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Thread: Is Showeq working these days?

  1. #1
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    Is Showeq working these days?

    Having been away for a few years, I was wondering if Showeq was still providing skittles. I just wan't to confirm that it was before setting up another Linux box for it.

    Thanks

  2. #2
    Did you SEQ today? BlueAdept's Avatar
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    Re: Is Showeq working these days?

    I am not sure. It was a little while ago, but I do not know about now. I know there was a major change not long ago (to free play) and I am not sure if it broke it or not since I do not play any more.
    Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz

    ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#

    Famous Quotes:

    Ratt: WTF you talkin' about BA? (Ok.. that sounds like a bad combo of Diffrent Strokes and A-Team)

    Razzle: I showeq my wife

  3. #3
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    Re: Is Showeq working these days?

    I believe it is working without issue at the moment... and am hoping that's why it's been relatively quiet here of late.

  4. #4
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    Re: Is Showeq working these days?

    It's been working fine for months now Sorry bout the late reply.. but when things are working i tend to not look at the forums

    BTW.. after 5 years off im glad im playing again.. the game is MUCH more fun now

  5. #5
    Did you SEQ today? BlueAdept's Avatar
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    Re: Is Showeq working these days?

    Well after a 3 year absence, I got sucked back in. I just signed up for a year of EQ. I guess Ill have to get SEQ going again.
    Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz

    ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#

    Famous Quotes:

    Ratt: WTF you talkin' about BA? (Ok.. that sounds like a bad combo of Diffrent Strokes and A-Team)

    Razzle: I showeq my wife

  6. #6
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    Re: Is Showeq working these days?

    Welcome back BA... just in time for a patch that seems to have borked skittles!

  7. #7
    Registered User
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    Re: Is Showeq working these days?

    yup.. Seq is dead as of today.. it shows maps and where you are on the map.. but zero skittles. i have no idea how to help on this myseq is working though

  8. #8
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    Re: Is Showeq working these days?

    Working on some opcode updates... have skittles atm. Problem is some of the non-critical opcodes will cause a CTD if they are not updated so have to go a little deeper to get skittles and stability.

  9. #9
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    Re: Is Showeq working these days?

    Welcome back BA.

    Razzle

  10. #10
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    Re: Is Showeq working these days?

    Nowhere near complete but working enough for skittles with the following opcode changes:

    Code:
    --- zoneopcodes.04-01-2012.xml    2012-06-27 16:58:37.521248001 -0400
    +++ zoneopcodes.xml    2012-06-28 00:05:14.408753494 -0400
    @@ -3,32 +3,32 @@
     <seqopcodes>
     
