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Thread: Is Showeq working these days?

  1. #16
    Administrator
    Join Date
    Sep 2005
    Posts
    353

    Re: Is Showeq working these days?

    Yeah, we've run across patch weirdness before... I'll have to go back and read some old threads as I believe Razzle may have shed some light on why they bomb. In the meantime, here's the entire file. It's not completely fixed but good enough for skittles.

    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <!DOCTYPE seqopcodes SYSTEM "seqopcodes.dtd">
    <seqopcodes>
    
        <!-- Critical opcodes used directly by ShowEQ -->
        <opcode id="4f35" name="OP_NpcMoveUpdate" updated="06/27/12">
            <comment>Position updates</comment>
            <payload dir="server" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="666d" name="OP_MovementHistory" updated="06/27/12">
            <comment>Movement data... rewind info?</comment>
            <payload dir="client" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="6c36" name="OP_DeleteSpawn" updated="06/27/12">
            <comment>DeleteSpawnCode</comment>
            <payload dir="both" typename="deleteSpawnStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="4892" name="OP_ZoneEntry" updated="06/27/12">
            <comment>ZoneEntryCode</comment>
            <payload dir="client" typename="ClientZoneEntryStruct" sizechecktype="match"/>
        <payload dir="server" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="4e19" name="OP_GuildMOTD" updated="06/27/12">
            <comment>GuildMOTD</comment>
            <payload dir="server" typename="guildMOTDStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="13da" name="OP_InspectAnswer" updated="06/27/12">
            <comment>InspectDataCode</comment>
            <payload dir="both" typename="inspectDataStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="6dee" name="OP_TargetMouse" updated="06/27/12">
            <comment>Targeting a person - old ClientTargetCode</comment>
            <payload dir="both" typename="clientTargetStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="1d51" name="OP_Shroud" updated="03/23/12">
            <comment>Server putting players into shroud form</comment>
            <payload dir="server" typename="spawnShroudSelf" sizechecktype="none"/>
        </opcode>
        <opcode id="5613" name="OP_GroupInvite" updated="06/27/12">
            <payload dir="both" typename="groupInviteStruct" sizechecktype="none"/>
            <comment>You invite someone while ungrouped or get invited by someone ungrouped </comment>
        </opcode>
        <opcode id="2736" name="OP_GroupInvite2" updated="06/27/12">
            <payload dir="client" typename="groupInviteStruct" sizechecktype="match"/>
            <comment>You're inviting someone and you are grouped or get invited by a group</comment>
        </opcode>
        <opcode id="7139" name="OP_GroupFollow" updated="06/27/12">
            <payload dir="server" typename="groupFollowStruct" sizechecktype="match"/>
            <comment>You join a group or player joins group</comment>
        </opcode>
        <opcode id="9999" name="OP_GroupFollow2" updated="06/27/12">
            <payload dir="server" typename="groupFollowStruct" sizechecktype="match"/>
            <comment>Player joins your group</comment>
        </opcode>
        <opcode id="367f" name="OP_GroupDisband" updated="06/27/12">
            <comment>You disband from group</comment>
            <payload dir="server" typename="groupDisbandStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="3352" name="OP_GroupDisband2" updated="06/27/12">
            <comment>Other disbands from group</comment>
            <payload dir="server" typename="groupDisbandStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="44c2" name="OP_GroupLeader" updated="06/27/12">
            <comment>Group leader change</comment>
            <payload dir="server" typename="groupLeaderChangeStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="6c16" name="OP_GroupCancelInvite" updated="06/27/12">
            <payload dir="both" typename="groupDeclineStruct" sizechecktype="match"/>
            <comment>Declining to join a group</comment>
        </opcode>
        <opcode id="28ce" name="OP_DzSwitchInfo" updated="03/23/12">
            <comment>Expedition compass etc</comment>
            <payload dir="server" typename="dzSwitchInfo" sizechecktype="none"/>
        </opcode>
        <opcode id="6c75" name="OP_DzInfo" updated="03/23/12">
            <comment>Expedition Information</comment>
            <payload dir="server" typename="dzInfo" sizechecktype="match"/>
        </opcode>
        <opcode id="7092" name="OP_FormattedMessage" updated="06/27/12">
            <comment>FormattedMessageCode</comment>
            <payload dir="server" typename="formattedMessageStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="5a55" name="OP_SpawnDoor" updated="06/27/12">
            <comment>DoorSpawnsCode</comment>
            <payload dir="server" typename="doorStruct" sizechecktype="modulus"/>
        </opcode>
        <opcode id="783c" name="OP_AAExpUpdate" updated="06/27/12">
          <comment>Receiving AA experience. Also when percent to AA changes.</comment>
          <payload dir="server" typename="altExpUpdateStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="2370" name="OP_HPUpdate" updated="06/27/12">
            <comment>NpcHpUpdateCode Update HP % of a PC or NPC</comment>
            <payload dir="both" typename="hpNpcUpdateStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="79c9" name="OP_GuildMemberUpdate" updated="06/27/12">
            <comment>Info regarding guild members</comment>
            <payload dir="server" typename="GuildMemberUpdate" sizechecktype="match"/>
        </opcode>
        <opcode id="0598" name="OP_SpawnRename" updated="06/27/12">
            <comment>Spawns getting renamed after initial NewSpawn</comment>
            <payload dir="server" typename="spawnRenameStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="63c7" name="OP_SwapSpell" updated="06/27/12">
            <comment>TradeSpellBookSlotsCode</comment>
            <payload dir="both" typename="tradeSpellBookSlotsStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="0698" name="OP_SimpleMessage" updated="03/23/12">
            <comment>SimpleMessageCode</comment>
            <payload dir="server" typename="simpleMessageStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="2e4f" name="OP_SpecialMesg" updated="06/27/12">
            <comment>Communicate textual info to client</comment>
            <payload dir="server" typename="specialMessageStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="30a4" name="OP_RandomReq" updated="06/27/12">
            <comment>RandomReqCode</comment>
            <payload dir="client" typename="randomReqStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="35c6" name="OP_ConsentResponse" updated="03/23/12">
            <comment>Server replying with consent information after /consent</comment>
            <payload dir="server" typename="consentResponseStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="0370" name="OP_DenyResponse" updated="03/23/12">
            <comment>Server replying with deny information after /deny</comment>
            <payload dir="server" typename="consentResponseStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="2881" name="OP_BazaarSearch" updated="03/23/12">
            <payload dir="client" typename="bazaarSearchQueryStruct" sizechecktype="none"/>
            <payload dir="server" typename="bazaarSearchResponseStruct" sizechecktype="modulus"/>
            <payload dir="server" typename="uint8_t" sizechecktype="none"/>
            <comment>Bazaar search tool</comment>
