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Thread: FYI, offsets have changed with the 6/20 patch on Test Server

  1. #16
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    Re: FYI, offsets have changed with the 6/20 patch on Test Server

    You just updating the primary offsets? Thats all i have been working with so far. I have been saving exe files for abt a year now. So i try to use masks and patterns that work for all.

  2. #17
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    Re: FYI, offsets have changed with the 6/20 patch on Test Server

    Quote Originally Posted by calzon65 View Post
    Razzle, sad to know that you are not as active as you have been in the past. You have been a major supporter of ShowEQ and your efforts are greatly appreciated. Fireblade, thank you to you also for continuing to help keep ShowEQ running with your offset work.
    I sure wish i could play more. I havent got on and played any in probably 3 months. When i do get gaming time again it will be EQ I am sure. But i will keep dinking with myseq when i can. I will try to help keep things going as long as these forums stay up.

  3. #18
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    Re: FYI, offsets have changed with the 6/20 patch on Test Server

    Thanks razz.. btw they basically doubled AA xp upto 4000 today.. its like having lesson on all the time

  4. #19
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    Re: FYI, offsets have changed with the 6/20 patch on Test Server

    Quote Originally Posted by Roads View Post
    Thanks razz.. btw they basically doubled AA xp upto 4000 today.. its like having lesson on all the time
    All my chars are below 2k AA's. Very appealing change. I was wanting to play a new BL but the AA mountain was too scary. It doesn't look near as bad now.

  5. #20
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    Re: FYI, offsets have changed with the 6/20 patch on Test Server

    Quote Originally Posted by Razzle View Post
    You just updating the primary offsets? Thats all i have been working with so far. I have been saving exe files for abt a year now. So i try to use masks and patterns that work for all.
    Thats what I am doing pretty much also. I have a collection of exe files going back to Nov 2009.
    I can't remember the date but inbetween was a big change that made a complete rework of the masks required.

    I made an Excel file with macros that I fill with multiple versions of former working patterns for each offset to automatically create a new mask if I need to update them in the offset finder. That way I created the current mask which has been working now for many patches, luckily.

  6. #21
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    Re: FYI, offsets have changed with the 6/20 patch on Test Server

    I saw those major changes too. But i only started seeing how it worked recently. I was trying to get them to work back to SoF release but found multiple distinct patterns for some offsets and didnt bother.

  7. #22
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    Re: FYI, offsets have changed with the 6/20 patch on Test Server

    Quote Originally Posted by Razzle View Post
    All my chars are below 2k AA's. Very appealing change. I was wanting to play a new BL but the AA mountain was too scary. It doesn't look near as bad now.
    Yes the new AA change is indeed appealing. Combine that with one of SOE’s double experience three day "weekends" and you have quad-AA experience session. It’s defiantly possible to bang out over a thousand AAs in a few days, even a few thousand.

    P.S. Don't forget the Hot Zones for even more experience and if your wealthy...expereince potions. So new AA-exp rules + double-exp weekend + Hot Zone + experience potions = massive experience.
    Last edited by MacQ; 06-28-2012 at 04:32 PM.

  8. #23
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    Re: FYI, offsets have changed with the 6/20 patch on Test Server

    yup. with my ranger i drag a 85 into the ferrott instance and do 120-140 aa in 30 mins

  9. #24
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    Re: FYI, offsets have changed with the 6/20 patch on Test Server

    I have the primary offsets finder code added to the server code. Working on reading masks and patterns from ini file next.

    Razzle

  10. #25
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    Re: FYI, offsets have changed with the 6/20 patch on Test Server

    FYI, todays patch on test has changes something in the offsets, maps load but no spawns.

  11. #26
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    Re: FYI, offsets have changed with the 6/20 patch on Test Server

    Quote Originally Posted by Wyntyr View Post
    FYI, todays patch on test has changes something in the offsets, maps load but no spawns.
    Will try to patch in a little bit and see what offset finder detects. If i dont get the patterns loaded from ini file tomorrow, i will put out a release with hard coded search patterns anyways.

    Razzle

  12. #27
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    Re: FYI, offsets have changed with the 6/20 patch on Test Server

    I had it working for about 3 minutes, but hosed it up.. The only thing I think changed was SpawnHeaderAddr.. Everything else seems to check out. The docs for finding SpawnHeaderAddr in the ini file are a bit confusing but I've been playing around with them. Now if I can figure out was address I had that was working properly

  13. #28
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    Re: FYI, offsets have changed with the 6/20 patch on Test Server

    These are what I get for test:

    [Memory Offsets]
    ZoneAddr=0xc67ff8
    SpawnHeaderAddr=0xcdfac8
    CharInfo=0xc5aa84
    ItemsAddr=0xc577f0
    TargetAddr=0xc5aa9c
    WorldAddr=0xc5aa54

    Try them out, see if they work. I did not test them.

    Razzle

  14. #29
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    Re: FYI, offsets have changed with the 6/20 patch on Test Server

    Yep, those work.. SpawnHeaderAddr changed by 1 hex char,
    from SpawnHeaderAddr=0xcdeac8 to SpawnHeaderAddr=0xcdfac8

    Thanks Razzle

  15. #30
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    Re: FYI, offsets have changed with the 6/20 patch on Test Server

    Got my code able to read patterns and masks from an ini file. I will try to wrap it up and get out a release. I created a new config.ini for the server. So far i am putting the offset finder strings in there along with an option to make the server start up minimized. If anyone has more options for the server that they want, let me know.

    Razzle

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