Thank you for the txt map fix - however there still seems to be wierd crashing that occurs when loading an LDoN map.
client working 100% through all the old zones - then I zone into LDoN and due to the name bug it can't load the correct map (however it does load the map at first and display it then it unloads it for some reason). Once this happens it's hit or miss if I can load the new map without it crashing.
Restarting the client produces about a 50/50 shot that it will generate a spawn list or just sit there blank staring at me.
Once the spawnlist is up and I've loaded the map - it will sometimes just stop responding and I have to reload the client.
All these things only happen in LDoN - not sure why or what is going on that causes this... but I'm going to assume there is some bad garbage collection going on when a map fails to load. I wish I knew C# - as it is I am most familiar with C++...