        </opcode>
        <opcode id="7b64" name="OP_WearChange" updated="06/27/12">
            <comment>SpawnUpdateCode</comment>
            <payload dir="both" typename="SpawnUpdateStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="7686" name="OP_Stamina" updated="03/23/12">
            <comment>Server updating on hunger/thirst</comment>
            <payload dir="server" typename="staminaStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="30e2" name="OP_Consider" updated="06/27/12">
            <comment>ConsiderCode</comment>
            <payload dir="both" typename="considerStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="4118" name="OP_NewZone" updated="06/27/12">
            <comment>NewZoneCode</comment>
            <payload dir="server" typename="newZoneStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="5c85" name="OP_GroundSpawn" updated="06/27/12">
            <comment>MakeDropCode</comment>
            <payload dir="server" typename="makeDropStruct" sizechecktype="none"/>
            <payload dir="client" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="3164" name="OP_RemoveSpawn" updated="03/23/12">
            <comment>Remove spawn from zone</comment>
        <payload dir="both" typename="removeSpawnStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="6685" name="OP_Death" updated="03/23/12">
            <comment>old NewCorpseCode</comment>
            <payload dir="server" typename="newCorpseStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="5f0d" name="OP_ClickObject" updated="03/23/12">
            <comment>Items dropped on the ground</comment>
            <payload dir="both" typename="remDropStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="7f9e" name="OP_Action" updated="06/27/12">
            <comment>Spells cast etc</comment>
            <payload dir="both" typename="actionStruct" sizechecktype="match"/>
            <payload dir="both" typename="actionAltStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="631a" name="OP_Action2" updated="03/23/12">
            <comment>Combat actions i.e. bash, kick etc</comment>
            <payload dir="both" typename="action2Struct" sizechecktype="match"/>
        </opcode>
        <opcode id="10b7" name="OP_Illusion" updated="03/23/12">
            <comment>Spawn being illusioned (changing forms)</comment>
            <payload dir="both" typename="spawnIllusionStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="1b8a" name="OP_BuffFadeMsg" updated="06/27/12">
            <comment>SpellFadeCode</comment>
            <payload dir="both" typename="spellFadedStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="71bf" name="OP_CastSpell" updated="03/23/12">
            <comment>StartCastCode</comment>
            <payload dir="both" typename="startCastStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="2917" name="OP_MemorizeSpell" updated="03/23/12">
            <comment>MemSpellCode</comment>
            <payload dir="both" typename="memSpellStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="7434" name="OP_Emote" updated="03/23/12">
            <comment>EmoteTextCode</comment>
            <payload dir="both" typename="emoteTextStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="07fb" name="OP_RandomReply" updated="06/27/12">
            <comment>RandomCode</comment>
            <payload dir="server" typename="randomStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="3887" name="OP_ManaChange" updated="06/27/12">
            <comment>Mana change. Bards send this up with no size. Casters receive this for mana updates.</comment>
            <payload dir="server" typename="manaDecrementStruct" sizechecktype="match"/>
            <payload dir="client" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="4074" name="OP_MoneyOnCorpse" updated="03/23/12">
            <comment>MoneyOnCorpseCode</comment>
            <payload dir="server" typename="moneyOnCorpseStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="6afd" name="OP_PlayerProfile" updated="06/27/12">
            <comment>CharProfileCode</comment>
            <payload dir="server" typename="charProfileStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="6015" name="OP_TimeOfDay" updated="06/27/12">
            <comment>TimeOfDayCode</comment>
            <payload dir="server" typename="timeOfDayStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="7062" name="OP_ClientUpdate" updated="06/27/12">
            <comment>Position updates</comment>
            <payload dir="server" typename="playerSpawnPosStruct" sizechecktype="match"/>
            <payload dir="both" typename="playerSelfPosStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="0d5a" name="OP_BeginCast" updated="03/23/12">
            <comment>BeginCastCode</comment>
            <payload dir="both" typename="beginCastStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="2e79" name="OP_CommonMessage" updated="03/23/12">
            <comment>ChannelMessageCode</comment>
            <payload dir="both" typename="channelMessageStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="7f01" name="OP_SkillUpdate" updated="06/27/12">
            <comment>Skill up code</comment>
            <payload dir="server" typename="skillIncStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="5488" name="OP_SpawnAppearance" updated="06/27/12">
            <comment>SpawnAppearanceCode</comment>
            <payload dir="both" typename="spawnAppearanceStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="0000" name="OP_ExpUpdate" updated="03/23/12">
            <comment>ExpUpdateCode - opcode looks to be 221a as of 03/23/12 but that value causes seg faults for some reason</comment>
            <payload dir="server" typename="expUpdateStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="6e1c" name="OP_LevelUpdate" updated="03/23/12">
            <comment>LevelUpUpdateCode</comment>
            <payload dir="server" typename="levelUpUpdateStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="3703" name="OP_LeaderExpUpdate" updated="03/23/12">
            <comment>Leadership AA Exp Update</comment>
            <payload dir="server" typename="leadExpUpdateStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="4656" name="OP_MobUpdate" updated="06/27/12">
            <comment>MobUpdateCode</comment>
            <payload dir="both" typename="spawnPositionUpdate" sizechecktype="match"/>
        </opcode>
        <opcode id="358a" name="OP_Trader" updated="03/23/12">
            <comment>PC's turning trader on and off</comment>
            <payload dir="server" typename="bazaarTraderRequest" sizechecktype="match"/>
        </opcode>
        <opcode id="6bb9" name="OP_Consent" updated="03/23/12">
            <comment>/consent someone</comment>
            <payload dir="client" typename="consentRequestStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="6b7f" name="OP_ConsentDeny" updated="03/23/12">
            <comment>/deny someone</comment>
            <payload dir="client" typename="consentRequestStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="2dd3" name="OP_ItemPacket" updated="03/23/12">
            <comment>ItemCode</comment>
            <payload dir="server" typename="itemPacketStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="24c9" name="OP_ItemLinkResponse" updated="03/23/12">
            <comment>ItemInfoCode</comment>
            <payload dir="server" typename="itemInfoStruct" sizechecktype="none"/>
            <payload dir="client" typename="itemInfoReqStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="2730" name="OP_EnvDamage" updated="03/23/12">
            <comment>Environmental Damage</comment>
            <payload dir="client" typename="environmentDamageStruct" sizechecktype="match"/>
        </opcode>
    
