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Thread: Underfoot Expansion

  1. #31
    Developer
    Join Date
    Sep 2005
    Posts
    155

    Re: Underfoot Expansion

    Thanks! It's working pretty well. One problem I have noticed is it doesn't seem to get all the updates for mob movements. To further explain, my toon will watch a mob move around from location A to location b, but showeq still thinks it is at location A. At some point (usually when a mob stops), showeq picks up on the location change and updates the loc. It's not a huge deal, but sometimes it's nice to know if something's coming before it gets there.

    Hope this helps, thanks for getting it back up and running!

  2. #32
    Registered User
    Join Date
    Jul 2004
    Posts
    54

    Re: Underfoot Expansion

    I'm seeing the same thing sittle lag but not seeing any errors.

    Quote Originally Posted by rogues View Post
    Thanks! It's working pretty well. One problem I have noticed is it doesn't seem to get all the updates for mob movements. To further explain, my toon will watch a mob move around from location A to location b, but showeq still thinks it is at location A. At some point (usually when a mob stops), showeq picks up on the location change and updates the loc. It's not a huge deal, but sometimes it's nice to know if something's coming before it gets there.

    Hope this helps, thanks for getting it back up and running!

  3. #33
    Registered User
    Join Date
    Mar 2010
    Posts
    9

    Re: Underfoot Expansion

    It is not working with moving mobs. Though in Guild Lobby it appears to track movement there of PC's, if you zone into PAW for example you will see moving mobs freeze and no longer get updated. New static spawns respawn properly but nothing that moves does. I can watch mobs move right in front of me that never get shown on the map.

    My console is full of:
    Warning: INVALID PACKET: bad crc .....
    and
    Warning: EQPacket: Unhandled net opcode 0000 ...

    Also I noticed:
    General: --You have looted a 5CB08Pile of Burnt Ash (#0BF7F)
    (I do not recall it putting hex in front of the item description before)

  4. #34
    Developer
    Join Date
    Jun 2003
    Posts
    446

    Re: Underfoot Expansion

    NPC movement opcode changed:

    Code:
        <opcode id="0F3E" name="OP_NpcMoveUpdate" updated="3/10/10">
            <comment>Position updates</comment>
            <payload dir="server" typename="uint8_t" sizechecktype="none"/>
        </opcode>

  5. #35
    Registered User
    Join Date
    Mar 2010
    Posts
    9

    Re: Underfoot Expansion

    That worked great! Just logged in and checked in PAW... mob updates working fine now.
    Thanks!

  6. #36
    Registered User
    Join Date
    Jul 2004
    Posts
    54

    Re: Underfoot Expansion

    Modified "/usr/local/share/showeq/zoneopcodes.xml" and all looks good so far. Excellent work, thanks.

    Quote Originally Posted by ieatacid View Post
    NPC movement opcode changed:

    Code:
        <opcode id="0F3E" name="OP_NpcMoveUpdate" updated="3/10/10">
            <comment>Position updates</comment>
            <payload dir="server" typename="uint8_t" sizechecktype="none"/>
        </opcode>

  7. #37
    Developer
    Join Date
    Jun 2003
    Posts
    446

    Re: Underfoot Expansion

    There are probably more that changed. I'll go through the whole list when I get a chance, but at least it seems mostly working now.

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