         <!-- Critical opcodes used directly by ShowEQ -->
    -    <opcode id="2339" name="OP_NpcMoveUpdate" updated="03/23/12">
    +    <opcode id="4f35" name="OP_NpcMoveUpdate" updated="06/27/12">
             <comment>Position updates</comment>
             <payload dir="server" typename="uint8_t" sizechecktype="none"/>
         </opcode>
    -    <opcode id="1910" name="OP_MovementHistory" updated="03/23/12">
    +    <opcode id="666d" name="OP_MovementHistory" updated="06/27/12">
             <comment>Movement data... rewind info?</comment>
             <payload dir="client" typename="uint8_t" sizechecktype="none"/>
         </opcode>
    -    <opcode id="28c7" name="OP_DeleteSpawn" updated="03/23/12">
    +    <opcode id="6c36" name="OP_DeleteSpawn" updated="06/27/12">
             <comment>DeleteSpawnCode</comment>
             <payload dir="both" typename="deleteSpawnStruct" sizechecktype="match"/>
         </opcode>
    -    <opcode id="5821" name="OP_ZoneEntry" updated="03/23/12">
    +    <opcode id="4892" name="OP_ZoneEntry" updated="06/27/12">
             <comment>ZoneEntryCode</comment>
             <payload dir="client" typename="ClientZoneEntryStruct" sizechecktype="match"/>
         <payload dir="server" typename="uint8_t" sizechecktype="none"/>
         </opcode>
    -    <opcode id="1b7b" name="OP_GuildMOTD" updated="03/23/12">
    +    <opcode id="4e19" name="OP_GuildMOTD" updated="06/27/12">
             <comment>GuildMOTD</comment>
             <payload dir="server" typename="guildMOTDStruct" sizechecktype="none"/>
         </opcode>
    -    <opcode id="0c54" name="OP_InspectAnswer" updated="03/23/12">
    +    <opcode id="13da" name="OP_InspectAnswer" updated="06/27/12">
             <comment>InspectDataCode</comment>
             <payload dir="both" typename="inspectDataStruct" sizechecktype="match"/>
         </opcode>
    -    <opcode id="3edc" name="OP_TargetMouse" updated="03/23/12">
    +    <opcode id="6dee" name="OP_TargetMouse" updated="06/27/12">
             <comment>Targeting a person - old ClientTargetCode</comment>
             <payload dir="both" typename="clientTargetStruct" sizechecktype="match"/>
         </opcode>
    @@ -36,35 +36,35 @@
             <comment>Server putting players into shroud form</comment>
             <payload dir="server" typename="spawnShroudSelf" sizechecktype="none"/>
         </opcode>
    -    <opcode id="3288" name="OP_GroupInvite" updated="03/23/12">
    +    <opcode id="5613" name="OP_GroupInvite" updated="06/27/12">
             <payload dir="both" typename="groupInviteStruct" sizechecktype="none"/>
             <comment>You invite someone while ungrouped or get invited by someone ungrouped </comment>
         </opcode>
    -    <opcode id="5251" name="OP_GroupInvite2" updated="03/23/12">
    +    <opcode id="2736" name="OP_GroupInvite2" updated="06/27/12">
             <payload dir="client" typename="groupInviteStruct" sizechecktype="match"/>
             <comment>You're inviting someone and you are grouped or get invited by a group</comment>
         </opcode>
    -    <opcode id="74e9" name="OP_GroupFollow" updated="03/23/12">
    +    <opcode id="7139" name="OP_GroupFollow" updated="06/27/12">
             <payload dir="server" typename="groupFollowStruct" sizechecktype="match"/>
             <comment>You join a group or player joins group</comment>
         </opcode>
    -    <opcode id="44c2" name="OP_GroupFollow2" updated="03/23/12">
    +    <opcode id="9999" name="OP_GroupFollow2" updated="06/27/12">
             <payload dir="server" typename="groupFollowStruct" sizechecktype="match"/>
             <comment>Player joins your group</comment>
         </opcode>
    -    <opcode id="367b" name="OP_GroupDisband" updated="03/23/12">
    +    <opcode id="367f" name="OP_GroupDisband" updated="06/27/12">
             <comment>You disband from group</comment>
             <payload dir="server" typename="groupDisbandStruct" sizechecktype="match"/>
         </opcode>
    -    <opcode id="4b82" name="OP_GroupDisband2" updated="03/23/12">
    +    <opcode id="3352" name="OP_GroupDisband2" updated="06/27/12">
