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Thread: SOE<->SEQ converter

  1. #16
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    Doh! Check the simplest things first! Sure enough grey0 is defined as 0,0,0 in the "stock" rgb.txt file. Replacing grey0 with grey worked like a champ!

    Thanks KaL!

    HR

  2. #17
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    Re: SOE<->SEQ converter

    Originally posted by Mapfiend

    http://www.k-r-g.com/convert.php
    Is there something known to the owner that this link isn't working?

    I wanted to use it last night to convert eq-toolbox's map of hateplaneb, but couldn't.

    Just letting him know in case he doesn't already.

    Thanks.

  3. #18
    Registered User Elyon's Avatar
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    BUMP.. Sure could use this script

    Update:

    Tallked to Mapfiend and he said it may show up on EqToolBox Soon, perhaps this coming weekend.... (08-23-03)




    Last edited by Elyon; 08-19-2003 at 05:14 PM.

  4. #19
    Registered User Mapfiend's Avatar
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    Hey yall, sorry for the delay. Both Fatal and I have been very busy lately and haven't had much time to do diddly-squat.

    I have put the converter up on Fatal's site at: http://mapfiend.eq-toolbox.com/convert.php BUT he mentioned something about SOE changing the format of the maps with the new LDON expansion, so I'm not sure if it works or not. I haven't looked at the new format, so I'm not sure if/how they changed it.

    On another, more positive note, He and I have been hard at work for the past week or so rebuilding my old site from the ground up.
    The new site will be located on Fatal's server and will work much like my old site did, with shopping-cart type functions (that will let you add more than 19 maps this time, lol), last updated, download all maps etc.
    It also works transparently with either SEQ or SOE format maps. One thing it will not have initially, is the flash map viewer since Fatal hasn't had time to get Ming installed on his server yet.
    The site will be up within the week.
    MF

  5. #20
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    Seriously looking forward to the new reincarnation of the old site!

  6. #21
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    Tried it on the MMCh_1 and _3 files... the layout is quite different, it seems. I tried to figure out how it draws based on the co-ordinates, but got real confused...

    SEQ Map format for QRG.map (used as example)
    M,line,gray,2,-291,463,33,-278,491,31

    SOE Original Map Line for MMCH_3.txt
    L 24.0000, -86.0000, 0.0000, 24.0000, -57.0000, 0.0000, 0, 0, 0

    SEQ Converted Map format for MMCH.map
    M,line,grey0,0,-24,86,0,-24,57,0


    So I fiddle around with it a bit and figured the extra 0s were extraneous for the most part, possibly a Z coordinate that wasn't needed?

    Made it into:
    M,line,gray,0,-24,86,-24,57
    Error

    M,line,gray,3,-24,86,-24,57
    Seemed to work. Did it like that for the rest of the lines, removing the 0s, fixing it in general. Ended up with a big zig-zagged mesh of lines... the points were in the right place, but the lines were connecting all wrong.

    Not sure if this helps in the least.

  7. #22
    Registered User Mapfiend's Avatar
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    Squiffy, do you know if the changes are for ALL SOE maps or just the new LDON maps?
    I would assume all maps, but this is SOE we are talking about
    MF

  8. #23
    Registered User Mapfiend's Avatar
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    seems fine

    After playing around with some of the new SOE maps for a bit, they appear to be ok.
    I have uploaded a map of mmch_3 to Fatals server. If someone could take a look at it and confirm it is the correct orientation (or not), I'd appreciate it.

    http://mapfiend.eq-toolbox.com/mmch.png
    MF

  9. #24
    Registered User domesticbeer's Avatar
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    Yea Map that matches what I have.
    Last edited by domesticbeer; 09-16-2003 at 11:16 AM.
    Beer


  10. #25
    Registered User Mapfiend's Avatar
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    Cool, thanks. That means they didn't change the format
    MF

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