Support for the UF client is pretty solid now so I fired it up and tried to figure out offsets, but all I can get working are the map and my own toon on the map, nothing else.
Any idea which set of offsets would work here?
Support for the UF client is pretty solid now so I fired it up and tried to figure out offsets, but all I can get working are the map and my own toon on the map, nothing else.
Any idea which set of offsets would work here?
Last edited by sorvani; 01-28-2011 at 12:56 PM.
Resolved. I was never able to make it work with 1.27.2. Installed 1.27.3 and was able to find offsets and get it working. Will post for others once I test it good tonight.
Ok with a default install of the current version 1.27.3, here are the offsets I am currently using. The only functionality that does not work is I can not switch to a different character after asking it to refresh.
Code:[Memory Offsets] ZoneAddr=0xb15638 ZoneInfoAddr=0x0 SpawnHeaderAddr=0xa9843c CharInfo=0xa98450 TargetAddr=0xa98454 ItemsAddr=0x0 WorldAddr=0xa9840c
Change the following and you should be able to switch after refreshing.
Code:CharInfo=0xa9843c
Now as for the ground spawns (ItemAddr) i'm still working on that one but it seem's something has changed.
Between work and finals for my M.S. i was gone for a bit.
Will change that, but the spawn header is now the same? So I assume I need to debug and try a different spawn header?
edit: i rescanned in debug and the other choice for spawn header was what I had in character so I basically reversed the two.
Last edited by sorvani; 05-09-2011 at 07:45 PM.
I played around with ground spawns tonight and i wasn't able to get them to show either with version 2.2.1.0
Make sure you are starting with secondaries from the UF executable time frame.
You can try the search feature in the debug code then. If the secondaries are not right, the search for the primary, for the ground items won't work.Code:[GroundItem Offsets] PrevOffset=0x00 NextOffset=0x04 IdOffset=0x08 DropIdOffset=0x0c XOffset=0x34 YOffset=0x30 ZOffset=0x2c NameOffset=0x38
You can also try Carpathian's smart eq offset finder that is posted in the files section on sourceforge for the seq project. I think the version up there is from around the timeframe of the UF client, so it might work.
I don't have a copy of the UF client, so I can't help much.
Razzle
Used those secondaries and still nothing and here is what i got with the offset finder after i compiled it.
Code:Primary Offsets =============== ZoneAddr: | Match Found @ FALS | Offset -> 0x0 ZoneInfoAddr: | Match Found @ FALS | Offset -> 0x0 SpawnHeaderAddr: | Match Found @ TRUE | Offset -> 0xb13950 CharInfoAddr: | Match Found @ TRUE | Offset -> 0xa9843c ItemsAddr: | Match Found @ FALS | Offset -> 0x0 TargetAddr: | Match Found @ FALS | Offset -> 0x0 WorldAddr: | Match Found @ TRUE | Offset -> 0xa9840c SpawnInfo Offsets ================= NextOffset: | Match Found @ FALS | Offset -> 0x0 XOffset: | Match Found @ TRUE | Offset -> 0x64 YOffset: | Match Found @ TRUE | Offset -> 0x68 ZOffset: | Match Found @ TRUE | Offset -> 0x6c SpeedOffset: | Match Found @ TRUE | Offset -> 0x7c HeadingOffset: | Match Found @ TRUE | Offset -> 0x80 NameOffset: | Match Found @ TRUE | Offset -> 0xa4 TypeOffset: | Match Found @ TRUE | Offset -> 0x125 SpawnIdOffset: | Match Found @ TRUE | Offset -> 0x148 HideOffset: | Match Found @ TRUE | Offset -> 0x3b4 LevelOffset: | Match Found @ TRUE | Offset -> 0x325 RaceOffset: | Match Found @ TRUE | Offset -> 0xe78 ClassOffset: | Match Found @ TRUE | Offset -> 0xe7c
Well i had them all appearing but as soon as i zoned out then back in they didn't show again so that wasn't the right address.
The offset finding tools need refined a bit. That is what i will work on this week. I am checking if i purchased UF on steam when i was playing with emu stuff. I would like the offset finder stuff to be quick and easy. Especially since i am looking at playing on test more. Not that i have actually used myseq or seq in months.
Razzle
ItemsAddr=0xa95730 works
Still not able to get ground spawns to work on any version of 1.27.X.
The offsets I have are
[Port]
port=5555
[Memory Offsets]
ZoneAddr=0xb15638
ZoneInfoAddr=0x0
SpawnHeaderAddr=0xa9843c
CharInfo=0xa9843c
TargetAddr=0xa98454
ItemsAddr=0xa95730
WorldAddr=0xa9840c
[WorldInfo Offsets]
WorldHourOffset=4
WorldMinuteOffset=5
WorldDayOffset=6
WorldMonthOffset=7
WorldYearOffset=8
[SpawnInfo Offsets]
NextOffset=0x4
PrevOffset=0x8
LastnameOffset=0x38
XOffset=0x64
YOffset=0x68
ZOffset=0x6c
SpeedOffset=0x7c
HeadingOffset=0x80
NameOffset=0xa4
TypeOffset=0x125
SpawnIDOffset=0x148
HideOffset=0x3b4
LevelOffset=0x325
RaceOffset=0xe78
ClassOffset=0xe7c
PrimaryOffset=0xf48
OffhandOffset=0xf54
[GroundItem Offsets]
PrevOffset=0x00
NextOffset=0x04
IdOffset=0x08
DropIdOffset=0x0c
XOffset=0x34
YOffset=0x30
ZOffset=0x2c
NameOffset=0x38
I use the current release of MySEQ at the moment with the UF client and I do see the ground spawns. I could not imagine doing server development without MySEQ.
Code:[File Info] Patchdate=3/10/2010 [Port] port=5555 [Memory Offsets] ZoneAddr=0xb15638 ZoneInfoAddr=0x0 SpawnHeaderAddr=0xa98450 CharInfo=0xa9843c TargetAddr=0xa98454 ItemsAddr=0xa95730 WorldAddr=0xa9840c [WorldInfo Offsets] WorldHourOffset=4 WorldMinuteOffset=5 WorldDayOffset=6 WorldMonthOffset=7 WorldYearOffset=8 [SpawnInfo Offsets] NextOffset=0x4 PrevOffset=0x8 LastnameOffset=0x38 XOffset=0x64 YOffset=0x68 ZOffset=0x6c SpeedOffset=0x7c HeadingOffset=0x80 NameOffset=0xa4 TypeOffset=0x125 SpawnIDOffset=0x148 HideOffset=0x3b4 LevelOffset=0x325 RaceOffset=0xe78 ClassOffset=0xe7c PrimaryOffset=0xf48 OffhandOffset=0xf54 [GroundItem Offsets] PrevOffset=0x00 NextOffset=0x04 IdOffset=0x08 DropIdOffset=0x0c XOffset=0x50 YOffset=0x54 ZOffset=0x58 NameOffset=0x1c
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