we can creat a category based on guild tag and we can use guild tag in the filter[_xxx].conf, that's awsome

    A way to actualy list the decyphered guilds2.dat with guild number and name could be usefull (not that usefull but since this list exist been able to see it can be neat).

    A log file with all the player seen with their info (a la spawlog.txt). Maybe i am going to far. This is regarding some personal need i have that might not fit with a large number of ppl and might not be worth the codding at all.

    BTW, fee u rock !

  3. #3
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    Smile

    If that mean we can creat a category based on guild tag and we can use guild tag in the filter[_xxx].conf, that's awsome
    It does


    Your other requests should be trivial to implement. I will see what I can do.


    fee

  4. #4
    link129
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    /drool

  5. #5
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    Does the list from the converted guild2.txt that seq puts out give a guild number? Some times looking up the members of a guild with:

    /who all guild "Some guild with spaces in the name"

    doesn't work (with and without the guild tag). But:

    /who all guild231

    lists it perfect. Having a backwards list would be great.

  6. #6
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    played a bit with the new guild feature

    awsome ... that's a very good job fee, thxx again

  7. #7
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    awsome job on new features....

    I do have a question though. It goes along with the new guild tag info. This may be a crazy question so here goes.......Is SEQ able to read more then just the guild tag ID's? Like who all the players are in the guild and be able to put his in a list. I know I can get this info if the guild is in the same zone but what about like how we can get the guild2.dat file....can we get a listing of guild members that way or is this just a wishfull thinking?

  8. #8
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    There is no listing of members sent to the clients.. just think about it logically.. what would the purpose be? Why would they send it (it would change every time you logged on)? How large of a file would it be (Assume you would need a record for every character on the server.. probably approx 400K - 800K records...

    --Jeeves
    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." --Albert Einstein

  9. #9
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    True

    I kinda figured that was the answer just thought I would ask.

    thanks Jeeves

    Cam

  10. #10
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    i asked about a log file with only the player u see in game to try to build some sort of guild listing. Actualy, it would take time to have an almost acurate list but i think in like 1 or 2 month i might see all the player of the guild that are playing in the same tier as mine. Then i need to write some script to sort that and help maintain a guild listing.

    I know this is very far away of been a perfect system, but it would help me a bit, even to manage my own guild and help track all those alt that got tagged year ago and never removed.

    Again, this is maybe a bit specific and not worth the time to code it since not many will use it at all.

  11. #11
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    mbozio,

    I added the guild id to the spawnlog to meet this need. The existing logging routines are a bit limited and this was the best they are capable of doing in their current form.

    Try this command line to get the info you require from spawnlog.txt.

    Code:
    # grep "^+" /usr/local/share/showeq/spawnlog.txt | cut -d\: -f2,10 | grep -v "65535$"
    This commmand line will give you all PCs(spawnid):guildid You can dump or list the guilds file to get the guildid to guildtag mappings. This should meet your needs and its the best I can do for you at this time.

    Fee

  12. #12
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    Or you could log your GuildChat channel and then parse it for some names. Of course I'm guessing that a number of guilds have lots of players that usually stay silent and just read the GuildChat channel.

  13. #13
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    woot, thx fee

    exactly the coomand i needed !

  14. #14
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    just wondering, will SEQ still see a chars guild if they are anon? i know you can get the info with a /guildstat, but i'm wondering if that info is stil sent...

  15. #15
    Registered User baelang's Avatar
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    I play on a PvP server and most people are anon all the time, and often have the guild tags down.

    i can verify that seq sees your guild tag even if you have it down.

    and i like it!
    BaeLang
    ---
    "seek and ye shall find." <-- god's way of saying use the damn search button. (or grep)

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