             <comment>Other disbands from group</comment>
             <payload dir="server" typename="groupDisbandStruct" sizechecktype="match"/>
         </opcode>
    -    <opcode id="5fe3" name="OP_GroupLeader" updated="03/23/12">
    +    <opcode id="44c2" name="OP_GroupLeader" updated="06/27/12">
             <comment>Group leader change</comment>
             <payload dir="server" typename="groupLeaderChangeStruct" sizechecktype="match"/>
         </opcode>
    -    <opcode id="2736" name="OP_GroupCancelInvite" updated="03/23/12">
    +    <opcode id="6c16" name="OP_GroupCancelInvite" updated="06/27/12">
             <payload dir="both" typename="groupDeclineStruct" sizechecktype="match"/>
             <comment>Declining to join a group</comment>
         </opcode>
    @@ -76,23 +76,23 @@
             <comment>Expedition Information</comment>
             <payload dir="server" typename="dzInfo" sizechecktype="match"/>
         </opcode>
    -    <opcode id="4675" name="OP_FormattedMessage" updated="03/23/12">
    +    <opcode id="7092" name="OP_FormattedMessage" updated="06/27/12">
             <comment>FormattedMessageCode</comment>
             <payload dir="server" typename="formattedMessageStruct" sizechecktype="none"/>
         </opcode>
    -    <opcode id="7113" name="OP_SpawnDoor" updated="03/23/12">
    +    <opcode id="5a55" name="OP_SpawnDoor" updated="06/27/12">
             <comment>DoorSpawnsCode</comment>
             <payload dir="server" typename="doorStruct" sizechecktype="modulus"/>
         </opcode>
    -    <opcode id="1318" name="OP_AAExpUpdate" updated="03/23/12">
    +    <opcode id="783c" name="OP_AAExpUpdate" updated="06/27/12">
           <comment>Receiving AA experience. Also when percent to AA changes.</comment>
           <payload dir="server" typename="altExpUpdateStruct" sizechecktype="match"/>
         </opcode>
    -    <opcode id="2369" name="OP_HPUpdate" updated="03/23/12">
    +    <opcode id="2370" name="OP_HPUpdate" updated="06/27/12">
             <comment>NpcHpUpdateCode Update HP % of a PC or NPC</comment>
             <payload dir="both" typename="hpNpcUpdateStruct" sizechecktype="match"/>
         </opcode>
    -    <opcode id="589f" name="OP_GuildMemberUpdate" updated="03/23/12">
    +    <opcode id="79c9" name="OP_GuildMemberUpdate" updated="06/27/12">
             <comment>Info regarding guild members</comment>
             <payload dir="server" typename="GuildMemberUpdate" sizechecktype="match"/>
         </opcode>
    @@ -108,7 +108,7 @@
             <comment>SimpleMessageCode</comment>
             <payload dir="server" typename="simpleMessageStruct" sizechecktype="match"/>
         </opcode>
    -    <opcode id="039d" name="OP_SpecialMesg" updated="03/23/12">
    +    <opcode id="2e4f" name="OP_SpecialMesg" updated="06/27/12">
             <comment>Communicate textual info to client</comment>
             <payload dir="server" typename="specialMessageStruct" sizechecktype="none"/>
         </opcode>
    @@ -130,7 +130,7 @@
             <payload dir="server" typename="uint8_t" sizechecktype="none"/>
             <comment>Bazaar search tool</comment>
         </opcode>
    -    <opcode id="1a58" name="OP_WearChange" updated="03/23/12">
    +    <opcode id="7b64" name="OP_WearChange" updated="06/27/12">
             <comment>SpawnUpdateCode</comment>
             <payload dir="both" typename="SpawnUpdateStruct" sizechecktype="match"/>
         </opcode>
    @@ -138,15 +138,15 @@
             <comment>Server updating on hunger/thirst</comment>
             <payload dir="server" typename="staminaStruct" sizechecktype="match"/>
         </opcode>
    -    <opcode id="70c6" name="OP_Consider" updated="03/23/12">
    +    <opcode id="30e2" name="OP_Consider" updated="06/27/12">
             <comment>ConsiderCode</comment>
             <payload dir="both" typename="considerStruct" sizechecktype="match"/>
         </opcode>
    -    <opcode id="43ac" name="OP_NewZone" updated="03/23/12">
    +    <opcode id="4118" name="OP_NewZone" updated="06/27/12">
             <comment>NewZoneCode</comment>
