Originally Posted by
calzon65
Razzle that would be wonderful!
Sometimes I get into multi level zones (buildings) where there are so many map lines layered on top of each other, even with the current depth filter inside MySEQ that dims map detail outside the Z settings, it can still be hard to read the map. EQ did a decent job with the in-game map's Height Filter featurs that totally blocks out levels above and below the Low / High settings.
I suggest this, since some people might actually like the current way MySEQ dimms map detail outside the Z settings, add a setting that allows MySEQ users to set the amount (percent) of the faded map detail outside the Z settings if somone toggles the depth filter option.