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Thread: SEQ broken on test as of todays patch

  1. #1
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    SEQ broken on test as of todays patch

    Wont find map or show any spawns, but will show player movement. Just a heads up, not sure when it will go live.

  2. #2
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    Unzip this into the src directory.

    make clean && make && make install

    No guarantees, but it worked for me for 10 minutes or so and survived several zonings. Looks like a bunch of opcodes got renumbered. I'm not too familiar with all of them, but I renumbered the ones that I could see easily.

    Good luck.
    Attached Files Attached Files

  3. #3
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    Seems to be working fine in my limited testing. Thanks a ton Zoolander!

    J

  4. #4
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    Ok I am not decodeing, how do I post all the Errors that are in my Konsole window?

    WARNING: DoorSpawnCode (dataLen:29500 % size of (doorStruct ):52) !=0!
    error: size > left (size=175, left 30, opcode=0x0145)
    .........

  5. #5
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    issue

    These types of issues are related to opcode changes.

    Someone should run the tool to extra the new opcodes
    lengths and then map the opcodes again.

    An easier method may be to extra the table inside eqgame.exe used to process incoming opcodes. That code is less likely to change than the enum used to list the opcodes. This way finding the value of the opcodes would be accelerated.

  6. #6
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    Someone should run the tool to extra the new opcodes
    I did that. The zip file I uploaded includes a new decode.cpp.

  7. #7
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    Originally posted by Zoolander
    I did that. The zip file I uploaded includes a new decode.cpp.
    Didn't have a chance to look at it Zoo, thanks.

  8. #8
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    Bump. Doh.

    Bump..

    I wish I noticed this before I went and worked the same thing out on my own. <sigh>

    If you saw my post on the dev section, Zoo worked out the answer 3 weeks ago.

    Someday I will learn to read.


    --piggy

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