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Thread: 11/10/2010 Offsets

  1. #1
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    11/10/2010 Offsets

    [File Info]
    Patchdate=11/10/2010

    [Port]
    port=5555

    [Memory Offsets]
    ZoneAddr=0xafdb78
    ZoneInfoAddr=0xafdb78
    SpawnHeaderAddr=0xaf9430
    CharInfo=0xaf9444
    ItemsAddr=0xaf6704
    TargetAddr=0xaf9448
    WorldAddr=0xaf9400

    [WorldInfo Offsets]
    WorldHourOffset=4
    WorldMinuteOffset=5
    WorldDayOffset=6
    WorldMonthOffset=7
    WorldYearOffset=8

    [SpawnInfo Offsets]
    NextOffset=0x4
    PrevOffset=0x8
    LastnameOffset=0x38
    XOffset=0x64
    YOffset=0x68
    ZOffset=0x6c
    SpeedOffset=0x7c
    HeadingOffset=0x80
    NameOffset=0xa4
    TypeOffset=0x125
    SpawnIDOffset=0x148
    HideOffset=0x173
    LevelOffset=0x198
    RaceOffset=0xea4
    ClassOffset=0xea8
    PrimaryOffset=0xf48
    OffhandOffset=0xf54


    Some of the secondary may still be wrong but name, level, race and class are showing correctly with these.

  2. #2
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    Re: 11/10/2010 Offsets

    Are you sure those work?

    Here is what i found and confirmed to work:

    [File Info]
    Patchdate=11/10/2010

    [Port]
    port=5555

    [Memory Offsets]
    ZoneAddr=0xafdb78
    ZoneInfoAddr=0xafd8b8
    SpawnHeaderAddr=0xB76EF0
    CharInfo=0xAF9430
    ItemsAddr=0xaf5600
    TargetAddr=0xAF6708
    WorldAddr=0xaf9400

    [WorldInfo Offsets]
    WorldHourOffset=4
    WorldMinuteOffset=5
    WorldDayOffset=6
    WorldMonthOffset=7
    WorldYearOffset=8

    [SpawnInfo Offsets]
    NextOffset=0x4
    PrevOffset=0x8
    LastnameOffset=0x38
    XOffset=0x64
    YOffset=0x68
    ZOffset=0x6c
    SpeedOffset=0x7c
    HeadingOffset=0x80
    NameOffset=0xa4
    TypeOffset=0x125
    SpawnIDOffset=0x148
    HideOffset=0x208
    LevelOffset=0x198
    RaceOffset=0xea4
    ClassOffset=0xea8
    PrimaryOffset=0xf74
    OffhandOffset=0xf80

  3. #3
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    Re: 11/10/2010 Offsets

    I'm using them and they're working fine for the features I posted that they work for.

  4. #4
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    Re: 11/10/2010 Offsets

    Thanks Fire, life saver!

  5. #5
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    Re: 11/10/2010 Offsets

    Actually, both Fireblade and Scottie are correct. Fireblade's offsets alone don't show ground spawns (at least, not for me), but using 0xaf6708 for ItemsAddr under [Memory Offsets] got them working.

    Of course still need to change the X, Y, and Z offsets under [GroundItem Offsets] to 0x70, 0x74, and 0x78, respectively, if you haven't already (think that change happened on 10/21).
    Last edited by wxh; 11-12-2010 at 02:46 AM.

  6. #6
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    Re: 11/10/2010 Offsets

    Only issues I'm having is when you're using a mount, the mount shows up in the character select rather than the player. Thus making every NPC in the zone a red con on the map. Also, some NPCs are circled on the map in a small blue or purple circle (Hard to tell the exact color).
    Anyone having same issues? Which offsets worked for who?
    Last edited by Golem; 11-12-2010 at 07:19 AM.

  7. #7
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    Re: 11/10/2010 Offsets

    full list

    compare 2 and check mq2 eqgame.h
    test work fine for me

    [File Info]
    Patchdate=11/10/2010

    [Port]
    port=5555
    [Memory Offsets]
    ZoneAddr=0xafdb78
    ZoneInfoAddr=0xafdb78
    CharInfo=0xAF9430
    SpawnHeaderAddr=0xB76EF0
    ItemsAddr=0xaf6704
    TargetAddr=0xaf9448
    WorldAddr=0xaf9400

    [WorldInfo Offsets]
    WorldHourOffset=4
    WorldMinuteOffset=5
    WorldDayOffset=6
    WorldMonthOffset=7
    WorldYearOffset=8

    [SpawnInfo Offsets]
    NextOffset=0x4
    PrevOffset=0x8
    LastnameOffset=0x38
    XOffset=0x64
    YOffset=0x68
    ZOffset=0x6c
    SpeedOffset=0x7c
    HeadingOffset=0x80
    NameOffset=0xa4
    TypeOffset=0x125
    SpawnIDOffset=0x148
    HideOffset=0x208
    LevelOffset=0x198
    RaceOffset=0xea4
    ClassOffset=0xea8
    PrimaryOffset=0xf74
    OffhandOffset=0xf80

    [GroundItem Offsets]
    PrevOffset=0x00
    NextOffset=0x04
    IdOffset=0x08
    DropIdOffset=0x0c
    XOffset=0x70
    YOffset=0x74
    ZOffset=0x78
    NameOffset=0x1c
    MySEQ <=> MQ2 eqgame.h

    [Memory Offsets]
    ZoneAddr= ???
    ZoneInfoAddr= ???
    CharInfo= #define pinstLocalPlayer
    SpawnHeaderAddr= #define pinstSpawnManager
    ItemsAddr= #define pinstEQItemList
    TargetAddr= #define pinstTarget
    WorldAddr= #define pinstWorldData
    Last edited by sifun; 11-12-2010 at 11:38 AM.

  8. #8
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    Re: 11/10/2010 Offsets

    Quote Originally Posted by wxh View Post
    Actually, both Fireblade and Scottie are correct. Fireblade's offsets alone don't show ground spawns (at least, not for me), but using 0xaf6708 for ItemsAddr under [Memory Offsets] got them working.

    Of course still need to change the X, Y, and Z offsets under [GroundItem Offsets] to 0x70, 0x74, and 0x78, respectively, if you haven't already (think that change happened on 10/21).
    Yep, they changed on 10/21. I usually only post the sections that have changed with the respective patch.
    Guess I'll start posting the complete set of settings to avoid any confusions in future.

  9. #9
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    Re: 11/10/2010 Offsets

    Works perfectly on that last set. Thank you!

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