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Thread: UF Client from Steam and MySEQ 1.27.2.0 on EQEmu

  1. #1
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    UF Client from Steam and MySEQ 1.27.2.0 on EQEmu

    Support for the UF client is pretty solid now so I fired it up and tried to figure out offsets, but all I can get working are the map and my own toon on the map, nothing else.

    Any idea which set of offsets would work here?
    Last edited by sorvani; 01-28-2011 at 12:56 PM.

  2. #2
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    Re: UF Client from Steam and MySEQ 1.27.2.0 on EQEmu

    Resolved. I was never able to make it work with 1.27.2. Installed 1.27.3 and was able to find offsets and get it working. Will post for others once I test it good tonight.

  3. #3
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    Re: UF Client from Steam and MySEQ 1.27.2.0 on EQEmu

    Ok with a default install of the current version 1.27.3, here are the offsets I am currently using. The only functionality that does not work is I can not switch to a different character after asking it to refresh.

    Code:
    [Memory Offsets]
    ZoneAddr=0xb15638
    ZoneInfoAddr=0x0
    SpawnHeaderAddr=0xa9843c
    CharInfo=0xa98450
    TargetAddr=0xa98454
    ItemsAddr=0x0
    WorldAddr=0xa9840c

  4. #4
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    Re: UF Client from Steam and MySEQ 1.27.2.0 on EQEmu

    Change the following and you should be able to switch after refreshing.


    Code:
    CharInfo=0xa9843c

  5. #5
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    Re: UF Client from Steam and MySEQ 1.27.2.0 on EQEmu

    Now as for the ground spawns (ItemAddr) i'm still working on that one but it seem's something has changed.

  6. #6
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    Re: UF Client from Steam and MySEQ 1.27.2.0 on EQEmu

    Between work and finals for my M.S. i was gone for a bit.
    Will change that, but the spawn header is now the same? So I assume I need to debug and try a different spawn header?
    edit: i rescanned in debug and the other choice for spawn header was what I had in character so I basically reversed the two.
    Last edited by sorvani; 05-09-2011 at 07:45 PM.

  7. #7
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    Re: UF Client from Steam and MySEQ 1.27.2.0 on EQEmu

    The UF client may be using the double pointers for ground spawns. So it might need the 1.27.3 server to work correct. I do not have the UF client from Steam to test with.

    Razzle

  8. #8
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    Re: UF Client from Steam and MySEQ 1.27.2.0 on EQEmu

    I am using 1.27.3 because I could never get anything to work in 1.27.2 as I stated in my 2nd post. I'll search later when I get home for this double pointer thing but if someone can drop a link that is always helpful.

  9. #9
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    Re: UF Client from Steam and MySEQ 1.27.2.0 on EQEmu

    Quote Originally Posted by sorvani View Post
    I am using 1.27.3 because I could never get anything to work in 1.27.2 as I stated in my 2nd post. I'll search later when I get home for this double pointer thing but if someone can drop a link that is always helpful.
    If ground spawns work with 1.27.3, it is using double pointers. If you can get ground spawns to work with 1.27.2, then it is not. Those are really the only differences between those server versions.

    Razzle

  10. #10
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    Re: UF Client from Steam and MySEQ 1.27.2.0 on EQEmu

    Sorry to necro bump, but did you ever get ground spawns working?

  11. #11
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    Re: UF Client from Steam and MySEQ 1.27.2.0 on EQEmu

    Quote Originally Posted by iluvseq View Post
    Sorry to necro bump, but did you ever get ground spawns working?
    The 2.x versions of myseq auto detect double or single pointer ground spawns. So try it out.

    Razzle

  12. #12
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    Re: UF Client from Steam and MySEQ 1.27.2.0 on EQEmu

    I am using the latest version actually

  13. #13
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    Re: UF Client from Steam and MySEQ 1.27.2.0 on EQEmu

    I played around with ground spawns tonight and i wasn't able to get them to show either with version 2.2.1.0
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  14. #14
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    Re: UF Client from Steam and MySEQ 1.27.2.0 on EQEmu

    Make sure you are starting with secondaries from the UF executable time frame.

    Code:
    [GroundItem Offsets]
    PrevOffset=0x00
    NextOffset=0x04
    IdOffset=0x08
    DropIdOffset=0x0c
    XOffset=0x34
    YOffset=0x30
    ZOffset=0x2c
    NameOffset=0x38
    You can try the search feature in the debug code then. If the secondaries are not right, the search for the primary, for the ground items won't work.

    You can also try Carpathian's smart eq offset finder that is posted in the files section on sourceforge for the seq project. I think the version up there is from around the timeframe of the UF client, so it might work.

    I don't have a copy of the UF client, so I can't help much.

    Razzle

  15. #15
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    Re: UF Client from Steam and MySEQ 1.27.2.0 on EQEmu

    Used those secondaries and still nothing and here is what i got with the offset finder after i compiled it.


    Code:
    Primary Offsets
    ===============
    ZoneAddr:
    | Match Found @ FALS
    | Offset -> 0x0
    ZoneInfoAddr:
    | Match Found @ FALS
    | Offset -> 0x0
    SpawnHeaderAddr:
    | Match Found @ TRUE
    | Offset -> 0xb13950
    CharInfoAddr:
    | Match Found @ TRUE
    | Offset -> 0xa9843c
    ItemsAddr:
    | Match Found @ FALS
    | Offset -> 0x0
    TargetAddr:
    | Match Found @ FALS
    | Offset -> 0x0
    WorldAddr:
    | Match Found @ TRUE
    | Offset -> 0xa9840c
    
    SpawnInfo Offsets
    =================
    NextOffset:
    | Match Found @ FALS
    | Offset -> 0x0
    XOffset:
    | Match Found @ TRUE
    | Offset -> 0x64
    YOffset:
    | Match Found @ TRUE
    | Offset -> 0x68
    ZOffset:
    | Match Found @ TRUE
    | Offset -> 0x6c
    SpeedOffset:
    | Match Found @ TRUE
    | Offset -> 0x7c
    HeadingOffset:
    | Match Found @ TRUE
    | Offset -> 0x80
    NameOffset:
    | Match Found @ TRUE
    | Offset -> 0xa4
    TypeOffset:
    | Match Found @ TRUE
    | Offset -> 0x125
    SpawnIdOffset:
    | Match Found @ TRUE
    | Offset -> 0x148
    HideOffset:
    | Match Found @ TRUE
    | Offset -> 0x3b4
    LevelOffset:
    | Match Found @ TRUE
    | Offset -> 0x325
    RaceOffset:
    | Match Found @ TRUE
    | Offset -> 0xe78
    ClassOffset:
    | Match Found @ TRUE
    | Offset -> 0xe7c
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