        <!-- Not necessary for SEQ to run but here to name packets in logs. -->
        <opcode id="3671" name="OP_GroupUpdate" updated="03/23/12">
            <payload dir="server" typename="uint8_t" sizechecktype="none"/>
            <comment>Variable length packet with group member names</comment>
        </opcode>
        <opcode id="51bc" name="OP_GuildMemberList" updated="03/23/12">
            <comment>List of guild members</comment>
            <payload dir="server" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="0c2b" name="OP_ManaUpdate" updated="06/27/12">
        <comment>Mana Update opcode</comment>
        </opcode>
        <opcode id="5f51" name="OP_EndUpdate" updated="06/27/12">
        <comment>Endurance Update opcode</comment>
        </opcode>
        <opcode id="7c11" name="OP_Marketplace" updated="03/23/12">
            <comment>Marketplace data</comment>
        </opcode>
        <opcode id="012f" name="OP_DzMembers" updated="03/23/12">
            <comment>Expedition Members</comment>
        </opcode>
        <opcode id="4292" name="OP_Campfire" updated="03/23/12">
            <comment>Fellowship campfire information</comment>
        </opcode>
        <opcode id="3637" name="OP_Claims" updated="03/23/12">
            <comment>Contents of claims window</comment>
        </opcode>
        <opcode id="5433" name="OP_VoiceChat" updated="06/27/12">
            <comment>Voice chat server info?</comment>
        </opcode>
        <opcode id="7a52" name="OP_PollQuestions" updated="06/27/12">
            <comment>SOE in-game player poll questions</comment>
        </opcode>
        <opcode id="591f" name="OP_PollResponses" updated="06/27/12">
            <comment>Poll response choices</comment>
        </opcode>
        <opcode id="1d51" name="OP_ShroudProgression" updated="06/27/12">
            <comment>Unlocked shrouds</comment>
        </opcode>
        <opcode id="2538" name="OP_Fellowship" updated="06/27/12">
            <comment>Fellowship information</comment>
        </opcode>
        <opcode id="1a7b" name="OP_ExpandedGuildInfo" updated="06/27/12">
            <comment>Variable length guild ranks and other misc guild data</comment>
        </opcode>
        <opcode id="7b22" name="OP_GuildBank" updated="03/23/12">
            <comment>Guild bank contents</comment>
        </opcode>
        <opcode id="29df" name="OP_OpenTradeskillContainer" updated="03/23/12">
            <comment>Opens forge, kiln etc</comment>
        </opcode>
        <opcode id="1ecf" name="OP_TradeskillRecipes" updated="03/23/12">
            <comment>Learned recipes</comment>
        </opcode>
        <opcode id="7113" name="OP_ItemPlayerPacket" updated="06/27/12">
            <comment>Inventory/bank items coming over during zone</comment>
            <payload dir="server" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="512b" name="OP_TaskDescription" updated="06/27/12">
            <comment>Task descriptions coming down for task window</comment>
        </opcode>
        <opcode id="47ea" name="OP_TaskActivity" updated="06/27/12">
            <comment>Task activity descriptions coming down for task window</comment>
        </opcode>
        <opcode id="189b" name="OP_CompletedTasks" updated="06/27/12">
            <comment>Task history for task window</comment>
        </opcode>
        <opcode id="1b9c" name="OP_CustomTitles" updated="06/27/12">
            <comment>List of available titles</comment>
        </opcode>
        <opcode id="0b93" name="OP_Animation" updated="03/23/12">
            <comment>Combat animation, emote animations etc</comment>
        </opcode>
        <opcode id="177a" name="OP_WhoAllRequest" updated="03/23/12">
            <comment>old WhoAllReqCode</comment>
        </opcode>
        <opcode id="15de" name="OP_WhoAllResponse" updated="03/23/12">
            <comment>sWhoAllOutputCode</comment>
        </opcode>
        <opcode id="2683" name="OP_InspectRequest" updated="03/23/12">
            <comment>InspectRequestCode</comment>
        </opcode>
        <opcode id="709d" name="OP_GetGuildMOTD" updated="03/23/12">
            <comment>GuildMOTD</comment>
        </opcode>
        <opcode id="0c24" name="OP_TradeRequest" updated="03/23/12">
            <comment>Client request trade session</comment>
        </opcode>
        <opcode id="2c03" name="OP_TradeDeny" updated="03/23/12">