             <payload dir="server" typename="newZoneStruct" sizechecktype="match"/>
         </opcode>
    -    <opcode id="33e5" name="OP_GroundSpawn" updated="03/23/12">
    +    <opcode id="5c85" name="OP_GroundSpawn" updated="06/27/12">
             <comment>MakeDropCode</comment>
             <payload dir="server" typename="makeDropStruct" sizechecktype="none"/>
             <payload dir="client" typename="uint8_t" sizechecktype="none"/>
    @@ -163,7 +163,7 @@
             <comment>Items dropped on the ground</comment>
             <payload dir="both" typename="remDropStruct" sizechecktype="match"/>
         </opcode>
    -    <opcode id="1b85" name="OP_Action" updated="03/23/12">
    +    <opcode id="7f9e" name="OP_Action" updated="06/27/12">
             <comment>Spells cast etc</comment>
             <payload dir="both" typename="actionStruct" sizechecktype="match"/>
             <payload dir="both" typename="actionAltStruct" sizechecktype="match"/>
    @@ -176,7 +176,7 @@
             <comment>Spawn being illusioned (changing forms)</comment>
             <payload dir="both" typename="spawnIllusionStruct" sizechecktype="match"/>
         </opcode>
    -    <opcode id="3887" name="OP_BuffFadeMsg" updated="03/23/12">
    +    <opcode id="1b8a" name="OP_BuffFadeMsg" updated="06/27/12">
             <comment>SpellFadeCode</comment>
             <payload dir="both" typename="spellFadedStruct" sizechecktype="none"/>
         </opcode>
    @@ -196,7 +196,7 @@
             <comment>RandomCode</comment>
             <payload dir="server" typename="randomStruct" sizechecktype="match"/>
         </opcode>
    -    <opcode id="8543" name="OP_ManaChange" updated="03/23/12">
    +    <opcode id="3887" name="OP_ManaChange" updated="06/27/12">
             <comment>Mana change. Bards send this up with no size. Casters receive this for mana updates.</comment>
             <payload dir="server" typename="manaDecrementStruct" sizechecktype="match"/>
             <payload dir="client" typename="uint8_t" sizechecktype="none"/>
    @@ -205,15 +205,15 @@
             <comment>MoneyOnCorpseCode</comment>
             <payload dir="server" typename="moneyOnCorpseStruct" sizechecktype="match"/>
         </opcode>
    -    <opcode id="6afd" name="OP_PlayerProfile" updated="03/23/12">
    +    <opcode id="6afd" name="OP_PlayerProfile" updated="06/27/12">
             <comment>CharProfileCode</comment>
             <payload dir="server" typename="charProfileStruct" sizechecktype="match"/>
         </opcode>
    -    <opcode id="6015" name="OP_TimeOfDay" updated="03/23/12">
    +    <opcode id="6015" name="OP_TimeOfDay" updated="06/27/12">
             <comment>TimeOfDayCode</comment>
             <payload dir="server" typename="timeOfDayStruct" sizechecktype="match"/>
         </opcode>
    -    <opcode id="7062" name="OP_ClientUpdate" updated="03/23/12">
    +    <opcode id="7062" name="OP_ClientUpdate" updated="06/27/12">
             <comment>Position updates</comment>
             <payload dir="server" typename="playerSpawnPosStruct" sizechecktype="match"/>
             <payload dir="both" typename="playerSelfPosStruct" sizechecktype="match"/>
    @@ -230,7 +230,7 @@
             <comment>Skill up code</comment>
             <payload dir="server" typename="skillIncStruct" sizechecktype="match"/>
         </opcode>
    -    <opcode id="3f55" name="OP_SpawnAppearance" updated="03/23/12">
    +    <opcode id="5488" name="OP_SpawnAppearance" updated="06/27/12">
             <comment>SpawnAppearanceCode</comment>
             <payload dir="both" typename="spawnAppearanceStruct" sizechecktype="match"/>
         </opcode>
    @@ -246,7 +246,7 @@
             <comment>Leadership AA Exp Update</comment>
             <payload dir="server" typename="leadExpUpdateStruct" sizechecktype="match"/>
         </opcode>
    -    <opcode id="4656" name="OP_MobUpdate" updated="03/23/12">
    +    <opcode id="4656" name="OP_MobUpdate" updated="06/27/12">
             <comment>MobUpdateCode</comment>
             <payload dir="both" typename="spawnPositionUpdate" sizechecktype="match"/>
         </opcode>
    @@ -277,7 +277,7 @@
         </opcode>
     
