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Thread: MySeq Client 1.14.0

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    Registered User slartibartfast's Avatar
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    Apr 2002
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    MySeq Client Release Version 1.14.2
    Dated 24 October 2003 (jag111's changes plus a couple of small changes)


    1) Since Slartibartfast added a Map menu with map specific options, I took the liberty of moving some of the old items in the Options menu that were map specific over to the new Map menu. No functionality has changed with those items, they were only moved.
    2) Added a Mob List top level menu to go along with the Map specific top level menu.
    3) Moved some of the items from the Options menu that were Mob List specific into the Mob List menu
    4) Added Back Color option to the Mob List so users can change the background color of the list.
    5) Added a Gridlines toggle option to the Mob List
    6) Changed the Show Mob List menu item to a toggle.
    7) Added a top level View menu to hold all of the toggle options for Map and Mob List visibility. It currently contains the following:
    Code:
    - View
        - Map
            - NPCs
            - Corpses
            - Players
            - Invis Mobs
            - Mounts
            - Familiars
            - Pets
        - Mob List
            - NPCs
            - Corpses
            - Players
            - Invis Mobs
            - Mounts
            - Familiars
            - Pets
        - All
            - NPCs
            - Corpses
            - Players
            - Invis Mobs
            - Mounts
            - Familiars
            - Pets
    NOTE: The All sub-menu of the View menu is just an abstraction of the combination of Map and Mob List. So if a toggle is ON in both the Map and Mob List options, it should also be ON in the All options. But if one or both of the toggles are OFF in the Map or Mob List options, it should also be OFF in the All options. Also, explicitly setting the toggle of an All option will set the matching option in both the Map and Mob List options.

    8) Fixed a bug(?) where spawns on the map would still generate tool-tips even if they weren't being drawn on the map because of a visibility option.
    9) Fixed mob con colours. light blue + blue con colours were out by 1 level after copying the new con code from showeq (< changed to <=)
    10) Added a check to ensure that lines are visible against the background colour. if they are too close in colour to the background, their inverse is used. (works well for most LoY maps, black lines -> white when using a black background).
    Download it from My New Crap Website.

    Known Issues:
    1) Currently, the "Pets" visibility option only filters out beastlord warders because I couldn't think of a good way to detect player pets with the information we currently process. (Player pets with names like Jibarer, Goboben, etc. that just show up as normal spawns).
    Last edited by slartibartfast; 10-24-2003 at 04:52 AM.

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