            <comment>Target not ready to trade</comment>
        </opcode>
        <opcode id="606a" name="OP_TradeRequestAck" updated="03/23/12">
            <comment>Trade request recipient is acknowledging they are able to trade</comment>
        </opcode>
        <opcode id="527e" name="OP_CancelTrade" updated="03/23/12">
            <comment>Cancel a trade window</comment>
        </opcode>
        <opcode id="1ebb" name="OP_FinishTrade" updated="03/23/12">
            <comment>Trade is over</comment>
        </opcode>
        <opcode id="1418" name="OP_TradeCoins" updated="03/23/12">
            <comment>Coins put in trade window</comment>
        </opcode>
        <opcode id="064a" name="OP_TradeAcceptClick" updated="03/23/12">
            <comment>One side clicks Accept on the trade</comment>
        </opcode>
        <opcode id="6948" name="OP_ItemLinkClick" updated="03/23/12">
            <comment>Click on itemlinks</comment>
        </opcode>
        <opcode id="00bc" name="OP_EndLootRequest" updated="03/23/12">
            <comment>DoneLootingCode</comment>
        </opcode>
        <opcode id="5bd9" name="OP_LootItem" updated="03/23/12">
            <comment>Loot item from corpse</comment>
        </opcode>
        <opcode id="79e0" name="OP_Track" updated="03/23/12">
            <comment>Clicked Track</comment>
        </opcode>
        <opcode id="49f4" name="OP_TraderShop" updated="03/23/12">
            <comment>OpenTraderCode right-click on a trader in bazaar</comment>
        </opcode>
        <opcode id="2257" name="OP_AutoAttack" updated="03/23/12">
            <comment>Attack on/off</comment>
        </opcode>
        <opcode id="701f" name="OP_AutoAttack2" updated="03/23/12">
            <comment>Attack on/off appears to be same as OP_AutoAttack</comment>
        </opcode>
        <opcode id="48f9" name="OP_ClickDoor" updated="03/23/12">
            <comment>DoorOpenCode click request from client</comment>
            <payload dir="client" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="231f" name="OP_MoveDoor" updated="03/23/12">
            <comment>DoorClickCode response from server</comment>
            <payload dir="server" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="2963" name="OP_MoveItem" updated="03/23/12">
            <comment>Client moving an item from one slot to another</comment>
        </opcode>
        <opcode id="783c" name="OP_TraderBuy" updated="03/23/12">
            <comment>buy from a trader in bazaar</comment>
        </opcode>
        <opcode id="1d85" name="OP_LootRequest" updated="03/23/12">
            <comment>LootCorpseCode</comment>
            <payload dir="client" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="08b3" name="OP_Jump" updated="03/23/12">
            <comment>JumpCode</comment>
            <payload dir="client" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="3672" name="OP_TGB" updated="03/23/12">
            <comment>Client telling server to set targetgroupbuff</comment>
        </opcode>
        <opcode id="488b" name="OP_Lockouts" updated="03/23/12">
            <comment>Client requesting lockouts</comment>
        </opcode>
        <opcode id="3ef9" name="OP_WelcomeScreenURL" updated="03/23/12">
            <comment>URLs for the welcome screen window</comment>
        </opcode>
        <opcode id="550f" name="OP_RaidJoin" updated="03/23/12">
            <comment>Client side raid invite requests</comment>
            <payload dir="client" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="0c08" name="OP_RaidInvite" updated="03/23/12">
            <comment>Server side raid information</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="52b5" name="OP_Feedback" updated="03/23/12">
            <comment>Client sending feedback to server</comment>
        </opcode>
        <opcode id="5b0b" name="OP_GuildsList" updated="03/23/12">
            <comment>Listing of all guilds</comment>
        </opcode>
        <opcode id="20c6" name="OP_LFGGetMatchesRequest" updated="03/12/23">
            <comment>LFG/LFP client request</comment>
        </opcode>
        <opcode id="3d0c" name="OP_LFGGetMatchesResponse" updated="03/23/12">
            <comment>FLG/LFP server response</comment>
        </opcode>
        <opcode id="27ac" name="OP_MercenaryList" updated="06/27/12">
            <comment>Listing of hired mercenaries</comment>
        </opcode>
    
