Page 1 of 2 12 LastLast
Results 1 to 15 of 19

Thread: 03/09/11 Offsets

  1. #1
    Registered User
    Join Date
    Jun 2009
    Posts
    136

    Cool 03/09/11 Offsets

    [File Info]
    Patchdate=03/09/2011

    [Port]
    port=5555

    [Memory Offsets]
    ZoneAddr=0xb1c6c0
    ZoneInfoAddr=0xb1c400
    SpawnHeaderAddr=0xb95a48
    CharInfo=0xb17f74
    ItemsAddr=0xb15244
    TargetAddr=0xb17f8c
    WorldAddr=0xb17f44

    [WorldInfo Offsets]
    WorldHourOffset=4
    WorldMinuteOffset=5
    WorldDayOffset=6
    WorldMonthOffset=7
    WorldYearOffset=8

    [SpawnInfo Offsets]
    NextOffset=0x4
    PrevOffset=0x8
    LastnameOffset=0x38
    XOffset=0x64
    YOffset=0x68
    ZOffset=0x6c
    SpeedOffset=0x7c
    HeadingOffset=0x80
    NameOffset=0xa4
    TypeOffset=0x125
    SpawnIDOffset=0x148
    HideOffset=0x208
    LevelOffset=0x198
    RaceOffset=0xeb0
    ClassOffset=0xeb4
    PrimaryOffset=0xf80
    OffhandOffset=0xf8c

    [GroundItem Offsets]
    PrevOffset=0x00
    NextOffset=0x04
    IdOffset=0x08
    DropIdOffset=0x0c
    XOffset=0x70
    YOffset=0x74
    ZOffset=0x78
    NameOffset=0x1c


    Enjoy

  2. #2
    Registered User
    Join Date
    Jul 2006
    Posts
    9

    Re: 03/09/11 Offsets

    thx

  3. #3
    Registered User
    Join Date
    Dec 2005
    Posts
    8

    Re: 03/09/11 Offsets

    Thanks

  4. #4
    Registered User
    Join Date
    Jun 2002
    Posts
    84

    Re: 03/09/11 Offsets

    Thanks Fireblade, mind telling me which decompiler you use to get the offsets? thanks

  5. #5
    Registered User
    Join Date
    Nov 2003
    Posts
    98

    Re: 03/09/11 Offsets

    Thank you Fireblade and to everyone for keeping this great program alive...it's soo cool to see that the free and original version of MySEQ is still alive and well. I have been using this version since it first came out.

  6. #6
    Registered User
    Join Date
    Mar 2009
    Posts
    26

    Re: 03/09/11 Offsets

    Thanks a ton!

  7. #7
    Registered User
    Join Date
    Jun 2009
    Posts
    136

    Re: 03/09/11 Offsets

    @gaingreen

    I am using a combination of tools.

    Most offsets i can find with "Smart EQ Offset Finder" originally made by Carpathian which I modified since the only Version that I found is not working anymore.
    I checked the code and updated it so it works again. But even my updated version does not find all of the offsets anymore and I don't have the time currently to update it again.

    Further I just use the built in debug mode and last but not least the windows calculator in HEX mode

    When I get some time, I'll update SmartEQ again I guess to find 'em all with one click.

  8. #8
    Registered User
    Join Date
    Apr 2002
    Posts
    151

    Re: 03/09/11 Offsets

    I'm not seeing ground spawns for the scavenger hunt in neighborhoods after today's patch. I haven't used MySEQ in a while so I'm not sure if they worked previously or not.

  9. #9
    Registered User
    Join Date
    Jan 2011
    Posts
    7

    Re: 03/09/11 Offsets

    Same here KaL

  10. #10
    Registered User
    Join Date
    Jul 2010
    Posts
    3

    Re: 03/09/11 Offsets

    Anyone had any luck with groundspawn offsets since last nights patch - I havnt been able to find them yet

  11. #11
    Registered User
    Join Date
    Jun 2009
    Posts
    136

    Re: 03/09/11 Offsets

    Works perfectly fine for me. I just checked.

    Are you sure there were any GS up at the time when you checked?
    If there are many people doing the task there just might not be any up currently.


  12. #12
    Registered User
    Join Date
    Jan 2006
    Posts
    358

    Re: 03/09/11 Offsets

    Seems fine to me too, but only been messing around in the old world.

  13. #13
    Registered User
    Join Date
    Jan 2011
    Posts
    7

    Re: 03/09/11 Offsets

    I'm looking at one right in front of my character and it's not on my map. Maybe I have something turned off in MySEQ? I checked and I don't really see an option for "ground spawn". Maybe I'm not using the right version? 1.27.2.0

  14. #14
    Registered User
    Join Date
    Jan 2006
    Posts
    358

    Re: 03/09/11 Offsets

    1.27.3 was released last year to address a change in how ground spawns were handled, so you will need to upgrade if you want them to work properly.

    From http://www.showeq.net/forums/showthr...27.3-Released:

    Server

    1. Ground Spawns moved to double in-direct pointers.
    2. Debugger moved to use double in-direct pointers to find ground spawns.

    Announcing the release of MySEQ Open 1.27.3. The installer can be downloaded in the files section of SourceForge.

  15. #15
    Registered User
    Join Date
    Apr 2002
    Posts
    151

    Re: 03/09/11 Offsets

    Ahh yeah, I'm using 1.27.0.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

You may post new threads
You may post replies
You may post attachments
You may edit your posts
HTML code is Off
vB code is On
Smilies are On
[IMG] code is On