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Thread: 8/10/11 patch

  1. #1
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    8/10/11 patch

    It is now segfaulting every time I try to log in the game (or zone).

    FIX by Newby: http://www.showeq.net/forums/showthr...ll=1#post46253
    Last edited by Razzy; 08-12-2011 at 09:16 AM.

  2. #2
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    Re: 8/10/11 patch

    Is anyone working on getting the op code for this?

    Will this http://www.showeq.net/forums/showthr...etc-(yes-again) help me find them? I haven't read much of it yet.. I just don't wanna waste my time reading all that and ended up knowing its not valid anymore

  3. #3
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    Re: 8/10/11 patch

    If the patch really broke it, and I'm not doubting it did, I'm really surprised nobody else has posted anything about it yet. Hopefully somebody that knows something about SEQ will get back to you soon. I have only used MySEQ, so I'm nowhere near qualified to help you.

  4. #4
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    Re: 8/10/11 patch

    Quote Originally Posted by Hidron View Post
    If the patch really broke it, and I'm not doubting it did, I'm really surprised nobody else has posted anything about it yet. Hopefully somebody that knows something about SEQ will get back to you soon. I have only used MySEQ, so I'm nowhere near qualified to help you.
    Yea I thought it was odd noone else said anything about it.

  5. #5
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    Re: 8/10/11 patch

    It's broke. I don't think any of the relevant structs have changed but I do think some opcodes are off. I haven't had any time to look into it and was actually waiting for folks who are better at it than I am to do so.

    The post you mentioned is still valid.

  6. #6
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    Re: 8/10/11 patch

    Code:
    # diff -c everquest.h.save everquest.h
    *** everquest.h.save	Fri Aug 12 00:36:32 2011
    --- everquest.h	Fri Aug 12 01:42:00 2011
    ***************
    *** 425,431 ****
      
      /*
      ** Buffs
    ! ** Length: 76 Octets
      ** Used in:
      **    charProfileStruct
      */
    --- 425,431 ----
      
      /*
      ** Buffs
    ! ** Length: 88 Octets
      ** Used in:
      **    charProfileStruct
      */
    ***************
    *** 441,448 ****
      /*0016*/  int32_t     effect;         // holds the dmg absorb amount on runes
      /*0020*/  uint8_t     unknown0020[4]; // *** this might need to be swapped with playerId
      /*0024*/  uint32_t    playerId;       // Global id of caster (for wear off)
    ! /*0028*/  uint8_t     unknown0028[48];
    ! /*0076*/
      };
      
      
    --- 441,448 ----
      /*0016*/  int32_t     effect;         // holds the dmg absorb amount on runes
      /*0020*/  uint8_t     unknown0020[4]; // *** this might need to be swapped with playerId
      /*0024*/  uint32_t    playerId;       // Global id of caster (for wear off)
    ! /*0028*/  uint8_t     unknown0028[60];
    ! /*0088*/
      };
      
      
    ***************
    *** 713,731 ****
      /*07868*/ uint32_t  hunger;             // Food (ticks till next eat)
      /*07872*/ uint8_t unknown07872[20];
      /*07892*/ spellBuff buffs[MAX_BUFFS];   // Buffs currently on the player
    ! /*10172*/ uint32_t  disciplines[MAX_DISCIPLINES]; // Known disciplines
    ! /*10572*/ uint8_t unknown10572[1600]; // add 320 (was 1280) 24-5-2011
      /*11132*/ uint32_t recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
    ! /*11212*/ uint32_t  endurance;          // Current endurance
    ! /*11216*/ uint32_t  aa_spent;           // Number of spent AA points (including glyphs)
    ! /*11220*/ uint32_t  aa_assigned;        // Number of points currently assigned to AAs
    ! /*11224*/ uint32_t unknown11224[4];
    ! /*11240*/ uint32_t  aa_unspent;         // Unspent AA points
    ! /*11244*/ uint8_t unknown11244[4];
    ! /*11248*/ BandolierStruct bandoliers[MAX_BANDOLIERS]; // bandolier contents
    ! /*17648*/ InlineItem potionBelt[MAX_POTIONS_IN_BELT]; // potion belt
    ! /*18008*/ uint8_t unknown18008[92];
    ! /*18100*/
      };
      
      /*
    --- 713,732 ----
      /*07868*/ uint32_t  hunger;             // Food (ticks till next eat)
      /*07872*/ uint8_t unknown07872[20];
      /*07892*/ spellBuff buffs[MAX_BUFFS];   // Buffs currently on the player
    ! /*10532*/ uint32_t  disciplines[MAX_DISCIPLINES]; // Known disciplines
    ! /*10932*/ uint8_t unknown10932[400];
      /*11132*/ uint32_t recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
    ! /*11412*/ uint8_t unknown11412[480];
    ! /*11892*/ uint32_t  endurance;          // Current endurance
    ! /*11896*/ uint32_t  aa_spent;           // Number of spent AA points (including glyphs)
    ! /*11900*/ uint32_t  aa_assigned;        // Number of points currently assigned to AAs
    ! /*11904*/ uint32_t unknown11904[4];
    ! /*11920*/ uint32_t  aa_unspent;         // Unspent AA points
    ! /*11924*/ uint8_t unknown11924[4];
    ! /*11928*/ BandolierStruct bandoliers[MAX_BANDOLIERS]; // bandolier contents
    ! /*18328*/ InlineItem potionBelt[MAX_POTIONS_IN_BELT]; // potion belt
    ! /*18688*/ uint8_t unknown18008[92];
    ! /*18780*/
      };
      
      /*

  7. #7
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    Re: 8/10/11 patch

    Well done and thanks. This cleans everything up nicely. I kept getting a fail on the third hunk of your diff so I needed to manually apply it the third part but otherwise A+.

  8. #8
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    Re: 8/10/11 patch

    I guess I needed patience.

    Thank you.

    EDIT: Came home applied the changes (just manually pico'ed everquest.h) Working great so far.
    Last edited by Razzy; 08-12-2011 at 03:23 PM.

  9. #9
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    Re: 8/10/11 patch

    did you apply this to a clean download, or to one that had already had the previous fixes applied to it?

  10. #10
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    Re: 8/10/11 patch

    Quote Originally Posted by warhamer View Post
    did you apply this to a clean download, or to one that had already had the previous fixes applied to it?
    I applied it to Kalastrom's tarball on post #50. http://www.showeq.net/forums/showthr...ll=1#post46185

    with the ferrott2 fix also.

  11. #11
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    Re: 8/10/11 patch

    Hi Guys, Have things b0rked again? havent played in a cpl of months - applied these changes and was all working. seems to segfault now as soon as eq zone's in.

    will try and capture some data - just wondered if it was really broke, or just me

  12. #12
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    Re: 8/10/11 patch

    Quote Originally Posted by e@tme2 View Post
    Hi Guys, Have things b0rked again? havent played in a cpl of months - applied these changes and was all working. seems to segfault now as soon as eq zone's in.

    will try and capture some data - just wondered if it was really broke, or just me
    SEQ is b0rked due to VoA expansion. Been hacking around structs to see what's changed and it looks like a fair amount as I haven't gotten far enough along to get skittles. I am sure someone more talented than me will post a diff to get it working again in the coming days.

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