            <!-- Below are used to help make sense of the logs when searching for opcodes
                 Using these marks unknown opcodes in logs for easier reading  -->
        <opcode id="5cb0" name="OP_Unknown1" updated="03/23/12">
            <comment>3 byte opcode that spam logs. Marked here to make reading logs easier</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="4d27" name="OP_Unknown2" updated="03/23/12">
            <comment>3 byte opcode that spam logs. Marked here to make reading logs easier</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="190c" name="OP_Unknown3" updated="03/23/12">
            <comment>3 byte opcode that spam logs. Marked here to make reading logs easier</comment>
            <payload dir="server" typename="unknown" sizechecktype="none"/>
        </opcode>
    
            <!-- Below are unverified -->
        <opcode id="0000" name="OP_Buff" updated="11/15/11">
            <comment>old BuffDropCode</comment>
            <payload dir="both" typename="buffStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="0000" name="OP_ZoneChange" updated="04/18/11">
            <comment>old ZoneChangeCode</comment>
            <payload dir="both" typename="zoneChangeStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="0000" name="OP_CorpseLocResponse" updated="06/12/09">
            <comment>old CorpseLocCode:</comment>
            <payload dir="server" typename="corpseLocStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="0000" name="OP_SendZonePoints" updated="10/15/10">
            <comment>Coords in a zone that will port you to another zone</comment>
            <payload dir="server" typename="zonePointsStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="24D8" name="OP_RequestZoneChange" updated="10/20/07">
            <comment>Send by server when a click causes zone. Also, origin</comment>
            <payload dir="server" typename="requestZoneChangeStruct" sizechecktype="match"/>
        </opcode>
        <opcode id="44AE" name="OP_Logout" updated="10/21/09">
            <comment></comment>
            <payload dir="server" typename="none" sizechecktype="match"/>
        </opcode>
        <opcode id="097f" name="OP_WelcomeScreenTitle" updated="05/16/11">
        <comment></comment>
        </opcode>
        <opcode id="5d0f" name="OP_VeteranRewards" update="04/18/11">
            <comment></comment>
        </opcode>
        <opcode id="3B85" name="OP_SendAATable" updated="08/12/09">
            <comment></comment>
        </opcode>
        <opcode id="5832" name="OP_SendAAStats" updated="08/12/09">
            <comment></comment>
        </opcode>
        <opcode id="4d38" name="OP_AckPacket" updated="03/14/07">
            <comment>Appears to be generic ack at the presentation level</comment>
        </opcode>
        <opcode id="71fb" name="OP_TributeUpdate" updated="03/14/07">
            <comment>Tribute information</comment>
        </opcode>
        <opcode id="70a5" name="OP_Weather" updated="03/14/07">
            <comment>old WeatherCode</comment>
        </opcode>
        <opcode id="5417" name="OP_ReqNewZone" updated="03/14/07">
            <comment>Client requesting NewZone_Struct</comment>
        </opcode>
        <opcode id="45d2" name="OP_ReqClientSpawn" updated="03/14/07">
            <comment>Client requesting spawn data</comment>
        </opcode>
        <opcode id="0000" name="OP_SendExpZonein" updated="03/14/07">
            <comment>Both directions. Negotiating sending of exp info.</comment>
        </opcode>
        <opcode id="0a4f" name="OP_AAAction" updated="03/14/07">
            <comment>Used for changing percent, buying? and activating skills</comment>
        </opcode>
        <opcode id="7038" name="OP_SetServerFilter" updated="03/14/07">
            <comment>Client telling server /filter information</comment>
        </opcode>
        <opcode id="3854" name="OP_ClientReady" updated="03/14/07">
            <comment></comment>
        </opcode>
        <opcode id="6774" name="OP_GuildTributeStatus" updated="03/14/07">
            <comment>Guild tribute stats send on zone</comment>
        </opcode>
        <opcode id="28c1" name="OP_GuildTributeInfo" updated="06/13/06">
            <comment>Guild tribute loadout, only if on</comment>
        </opcode>
        <opcode id="063b" name="OP_RespawnWindow" updated="03/14/07">
          <comment>Server telling client enough to populate the respawn window when you die</comment>
        </opcode>
        <opcode id="314f" name="OP_InitialMobHealth" updated="06/27/12">
            <comment>Initial health sent when a player clicks on the mob. Subsequent updated will be OP_MobHealth</comment>
        </opcode>
        <opcode id="311a" name="OP_MobHealth" updated="03/14/07">
            <comment>health sent when a player clicks on the mob</comment>
        </opcode>
        <opcode id="16c1" name="OP_DeltaCheck" updated="03/14/07">
            <comment>Client sending server delta information.</comment>
        </opcode>
        <opcode id="61ac" name="OP_LoadSpellSet" updated="02/13/07">
            <comment>/mem spellsetname</comment>
        </opcode>
        <opcode id="00de" name="OP_Dye" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="31c2" name="OP_Consume" updated="12/07/05">
