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Thread: 11/15/2011 Offsets

  1. #1
    Registered User
    Join Date
    Jun 2009
    Posts
    136

    11/15/2011 Offsets

    [File Info]
    Patchdate=11/15/2011

    [Port]
    port=5555

    [Memory Offsets]
    ZoneAddr=0xc1e000
    ZoneInfoAddr=0xc1dd40
    SpawnHeaderAddr=0xc94a78
    CharInfo=0xc10a8c
    ItemsAddr=0xc0d7f0
    TargetAddr=0xc10aa4
    WorldAddr=0xc10a5c

    [WorldInfo Offsets]
    WorldHourOffset=4
    WorldMinuteOffset=5
    WorldDayOffset=6
    WorldMonthOffset=7
    WorldYearOffset=8

    [SpawnInfo Offsets]
    NextOffset=0x4
    PrevOffset=0x8
    LastnameOffset=0x38
    XOffset=0x64
    YOffset=0x68
    ZOffset=0x6c
    SpeedOffset=0x7c
    HeadingOffset=0x80
    NameOffset=0xa4
    TypeOffset=0x125
    SpawnIDOffset=0x148
    HideOffset=0x1d4
    LevelOffset=0x50c
    RaceOffset=0xea0
    ClassOffset=0xea4
    PrimaryOffset=0xf70
    OffhandOffset=0xf7c

    [GroundItem Offsets]
    PrevOffset=0x00
    NextOffset=0x04
    IdOffset=0x08
    DropIdOffset=0x0c
    XOffset=0x70
    YOffset=0x74
    ZOffset=0x78
    NameOffset=0x1c
    Last edited by Razzle; 11-23-2011 at 09:29 PM. Reason: updated primary and offhand offsets

  2. #2
    Registered User
    Join Date
    Nov 2011
    Posts
    1

    Re: 11/15/2011 Offsets

    Thanks Fireblade, you always post these first.

  3. #3
    Registered User
    Join Date
    Jun 2002
    Posts
    84

    Re: 11/15/2011 Offsets

    Cheer!!! you are the best. Wish you would teach me how you do it....

  4. #4
    Registered User
    Join Date
    Jan 2006
    Posts
    358

    Re: 11/15/2011 Offsets

    There are some instructions here in the forums on how to find them manually, but Fireblade keeps an updated copy of the offset scanner that was posted here by someone else (Carpathian?) a couple of years ago. At least we usually get back up & running again fairly quick.

  5. #5
    Developer
    Join Date
    Nov 2007
    Posts
    539

    Re: 11/15/2011 Offsets

    I updated a few of the offsets that got overlooked.

    Code:
    PrimaryOffset=0xf70
    OffhandOffset=0xf7c
    Razzle

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