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Thread: ShowEQ Status now "ORANGE" on Live Servers

  1. #1
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    Unhappy ShowEQ Status now "ORANGE" on Live Servers

    If the status of ShowEQ was Yellow before, it's now "Orange" on the live servers. As anticipated from the test servers, it's mostly broke now on the live servers. It no longer loads the zone map or displays any mobs; however it will show your player location, and if you manually load the proper map it will show your location and movements within the zone, so it's not quite "RED" status.


    mudtoe

  2. #2
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    Actually thats good news Sounds much less broken than nothing showing up Mostly use it for a map now anyway so good enough for now

  3. #3
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    Has anyone applied this patch Zoolander posted for seq on Test?

    I don't follow changes on test so I don't know if that patch is current. I would try it but I'm at work
    "What you've just said is one of the most insanely, idiotic things i've ever heard. At no point in your rambling, incoherant response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you NO points, and may god have mercy on your soul."

  4. #4
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    Thats an old patch, no update for the latest change has been posted yet that i have seen.

  5. #5
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    Old patch or not, I just applied the patch, ran:

    make -f Makefile.dist
    ./configure && make
    make install

    and now I have skittles again.

    Give it a shot.

  6. #6
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    same here

    applied the patch and all works fine again

  7. #7
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    its working yes but does have occasional seg faults ...not too often got one about every hour but it is "working"

  8. #8
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    Hmmm, interesting. I would guess the current code running on test did not make it to live with this patch then.

    Super freaky. SEQ is working on test now. They are patching it now so my fingers are crossed
    Last edited by Jel321; 07-10-2003 at 06:17 PM.

  9. #9
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    One Thing i noticed today is that after putting on this temp patch, When i zone in the mobs are ok.. but if i kill a mob or one spanws they dont show up... and while i was killing mobs they were showing in the wrong spot on seq... like its missing packets or something, anyone else notice this? And i actually did search for this although it just started today...

  10. #10
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    nothing good here, no skittles, doesnt reconize zone, but it will follow me around lol =\

  11. #11
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    At first...

    OK, so I used patch and no go. I checked the files in /src and the files that were extracted didn't save...so I edited the files manually with the new changes and am compiling now. Just a heads up to you who don't have it working..MAYBE the opcodes.h and decode.cpp files didn't copy properly....I'll edit this post after compile is finished AND if SEQ works.




    --------------

    Yup that did it....I gots SKITTLES
    Last edited by Cheshire_Dragon; 07-11-2003 at 12:38 AM.
    Confucius Says:
    He who posts without searching first; shall be flamed the worst!

  12. #12
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    Call me a gimp monkey..... =\
    I put the files in the wrong directory haha..
    All's Green now

  13. #13
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    Skittles ?

    Hi All

    I dont post much..I learn by reading.


    but my seq worked up until 7/10..after i patched zoolander on it. Now after patch..i dont get decoding..i do however get "grey" moving dots and a zonechange..though no map..


    Would it be adviseable to delete showeq and all and reinstall and then apply zoolanders patch..?


    ( and i mean my SEQ was working flawlessly and perfect till 7/10 )

    Any advice.....? mostly ..what is a skittle :=) ? I dont have english as primary language


    mini.

  14. #14
    Registered User datadog's Avatar
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    Skittles is...

    Skittles is a colorful candy http://www.skittles.com/index.jsp

    Its a nickname for SEQ because of the resemblance the colored dots on the screen have to the candy.
    dd

  15. #15
    Registered User AlphaBeta's Avatar
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    Need a little help here. I got a fresh copy of seq from the CVS. Downloaded the 2 files from this thread and put them in my /src directory and then did a normal compile. I get a few warnings but everything compiles fine. I run Seq and when I zone seq crashs with a seg fault after tring to load the map.

    P.S. I know it's been said before but source forge CVS blows lol.
    -AlphaBeta

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