            <comment>Client force feeding food/drink</comment>
            <payload dir="client" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="13e7" name="OP_Begging" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="68ac" name="OP_LFGCommand" updated="10/27/05">
            <comment>old LFGReqCode</comment>
        </opcode>
        <opcode id="7ac3" name="OP_Bug" updated="10/27/05">
            <comment>/bug</comment>
        </opcode>
        <opcode id="5c06" name="OP_Save" updated="04/19/06">
            <comment>Client asking server to save user state</comment>
        </opcode>
        <opcode id="2eeb" name="OP_Camp" updated="02/13/07">
            <comment>old cStartCampingCode</comment>
        </opcode>
        <opcode id="fe13" name="OP_ShopPlayerSell" updated="10/27/05">
            <comment>old SellItemCode</comment>
        </opcode>
        <opcode id="10a1" name="OP_PetCommands" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="4ed9" name="OP_SetRunMode" updated="02/13/07">
            <comment>old cRunToggleCode</comment>
        </opcode>
        <opcode id="1103" name="OP_SaveOnZoneReq" updated="03/14/07">
            <comment></comment>
        </opcode>
        <opcode id="7e03" name="OP_ShopEnd" updated="10/27/05">
            <comment>old CloseVendorCode</comment>
            <payload dir="both" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="5666" name="OP_SenseTraps" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="05ac" name="OP_SenseHeading" updated="10/27/05">
            <comment>old cSenseHeadingCode</comment>
        </opcode> 
        <opcode id="528F" name="OP_LootComplete" updated="12/07/05">
            <comment>old sDoneLootingCode</comment>
        </opcode>
        <opcode id="10A6" name="OP_Split" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="4668" name="OP_Surname" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="45f9" name="OP_ShopRequest" updated="10/27/05">
            <comment>old OpenVendorCode</comment>
            <payload dir="both" typename="unknown" sizechecktype="none"/>
        </opcode>
        <opcode id="0f8e" name="OP_FaceChange" updated="10/27/05">
            <comment>/face</comment>
        </opcode>
        <opcode id="4312" name="OP_Sneak" updated="06/29/05">
            <comment>Clicked sneak</comment>
        </opcode>
        <opcode id="6f64" name="OP_Hide" updated="06/29/05">
            <comment></comment>
        </opcode>
        <opcode id="34e8" name="OP_DisarmTraps" updated="05/11/05">
            <comment>Clicked disarm traps</comment>
        </opcode>
        <opcode id="7c33" name="OP_Forage" updated="10/27/05">
            <comment>old ForageCode</comment>
        </opcode>
        <opcode id="4298" name="OP_BoardBoat" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="67c9" name="OP_LeaveBoat" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="35a6" name="OP_LFPGetMatchesRequest" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="6980" name="OP_GMKill" updated="10/27/05">
            <comment>GM /kill - Insta kill mob/pc</comment>
        </opcode>
        <opcode id="17a2" name="OP_GuildPublicNote" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="61ef" name="OP_YellForHelp" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="0af6" name="OP_ShopPlayerBuy" updated="05/11/05">
            <comment>old BuyItemCode</comment>
        </opcode>
        <opcode id="6f82" name="OP_LFPCommand" updated="10/27/05">
            <comment>looking for players</comment>
        </opcode>
        <opcode id="00dd" name="OP_ConsiderCorpse" updated="12/07/05">
            <comment>old cConCorpseCode</comment>
        </opcode>
        <opcode id="3838" name="OP_ConfirmDelete" updated="10/27/05">
            <comment>Client sends this to server to confirm op_deletespawn</comment>
        </opcode>
        <opcode id="0375" name="OP_Report" updated="06/29/05">
            <comment></comment>
        </opcode>
        <opcode id="40b6" name="OP_TargetCommand" updated="02/13/07">
            <comment>Target user</comment>
        </opcode>
        <opcode id="212d" name="OP_LFPGetMatchesResponse" updated="02/13/07">
            <comment></comment>
        </opcode>
        <opcode id="1089" name="OP_FindPersonRequest" updated="02/13/07">
            <comment>Control-F Find</comment>
        </opcode>
        <opcode id="71b1" name="OP_FindResponse" updated="02/13/07">
            <comment>Response to control-F</comment>
        </opcode>
        <opcode id="23a1" name="OP_GMLastName" updated="10/27/05">
            <comment>GM /lastname - Change user lastname</comment>
        </opcode>
        <opcode id="0840" name="OP_TradeSkillCombine" updated="06/29/05">
            <comment></comment>
        </opcode>
        <opcode id="14ef" name="OP_Mend" updated="10/27/05">
            <comment></comment>
        </opcode>
        <opcode id="1ffa" name="OP_MendHPUpdate" updated="05/11/05">
            <comment></comment>
        </opcode>
        <opcode id="4775" name="OP_TributeInfo" updated="02/13/07">
            <comment>Tribute information</comment>
        </opcode>
    
