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Thread: 2/10/10 Offsets

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  1. #1
    Registered User
    Join Date
    Jan 2006
    Posts
    358

    2/10/10 Offsets

    The GroundItem Offsets have been corrected, so these should all be correct now.

    [File Info]
    Patchdate=2/10/2010

    [Port]
    port=5555

    [Memory Offsets]
    ZoneAddr=0xb0d5f0
    ZoneInfoAddr=0xa94840
    SpawnHeaderAddr=0xa903f8
    CharInfo=0xa903f8
    ItemsAddr=0xa903c8
    TargetAddr=0xa90410
    WorldAddr= 0xa903c4

    [WorldInfo Offsets]
    WorldHourOffset=4
    WorldMinuteOffset=5
    WorldDayOffset=6
    WorldMonthOffset=7
    WorldYearOffset=8

    [SpawnInfo Offsets]
    NextOffset=0x4
    PrevOffset=0x8
    LastnameOffset=0x38
    XOffset=0x64
    YOffset=0x68
    ZOffset=0x6c
    SpeedOffset=0x7c
    HeadingOffset=0x80
    NameOffset=0xa4
    TypeOffset=0x125
    SpawnIDOffset=0x148
    HideOffset=0x3b4
    LevelOffset=0x325
    RaceOffset=0xe78
    ClassOffset=0xe7c
    PrimaryOffset=0xf48
    OffhandOffset=0xf54

    [GroundItem Offsets]
    PrevOffset=0x00
    NextOffset=0x04
    IdOffset=0x08
    DropIdOffset=0x0c
    XOffset=0x50
    YOffset=0x54
    ZOffset=0x58
    NameOffset=0x1c
    Last edited by Hidron; 02-13-2010 at 09:14 PM. Reason: Correcting GroundItem Offsets

  2. #2
    Registered User
    Join Date
    Oct 2002
    Posts
    26

    Re: 2/10/10 Offsets

    No luck with ground spawns since patch. I haven't been able to locate a valid offset for them.

  3. #3
    Registered User
    Join Date
    Jan 2006
    Posts
    358

    Re: 2/10/10 Offsets

    I hadn't noticed it before (lobby only has the 2 augment pools to show up), but looks like you are correct. If someone posts those changes later I will edit my original post to show the correct info.

    Edit: It looks like when the client connects, the server does show the correct # of ground spawns (numItems), the client just isn't showing them on the map.
    Last edited by Hidron; 02-11-2010 at 11:36 PM.

  4. #4
    Developer
    Join Date
    Jun 2003
    Posts
    446

    Re: 2/10/10 Offsets

    I had to update this struct for MQ2. You can pull the new offsets from there.

    Code:
    typedef struct _GROUNDITEM {
    /*0x00*/ struct _GROUNDITEM *pPrev;
    /*0x04*/ struct _GROUNDITEM *pNext;
    /*0x08*/ DWORD  ID;
    /*0x0c*/ DWORD  DropID;
    /*0x10*/ DWORD  Unknown0x10;
    /*0x14*/ DWORD  Unknown0x14;
    /*0x18*/ PEQSWITCH pSwitch; // (class EQSwitch *)
    /*0x1c*/ CHAR   Name[0x18];
    /*0x34*/ BYTE   Unknown0x34[0xc];
    /*0x40*/ FLOAT  Heading;
    /*0x44*/ BYTE   Unknown0x44[0xc];
    /*0x50*/ FLOAT  Y;
    /*0x54*/ FLOAT  X;
    /*0x58*/ FLOAT  Z;
    /*0x5c*/ BYTE   Unknown0x5c[0xc];
    /*0x68*/
    } GROUNDITEM, *PGROUNDITEM;

  5. #5
    Registered User
    Join Date
    Oct 2002
    Posts
    26

    Re: 2/10/10 Offsets

    Code:
    [File Info]
    Patchdate=2/10/2010
    
    [Port]
    port=5555
    
    [Memory Offsets]
    ZoneAddr=0xb0d5f0
    ZoneInfoAddr=0xa94840
    SpawnHeaderAddr=0xa903f8
    CharInfo=0xa903f8
    ItemsAddr=0xa903c8
    TargetAddr=0xa90410
    WorldAddr= 0xa903c4
    
    [WorldInfo Offsets]
    WorldHourOffset=4
    WorldMinuteOffset=5
    WorldDayOffset=6
    WorldMonthOffset=7
    WorldYearOffset=8
    
    [SpawnInfo Offsets]
    NextOffset=0x4
    PrevOffset=0x8
    LastnameOffset=0x38
    XOffset=0x64
    YOffset=0x68
    ZOffset=0x6c
    SpeedOffset=0x7c
    HeadingOffset=0x80
    NameOffset=0xa4
    TypeOffset=0x125
    SpawnIDOffset=0x148
    HideOffset=0x3b4
    LevelOffset=0x325
    RaceOffset=0xe78
    ClassOffset=0xe7c
    PrimaryOffset=0xf48
    OffhandOffset=0xf54
    
    [GroundItem Offsets]
    PrevOffset=0x00
    NextOffset=0x04
    IdOffset=0x08
    DropIdOffset=0x0c
    XOffset=0x50
    YOffset=0x54
    ZOffset=0x58
    NameOffset=0x1c

  6. #6
    Registered User
    Join Date
    Jan 2006
    Posts
    358

    Re: 2/10/10 Offsets

    Thanks. It appears I am no longer able to edit my posts, so can't fix the original.

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