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Thread: Constant overflow error.

  1. #1
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    Unhappy Constant overflow error.

    Hello,

    I am continuously getting an error that has been stated in two other posts. I followed the directions of the sticky install instructions and am using the 6/11/03 offsets and have updated my video driver to the latest version. I am using Windows 98 SE and running the server and client on the same computer. I run everquest until the toon is in zone and then the server and then the client. The error occurs every time I zone. I will quit from the client then rerun it. At this point it will either work or generated the same error with a red cross. Zones that are working after the client is rerun after a zone in are WL, Kael, EW, GD, EF, Halas so far and zones that do not work are Trak and Seb so far (and other zones, but tested these many times). The same error occurs when I camp with the client running. Maybe that is a way to reproduce it. In addition to the main overflow error, about seven small screens appear stating "Invalid bodytype:111." The Microsoft .NET Framework reports Overflow error, details:

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.OverflowException: Overflow error.
    at System.Drawing.Graphics.CheckErrorStatus(Int32 status)
    at System.Drawing.Graphics.DrawLine(Pen pen, Single x1, Single y1, Single x2, Single y2)
    at myseq.MapCon.Form1_Paint(Object sender, PaintEventArgs pe)
    at System.Windows.Forms.Control.OnPaint(PaintEventArg s e)
    at System.Windows.Forms.Control.PaintWithErrorHandlin g(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
    at System.Windows.Forms.Control.WmPaint(Message& m)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
    at System.Windows.Forms.ContainerControl.WndProc(Mess age& m)
    at System.Windows.Forms.UserControl.WndProc(Message& m)
    at System.Windows.Forms.ControlNativeWindow.OnMessage (Message& m)
    at System.Windows.Forms.ControlNativeWindow.WndProc(M essage& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
    ----------------------------------------
    myseq
    Assembly Version: 1.0.1221.41009
    Win32 Version: 1.0.1221.41009
    CodeBase: file:///C:/TEMP1/MYSEQ/MYSEQ.EXE
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
    ----------------------------------------
    System
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
    ----------------------------------------
    System.Runtime.Serialization.Formatters.Soap
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.runtime.serialization.formatters.soap/1.0.5000.0__b03f5f7f11d50a3a/system.runtime.serialization.formatters.soap.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just in time (JIT) debugging, the config file for this
    application or machine (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the machine
    rather than being handled by this dialog.
    Last edited by Nova; 06-13-2003 at 07:18 PM.

  2. #2
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    OK, this is a definate rare problem then... What video card are you using? I really suspect this to be a clipping issue with some cards. It should be fixable, I hope.

  3. #3
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    Hiya Cavemanbob,

    Video card: Asus V9280/TD.
    VGA Chipset: GeForce4 Ti 4200
    Driver: Asus V9280 v43.45D
    DirectX Version: 9.0a (4.09.0000.0901)

  4. #4
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    This is the DirectX diagnostic file.
    Attached Files Attached Files

  5. #5
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    I have the same issue. I posted under a different thread about 6/24/03 issue..


    Going to try reinstalling .net.


    MaDd




    that didnt work...
    Last edited by Dr_Madd; 06-27-2003 at 09:00 PM.

  6. #6
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    I unistalled the Asus drivers and installed with the lasted NVIDIA drivers, but the error still occurs. What operating system are you using, and are you using one machine? Trying to see how your setup compares.

  7. #7
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    This seems to happen most on the high end cards, definately the nvidia geforce 4's and I think someone said they were having problems with a ATI 9xxx card. I'll see if I can dig up any info about the changes they made with the newer cards, but I don't know when I'll have time, I've been quite busy with other stuff as of late unfortunately...

  8. #8
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    Here is my dxdiag file. This isnt a high end video card box. This is my laptop. This laptop runs the client which gives the errors. Like I said everything was running perfect. Then all of a sudden the next day I fire it up and the errors start.




    MaDd
    Attached Files Attached Files

  9. #9
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    Cavemanbob just wanted to let you know I had a similar overflow error just a bit ago (for the first time)...

    What caused mine to happen (am about 99% sure) is that I tried for the first time running Macroquest...
    Seems that running Macroquest on same machine as server & at same time will cause the client to have a large red X through the center & get an Overflow crash error (similar to the one described in this thread)....

    Dunno if that will help you track down the problem or not (or if it is even related to this problem)....
    Just wanted to post this in hopes that it could help in some way...
    "There once was a lady named Bright who could travel faster than light. She went out one day in a relative way and came back the previous night" - Albert Einstein

  10. #10
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    I get the large red X and overflow error. But I am running on two seperate computers.

    I just rebuilt my laptop ( which runs client ) to XP. Will try again and see if this changes anything. Previously My laptop was 2k pro and server was running on 2k adv server.

    MaDd

  11. #11
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    FYI, I'm using a Geforce 4, and occasionly using a Geforce 3 for client, and never had this problem... Using latest NVidia drivers (May).

  12. #12
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    I've had this same problem with the last few versions of the client.

    While I haven't fixed the problem per se, I have come up with a solution that make the app workable for me.

    I commented out the line that draws ground spawns.

    The line is in the MapCon class(aka the file MapCon.cs)
    And in the Form1_Paint method.

    Can't remember the line number off the top of my head, the code is at home. But it's pretty obvious by variable names in that you'r in the right area.

    Hope this helps.

    p.s. By doing this you won't get ground spawns displayed, but it's not a great loss in most cases.

    p.s.s. I have this problem on Win98se using a GForce3 pro, a GForce2 or a ATI Radeon 128 Pro. .Net framework 1.1, all updates to Win98 etc..

  13. #13
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    any hope of an update on this problem ? if not thats cool i quess just been waiting to see if it was going to be fixed or not.

  14. #14
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    Lightbulb Try this insead of editing your files

    I have the EXACT same problem, I just removed the [Ground Spawn] section of my .ini file and everthing works fine again (of course exept the groundspawn info). Alerts, tracking, maps, everything else works great.

    Thanks to DaMule for giving me the idea. Now I can get back to my true love of pissing druids off in RM cause I can get there first

  15. #15
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    That's odd, I suppose it could be caused by drawing the little X's. I still don't fully understand why this exception gets thrown in the first place, but I think it's due to drawing them too far off the edge of the surface, which messes up some cards.

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