    <!-- OLD OPCODES. These haven't been mapped in a post 1/26/2005 world. If you
         can find any of these in the current stream, please update them and let
         us know!
    
        <opcode id="1900" name="OP_ZoneSpawns" updated="05/29/08">
            <comment>old ZoneSpawnsCode</comment>
            <payload dir="server" typename="spawnStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="0020" name="OP_GMServers" updated="05/26/04">
            <comment>GM /servers - ?</comment>
        </opcode>
        <opcode id="790e" name="OP_GMKick" updated="01/26/05">
            <comment>GM /kick - Boot player</comment>
        </opcode>
        <opcode id="0068" name="OP_Petition" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0074" name="OP_GMBecomeNPC" updated="05/26/04">
            <comment>GM /becomenpc - Become an NPC</comment>
        </opcode>
        <opcode id="0076" name="OP_PetitionCheckout" updated="05/26/04">
            <comment>Petition Checkout</comment>
        </opcode>
        <opcode id="007e" name="OP_PetitionCheckIn" updated="05/26/04">
            <comment>Petition Checkin</comment>
        </opcode>
        <opcode id="688f" name="OP_PetitionResolve" updated="05/11/05">
            <comment>Client Petition Resolve Request</comment>
        </opcode>
        <opcode id="0165" name="OP_DeletePetition" updated="01/26/05">
            <comment>Player /deletepetition</comment>
        </opcode>
        <opcode id="0082" name="OP_PetitionQue" updated="05/26/04">
            <comment>GM looking at petitions</comment>
        </opcode>
        <opcode id="0090" name="OP_PetitionUnCheckout" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0097" name="OP_GMSearchCorpse" updated="05/26/04">
            <comment>GM /searchcorpse - Search all zones for named corpse</comment>
        </opcode>
        <opcode id="009a" name="OP_GuildPeace" updated="05/26/04">
            <comment>/guildpeace</comment>
        </opcode>
        <opcode id="00a4" name="OP_GuildWar" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="00a7" name="OP_GuildLeader" updated="05/26/04">
            <comment>/guildleader</comment>
        </opcode>
        <opcode id="00b6" name="OP_ApplyPoison" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="00da" name="OP_GMInquire" updated="05/26/04">
            <comment>GM /inquire - Search soulmark data</comment>
        </opcode>
        <opcode id="00dc" name="OP_GMSoulmark" updated="05/26/04">
            <comment>GM /praise /warn - Add soulmark comment to user file</comment>
        </opcode>
        <opcode id="00de" name="OP_GMHideMe" updated="05/26/04">
            <comment>GM /hideme - Remove self from spawn lists and make invis</comment>
        </opcode>
        <opcode id="00ef" name="OP_SafePoint" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="010b" name="OP_GMGoto" updated="05/26/04">
            <comment>GM /goto - Transport to another loc</comment>
        </opcode>
        <opcode id="012d" name="OP_BindWound" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0132" name="OP_GuildRemove" updated="05/26/04">
            <comment>/guildremove</comment>
        </opcode>
        <opcode id="013b" name="OP_GMTraining" updated="05/26/04">
            <comment>old OpenGMCode</comment>
            <payload dir="both" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="013c" name="OP_GMEndTraining" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0152" name="OP_MoveCash" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0160" name="OP_Taunt" updated="05/26/04">
            <comment>old ConsumeCode</comment>
        </opcode>
        <opcode id="016c" name="OP_Stun" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0175" name="OP_GMTrainSkill" updated="05/26/04">
            <comment>old SkillTrainCode</comment>
        </opcode>
        <opcode id="0178" name="OP_GMEndTrainingResponse" updated="05/26/04">
            <comment>old CloseGMCode</comment>
            <payload dir="both" typename="uint8_t" sizechecktype="none"/>
        </opcode>
        <opcode id="0183" name="OP_GMZoneRequest" updated="05/26/04">
            <comment>/zone</comment>
        </opcode>
        <opcode id="018f" name="OP_BecomePK" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0197" name="OP_SetDataRate" updated="05/26/04">
            <comment>Client sending datarate.txt value</comment>
        </opcode>
        <opcode id="0198" name="OP_GMDelCorpse" updated="05/26/04">
            <comment>/delcorpse</comment>
        </opcode>
        <opcode id="0199" name="OP_Sacrifice" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="01af" name="OP_GMApproval" updated="05/26/04">
            <comment>GM /approval - Name approval duty?</comment>
        </opcode>
        <opcode id="01b2" name="OP_GMToggle" updated="05/26/04">
            <comment>GM /toggle - Toggle ability to receive tells from other PC's</comment>
        </opcode>
        <opcode id="01bc" name="OP_MoneyUpdate" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="01ba" name="OP_ReqZoneObjects" updated="05/26/04">
            <comment>Client requesting zone objects</comment>
        </opcode>
        <opcode id="01c4" name="OP_Translocate" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="01ea" name="OP_RespondAA" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="01ed" name="OP_IncreaseStats" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="01ef" name="OP_ViewPetition" updated="05/26/04">
            <comment>Player /viewpetition</comment>
        </opcode>
        <opcode id="01ff" name="OP_ExpansionSetting" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0205" name="OP_GainMoney" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0225" name="OP_GMZoneRequest2" updated="05/26/04">
            <comment>/zone 2</comment>
        </opcode>
        <opcode id="0245" name="?" implicitlen="6" updated="07/14/04">
            <comment>Unknown, but has implicit length</comment>
        </opcode>
        <opcode id="0261" name="OP_CrashDump" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0263" name="OP_GuildDemote" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="0264" name="OP_ZoneUnavail" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="028b" name="OP_GMSummon" updated="05/26/04">
            <comment>GM /summon - Summon PC to self</comment>
        </opcode>
        <opcode id="0296" name="OP_ItemTextFile" updated="05/26/04">
            <comment>old BookTextCode</comment>
            <payload dir="server" typename="bookTextStruct" sizechecktype="none"/>
        </opcode>
        <opcode id="029e" name="OP_OpenObject" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="028e" name="OP_GMEmoteZone" updated="05/26/04">
            <comment>GM /emotezone - Send zonewide emote</comment>
        </opcode>
        <opcode id="0296" name="OP_ReadBook" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="02b4" name="OP_SummonCorpse" updated="05/26/04">
            <comment>/summoncorpse</comment>
        </opcode>
        <opcode id="02cc" name="OP_ShopItem" updated="05/26/04">
            <comment>Merchant Item data</comment>
        </opcode>
        <opcode id="02d0" name="OP_AdventureRequest" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="02d1" name="OP_AdventureMerchantResponse" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="02d2" name="OP_AdventureMerchantPurchase" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="02e2" name="OP_AdventurePointsUpdate" updated="05/26/04">
            <comment></comment>
        </opcode>
        <opcode id="02ef" name="OP_Adventure" updated="05/26/04">
            <comment>/adventure</comment>
        </opcode>
        <opcode id="1ee8" name="OP_CombatAbility" updated="02/15/05">
            <comment></comment>
        </opcode>
    -->
    </seqopcodes>

