No CybMax, dont edit the offset file.

I have currently fixed the code in the client so the X + Y are the right way round.

The spawn offset X + Y are still reversed in the packet stream from the server to the client, but this now gets fixed as soon as they reach the client.

I have a plan to update the server in such a way that old offset files will still work, but future offset files can be written with the X + Y the right way arround, but this is nothing that people should have to worry about. (For those that are interested this will be achieved by adding a schema version to the file, if the value is absent it will be assumed to be 1 and that the XOffset actually contains the memory offset for the Y coordinate)