         <!-- Not necessary for SEQ to run but here to name packets in logs. -->
    -    <opcode id="367f" name="OP_GroupUpdate" updated="03/23/12">
    +    <opcode id="3671" name="OP_GroupUpdate" updated="03/23/12">
             <payload dir="server" typename="uint8_t" sizechecktype="none"/>
             <comment>Variable length packet with group member names</comment>
         </opcode>
    @@ -285,10 +285,10 @@
             <comment>List of guild members</comment>
             <payload dir="server" typename="uint8_t" sizechecktype="none"/>
         </opcode>
    -    <opcode id="7c94" name="OP_ManaUpdate" updated="03/23/121">
    +    <opcode id="0c2b" name="OP_ManaUpdate" updated="06/27/12">
         <comment>Mana Update opcode</comment>
         </opcode>
    -    <opcode id="5851" name="OP_EndUpdate" updated="03/23/12">
    +    <opcode id="5f51" name="OP_EndUpdate" updated="06/27/12">
         <comment>Endurance Update opcode</comment>
         </opcode>
         <opcode id="7c11" name="OP_Marketplace" updated="03/23/12">
    @@ -303,22 +303,22 @@
         <opcode id="3637" name="OP_Claims" updated="03/23/12">
             <comment>Contents of claims window</comment>
         </opcode>
    -    <opcode id="0fd3" name="OP_VoiceChat" updated="03/23/12">
    +    <opcode id="5433" name="OP_VoiceChat" updated="06/27/12">
             <comment>Voice chat server info?</comment>
         </opcode>
    -    <opcode id="47b3" name="OP_PollQuestions" updated="03/23/12">
    +    <opcode id="7a52" name="OP_PollQuestions" updated="06/27/12">
             <comment>SOE in-game player poll questions</comment>
         </opcode>
    -    <opcode id="a1e6" name="OP_PollResponses" updated="03/23/12">
    +    <opcode id="591f" name="OP_PollResponses" updated="06/27/12">
             <comment>Poll response choices</comment>
         </opcode>
    -    <opcode id="064d" name="OP_ShroudProgression" updated="03/23/12">
    +    <opcode id="1d51" name="OP_ShroudProgression" updated="06/27/12">
             <comment>Unlocked shrouds</comment>
         </opcode>
    -    <opcode id="01e5" name="OP_Fellowship" updated="03/23/12">
    +    <opcode id="2538" name="OP_Fellowship" updated="06/27/12">
             <comment>Fellowship information</comment>
         </opcode>
    -    <opcode id="03d1" name="OP_ExpandedGuildInfo" updated="03/23/12">
    +    <opcode id="1a7b" name="OP_ExpandedGuildInfo" updated="06/27/12">
             <comment>Variable length guild ranks and other misc guild data</comment>
         </opcode>
         <opcode id="7b22" name="OP_GuildBank" updated="03/23/12">
    @@ -330,20 +330,20 @@
         <opcode id="1ecf" name="OP_TradeskillRecipes" updated="03/23/12">
             <comment>Learned recipes</comment>
         </opcode>
    -    <opcode id="6cfe" name="OP_ItemPlayerPacket" updated="03/23/12">
    +    <opcode id="7113" name="OP_ItemPlayerPacket" updated="06/27/12">
             <comment>Inventory/bank items coming over during zone</comment>
             <payload dir="server" typename="uint8_t" sizechecktype="none"/>
         </opcode>
    -    <opcode id="2E4F" name="OP_TaskDescription" updated="03/23/12">
    +    <opcode id="512b" name="OP_TaskDescription" updated="06/27/12">
             <comment>Task descriptions coming down for task window</comment>
         </opcode>
    -    <opcode id="512B" name="OP_TaskActivity" updated="03/23/12">
    +    <opcode id="47ea" name="OP_TaskActivity" updated="06/27/12">
             <comment>Task activity descriptions coming down for task window</comment>
         </opcode>
    -    <opcode id="3141" name="OP_CompletedTasks" updated="03/23/12">
    +    <opcode id="189b" name="OP_CompletedTasks" updated="06/27/12">
             <comment>Task history for task window</comment>
         </opcode>
    -    <opcode id="6ade" name="OP_CustomTitles" updated="03/23/12">
    +    <opcode id="1b9c" name="OP_CustomTitles" updated="06/27/12">
             <comment>List of available titles</comment>
         </opcode>
         <opcode id="0b93" name="OP_Animation" updated="03/23/12">
    @@ -454,6 +454,9 @@
         <opcode id="3d0c" name="OP_LFGGetMatchesResponse" updated="03/23/12">
             <comment>FLG/LFP server response</comment>
         </opcode>
    +    <opcode id="27ac" name="OP_MercenaryList" updated="06/27/12">
    +        <comment>Listing of hired mercenaries</comment>
    +    </opcode>
     