  2. #17
    Registered User
    Join Date
    Jul 2002
    Posts
    65

    Re: Is Showeq working these days?

    yeah.. i manually edied them myself... I think the patch was made against a zoneopcodes file that wasn't from the last tarball. the codes that were being replaced int he diff file didnt match the tarball ones at all.. or the one that i was using before the patch.. is there a way to force it to ignore if they don't match and just patch anyway?

  3. #18
    Developer
    Join Date
    Nov 2007
    Posts
    539

    Re: Is Showeq working these days?

    What usually makes them bomb is posting the patch info on the boards using windows or copying it in windows to make the patch you are going to apply. Stay out of windows while doing any posting of patches or retrieving of data.

  4. #19
    Administrator
    Join Date
    Sep 2005
    Posts
    353

    Re: Is Showeq working these days?

    Thanks Razzle... that's what it was! For the record, my patch, post and paste all happened in Fedora so clean on this end. Although, I wonder if my patch was against the SVN/Tarball that's currently out there. I diff'd my old zoneopcodes.xml which might have been the first mistake. Perhaps with BA back in the fold, we'll be able to keep SVN/CVS/tarballs current as I believe he has rights to upload.

  5. #20
    Registered User
    Join Date
    Jul 2002
    Posts
    65

    Re: Is Showeq working these days?

    yeah i think its a matter of just not having the same exact starting file to patch to.. i copied the diff in kubuntu using chrome right into nano.. never touched a windows machine.. and im glad ba is back also

  6. #21
    Did you SEQ today? BlueAdept's Avatar
    Join Date
    Dec 2001
    Posts
    2,006

    Re: Is Showeq working these days?

    thanks. Now I just have to remember how to compile the thing...
    Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz

    ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#

    Famous Quotes:

    Ratt: WTF you talkin' about BA? (Ok.. that sounds like a bad combo of Diffrent Strokes and A-Team)

    Razzle: I showeq my wife

  7. #22
    Developer
    Join Date
    Sep 2005
    Posts
    155

    Re: Is Showeq working these days?

    I just want to make sure - am I correct in my assessment that the only major thing that's not working right now is mob positional update and mob despawns upon death? Or did I miss an opcode somewhere?

    Again, thanks for the hard work!

  8. #23
    Did you SEQ today? BlueAdept's Avatar
    Join Date
    Dec 2001
    Posts
    2,006

    Re: Is Showeq working these days?

    I can not confirm this yet. I probably wont have SEQ up and running until like Tuesday.

    When all op codes are found, I will make a new tarball file for it and see if I can figure out how to update the svn.
    Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz

    ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#

    Famous Quotes:

    Ratt: WTF you talkin' about BA? (Ok.. that sounds like a bad combo of Diffrent Strokes and A-Team)

    Razzle: I showeq my wife

  9. #24
    Developer
    Join Date
    Sep 2005
    Posts
    155

    Re: Is Showeq working these days?

    I may have actually made myself useful, I figured out an opcode!

    OP_MobUpdate changed from 4656 to 4645.

    Mobs are moving on my map again.

    Please let me know if this helps.

  10. #25
    Registered User
    Join Date
    Jul 2002
    Posts
    65

    Re: Is Showeq working these days?

    Working here rogues good work..

  11. #26
    Developer
    Join Date
    Sep 2005
    Posts
    155

    Re: Is Showeq working these days?

    Thanks, glad to hear that's working.

    I'm trying to find the opcode(s) that handle a mob death and turning into a corpse. I think I've found the code (01d5) but any of the likely suspects aren't working. Any ideas which opcode might handle this?

  12. #27
    Registered User
    Join Date
    Jul 2002
    Posts
    65

    Re: Is Showeq working these days?

    No idea...i am bad at all this stuff I would like to find how to fix time remaining on spawns though.. mine always just shows a ascii square in the time area..

  13. #28
    Did you SEQ today? BlueAdept's Avatar
    Join Date
    Dec 2001
    Posts
    2,006

    Re: Is Showeq working these days?

    I never really knew how to do op codes. There is a tutorial, I think, if you do a search. I used to just be able to do some fixes for the player structure in the past.
    Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz

    ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#

    Famous Quotes:

    Ratt: WTF you talkin' about BA? (Ok.. that sounds like a bad combo of Diffrent Strokes and A-Team)

    Razzle: I showeq my wife

  14. #29
    Developer
    Join Date
    Sep 2005
    Posts
    155

    Re: Is Showeq working these days?

    Yup, that's how I figured out how to do the other one, from the tutorial. I think one problem is that I do not have good pre-patch logs. I'm pretty rough at it still, but I'm trying.

  15. #30
    Developer
    Join Date
    Jul 2004
    Posts
    920

    Re: Is Showeq working these days?

    OP_Death is what converts a mob to a corpse. OP_DeleteSpawn removes things from the map (corpse loot, zoning, etc.).

    I think. It has been awhile.

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