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Thread: EQMobTracker

  1. #1
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    EQMobTracker - Need Help

    Wanted to post an update since the program has evolved quite a bit since i first mentioned it here.

    If you havent had a look lately, you may be interested in checking it out again: http://cracker_sixx.home.comcast.net

    -CS
    Last edited by Cracker_Sixx; 09-28-2003 at 05:53 PM.

  2. #2
    Did you SEQ today? BlueAdept's Avatar
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    Im sorry but I doubt anyone here would trust such a program. It is very easy to get someones login/password. If you dont have anything to hide, post the source with it.

    Here are my points of concern. First this was your first post, second your account was just created, third how do you get the list of spawns without specifying an offset? It changes every patch.

    With SEQ and MYSEQ this program is not needed.
    Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz

    ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#

    Famous Quotes:

    Ratt: WTF you talkin' about BA? (Ok.. that sounds like a bad combo of Diffrent Strokes and A-Team)

    Razzle: I showeq my wife

  3. #3
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    The easy and painless way to avoid any suspicion of bad intentions would be to post source code. If you do not do so one has to assume that you are leeching passwords.

    I can't imagine why someone who has ShowEQ or MySEQ would want such a program.

    Without the source code I wouldn't touch this program with someone elses' mouse.
    To search, or not to search,--that is the question:--
    Whether 'tis nobler in the mind to suffer
    The slings and arrows of outrageous flaming
    Or to take a look at the search function,
    And by using it, end them?

  4. #4
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    The reason for this program was mainly to see if I could do it honestly. However It is small and lightweight and does it's job quite well.

    SEQ is a great program, but if you just need the functionality that EQMobTracker provides, installing and setting up SEQ is overkill.

    I plan on releasing source in the future.

    -Cracker_Sixx

    ps - I have offered BA the souce for review.

  5. #5
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    Here is the source for the program...
    Attached Files Attached Files

  6. #6
    Did you SEQ today? BlueAdept's Avatar
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    Thanks Cracker_Sixx.

    Im sure that people will find it usefull. Sorry for not trusting you, but you know the saying, "once bitten, twice shy".

    Thanks for sharing.
    Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz

    ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#

    Famous Quotes:

    Ratt: WTF you talkin' about BA? (Ok.. that sounds like a bad combo of Diffrent Strokes and A-Team)

    Razzle: I showeq my wife

  7. #7
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    /bow Cracker_Sixx
    To search, or not to search,--that is the question:--
    Whether 'tis nobler in the mind to suffer
    The slings and arrows of outrageous flaming
    Or to take a look at the search function,
    And by using it, end them?

  8. #8
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    Thumbs up

    Leeched Source

    Thank You
    -- Lord Crush

    Greater Faydark has to be cleaned from all Elves !

    This is a HOTKEY !!!

  9. #9
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    Thanks for the positive replies...

    I have alot planned for this program (which was part of the reason I didnt release the code initially)...

    Ultimate goal here is to draw relevant information onto the EQ screen itself (the EQ client screen). What will be displayed is still up in the air until i find some needed and practical uses.

    As those who have actually looked at the source have noticed, I'm working on displaying, in-game, some text output from this program so that there is no need for switching tasks. My current thought is using the GDI to accomplish this (which means it will flicker badly due to not being able to draw on eq's DX backbuffer).

    But I have seen it in action and depending on the use, the flicker is bearable, unless someone has an idea that they can help me implement.

    -Cracker_sixx

  10. #10
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    You should look into MacroQuest, thier /who command is just what you are looking for.
    "What you've just said is one of the most insanely, idiotic things i've ever heard. At no point in your rambling, incoherant response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you NO points, and may god have mercy on your soul."

  11. #11
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    I'd love to see stuff drawn in-game, but please look into DirectX overlays instead of using the GDI.. it can be done!

    Xylobot (http://www.xylobot.com) does it, and this guy (http://www.fraps.com) has a FPS counter that overlays on top of your game, and can also record video in 640x480.

  12. #12
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    like this?

    http://www31.brinkster.com/eqlog/screen.asp

    Just had someone submit this to my website yesterday. hes billing it as a windows based showeq ..but I havent downloaded it to check it out as i didnt see the source anywhere and homey dont play that.

  13. #13
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    Oooooooh, neat!

  14. #14
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    Well, assuming it has to be in memory before you run EQ, like the other memory sniffers, I'd hesitate to run it.

    Would love to get a source copy, though..

    KaL

  15. #15
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    Help me someone :)

    Ok, I'm going to try to make this as least confusing as I can, but its a confusing scenario

    I have run into a very wierd problem with EQMobTracker. When I run the program from within the visual studio IDE under debug mode, everything works as expected, the zone spawn list is populated fine. However, after a compile and executing the stand-alone exe file, No mob data is returned. The program simply does nothing.

    This is on my primary machine. The machine the program is written on and the primary EQ box. Another weird thing is, the same compiled exe works as intended (without being in the IDE) on my secondary computer?!?!

    I have even excluded the idea that maybe it was just my primary machine that it didn't work on by having a 3rd party person try the complied exe. They got the same results that I do on my primary machine... IE: It doesnt do jack shit!

    I'm confused on why this is happening and it's putting a serious damper on my will to evolve the program seeing as I cant even guarantee it will work outside the IDE (which lots of people dont even have).

    Does anyone have any insight as to why this happens?
    Anxiously awaiting any help you guys are willing to give.

    Also: for anyone that cares, I have a new version that will constantly check your zone for a set spawn and audiably notify you (using sapi text to speech) that the spawn is up. The frequency of the check is adjustable in minutes.

    Benefit of my program is that its lightweight easy to use and works well (from WITHIN THE IDE unless you have a LUCKY computer, heh)

    edit:
    version 1.0 is available at:
    http://cracker_sixx.home.comcast.net/

    I have posted the source to an earlier version here and will send new version source to whoever is interested in it via email. Email me at:
    [email protected]


    TIA,
    -CS
    Last edited by Cracker_Sixx; 09-06-2003 at 11:36 PM.

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