             <!-- Below are used to help make sense of the logs when searching for opcodes
                  Using these marks unknown opcodes in logs for easier reading  -->
    @@ -543,7 +546,7 @@
         <opcode id="063b" name="OP_RespawnWindow" updated="03/14/07">
           <comment>Server telling client enough to populate the respawn window when you die</comment>
         </opcode>
    -    <opcode id="010D" name="OP_InitialMobHealth" updated="03/14/07">
    +    <opcode id="314f" name="OP_InitialMobHealth" updated="06/27/12">
             <comment>Initial health sent when a player clicks on the mob. Subsequent updated will be OP_MobHealth</comment>
         </opcode>
         <opcode id="311a" name="OP_MobHealth" updated="03/14/07">

  11. #11
    Developer
    Join Date
    Sep 2005
    Posts
    155

    Re: Is Showeq working these days?

    Yay skittles! Thanks for your hard work!!!

  12. #12
    Registered User
    Join Date
    Jul 2002
    Posts
    65

    Re: Is Showeq working these days?

    ok.. could someone please help me with patching? everytime i do patch -p0 < patch (the name of the patch file) i get a ton failed hunks... so i grabbed the zoneopcode file from the latest tarball. same thing? Last time we had to patch like this i ended up doing it manually by hand.. any help please?

  13. #13
    Registered User
    Join Date
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    Posts
    65

    Re: Is Showeq working these days?

    or could some one post a working zoneopcodes file plase? and thanks fran...

  14. #14
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    Re: Is Showeq working these days?

    root@bigjohn:~/trunk/conf# patch -p0 < ~/patch
    patching file zoneopcodes.xml
    Hunk #1 FAILED at 3.
    Hunk #2 FAILED at 36.
    Hunk #3 FAILED at 76.
    Hunk #4 FAILED at 108.
    Hunk #5 FAILED at 130.
    Hunk #6 FAILED at 138.
    Hunk #7 FAILED at 163.
    Hunk #8 FAILED at 176.
    Hunk #9 FAILED at 196.
    Hunk #10 FAILED at 205.
    Hunk #11 FAILED at 230.
    Hunk #12 FAILED at 246.
    Hunk #13 FAILED at 277.
    Hunk #14 FAILED at 285.
    Hunk #15 FAILED at 303.
    Hunk #16 FAILED at 330.
    Hunk #17 succeeded at 351 with fuzz 2 (offset -103 lines).
    Hunk #18 succeeded at 421 with fuzz 2 (offset -125 lines).
    16 out of 18 hunks FAILED -- saving rejects to file zoneopcodes.xml.rej

    This was on the latest SVN download

  15. #15
    Developer
    Join Date
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    155

    Re: Is Showeq working these days?

    Roads, fwiw I ended up manually making the changes.

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