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Thread: Wishlist / Buglist

  1. #46
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    Offly enough, Filters Seem to being applied on zoning since this morning.... Only changed to my setup are correcting the offsets, and a reboot on the Server/EQ machine... Client has been restarted but the system it runs on has not.

    The Font deal on Filtered mobs is still a very minor thing, but one that a change would be greatly appreciated.

  2. #47
    Registered User MQSEQ2's Avatar
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    Can you explain the filtering issue a litlle more?

    I will work on the font feature ASAP as well.

  3. #48
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    Filtering Issue

    Very simply put, on changing zones the filters were not applied to the spawn list automaticly.

    As an example.

    - Zone into Bastion of Thunder.
    - Filter list contains pretty well all the rares and nameds.
    - On zoning in, the spawn list was generated, but nothing was highlighted, marked, flagged, or tagged as a Rare/Hunt/Caution mob.
    - Hitting either F2 (Refresh Spawn List) or F6 (Reload Alerts) would cause the spawnlist to refresh, this time marking all of the mobs correctly.


    I think the confusion is with me calling it a Filter, instead of just saying "Alerts"

    Reguardless, this was only a problem on the 4th, after updating to the latest client version, and is again working correctly as of this morning. Unless someone else is having similar problems, I would just count it up as user error in some fashion.

  4. #49
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    Please, for the love of God... let me turn off the flashing before I go blind!

    Yellow is probably one of the worst colour to set players as too. Green, Light Blue, Blue, White, Yellow and Red are all going to be bad colours.

    Other than that the new versions are just better and better.

  5. #50
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    Filters

    Is there a reason the client uses [zonename].txt instead of filter_[zonename].conf ?

    Just hate to have to rename all my filter files
    Just because you're paranoid, it doesn't mean everyone isn't out to get you!

  6. #51
    Registered User MQSEQ2's Avatar
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    I will add some logic that will allow you to toggle the flashing as well as changing the colors used to identify things (ie. hunt/caution/rare/merchants/guild masters/players)

    As for the the .conf I will add back the .conf but it will check for that after checking for .txt. The .txt will be the preffered extention tho.

    The reason I changed it was that .txt is associated to Notepad or you favorite editor whereas .conf isn't. Yes it's very easy to set it up but some don't know how to associate a .conf to an editor.

    The chages have been made and are ready for download.
    Last edited by MQSEQ2; 11-07-2003 at 07:55 AM.

  7. #52
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    Are ZEM's transmitted to the client? (zone exp modifiers) or is that all server side? I would like to see zems listed near where the zone name is listed in the client. Just a thought.
    -Mixy!

  8. #53
    Registered User MQSEQ2's Avatar
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    Currently ZEM's are being ignored. That will be changed in future updates.

  9. #54
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    With 1.15.4 in butcherblock the ground spawn "oak bark" is comming up on the map "yew leaf". I dont know how to get the othe ACTREFXXXX number, so i dont know how to post the correct one.
    Hope that makes sense.
    -Mixy!

  10. #55
    Registered User MQSEQ2's Avatar
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    You can look in the GroundItems.Ini to find the ACTREF and what's it's mapped too.

    The problem is EQ did not assign all ground items there on unquie name. Meaning, if you drop a Root, Berry, Water, etc. on the ground they all display a small bag on the ground. So if you move over it, it will say small brown bag.

    In the case of te Yew Leaf and the Bark, they both look the same visually (a little green leaf), so a beeter description of the object would be green leaf object. Now what you can do is edit the Ini file and modify IT403_ACTORDEF=Yew Leaf to say IT403_ACTORDEF=Green Leaf or IT403_ACTORDEF=Yew Leaf, Bark.

    What I can try to look at is trying to make something like this:

    IT403_ACTORDEF=WAKENING-Yew Leaf,BUTCHER-Bark

    And depending on which zone you are in it could read and pharse the item from it. That is very easy to to with RegEX commands and I could try it (my RegEX isn't the best, I keep forgetting it).

  11. #56
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    Im still having a problem with autotargeting. I decided to run a error log and here is what i got..

    11/14/2003 18:10:19:66 - Error with DrawLine(): Overflow error.
    11/14/2003 18:10:19:67 - Error with DrawLine(): Overflow error.
    11/14/2003 18:10:19:67 - Error with DrawLine(): Overflow error.
    11/14/2003 18:10:19:67 - Error with DrawLine(): Overflow error.
    11/14/2003 18:10:22:47 - Error with DrawLine(): Overflow error.
    11/14/2003 18:10:22:47 - Error with DrawLine(): Overflow error.
    11/14/2003 18:10:22:47 - Error with DrawLine(): Overflow error.
    11/14/2003 18:10:22:47 - Error with DrawLine(): Overflow error.


    Here are my offsets..

    [Memory Offsets]
    GroupCountAddr=7454208
    GroupAddr=7454536
    SpawnHeaderAddr=7460984
    ItemsAddr=7460988
    CharAddr=7461040
    CharInfo=7461048
    TargetAddr=7461052
    GuildsAddr=7479052
    ZoneAddr=7838464



    [SpawnInfo Offsets]
    NameOffset=1
    XOffset=104
    YOffset=108
    ZOffset=112
    HeadingOffset=132
    SpeedOffset=128
    SpawnIDOffset=384
    TypeOffset=364
    ClassOffset=378
    RaceOffset=392
    HideOffset=376
    LastnameOffset=65
    NextOffset=316
    LevelOffset=372

    [GroundItem Offsets]
    ZOffset=32
    XOffset=36
    YOffset=40
    NameOffset=44
    SpawnIDOffset=12
    NextOffset=4

    [CharInfo Offsets]
    SpawnInfo=0x0d7c


    Im running win XP on 2 boxes, server is a P4 3ghz 512meg... client is an athlon 650 512meg. 1.15.7 client, with 1.9b server.

    Hope this helps with figuring it out.

    -Mixy!

    EDIT: This is just a problem with autotarget, the setup runs flawlessly otherwise.
    Last edited by Mixy!; 11-14-2003 at 05:20 PM.

  12. #57
    Registered User MQSEQ2's Avatar
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    I will add some debug code around the AutoTarget since several folks are having issues with it. It appears to have started in the 1.15.7 release, the code doen't look to have changed any for that but I will look in to it tonight.

  13. #58
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    1.15.8

    After zoning, have to refresh filters to have them work. Same as post a few above this on older version.

  14. #59
    Registered User MQSEQ2's Avatar
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    Already correct and will be in the 1.15.9 release, due to hit the self tomorrow.

  15. #60
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    Idea

    In previous versions when you turned off con colors of other players they were purple...

    How about under options>colors.. and option to change the "color" people are when "con colors" are turned off.


    Thanks for all the hard work, you all are awsome!

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