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Thread: Offsets: Nov 9th patch

  1. #1
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    Offsets: Nov 9th patch

    Code:
    [File Info]
    Patchdate=11/8/2012
    
    [Port]
    port=5555
    
    [Memory Offsets]
    ZoneAddr=0xd4dcb4
    SpawnHeaderAddr=0xdd20e8
    CharInfo=0xd40740
    TargetAddr=0xd40758
    ItemsAddr=0xd3d2a8
    WorldAddr=0xd40710
    
    
    [WorldInfo Offsets]
    WorldHourOffset=4
    WorldMinuteOffset=5
    WorldDayOffset=6
    WorldMonthOffset=7
    WorldYearOffset=8
    
    [SpawnInfo Offsets]
    NextOffset=0x4
    PrevOffset=0x8
    LastnameOffset=0x38
    XOffset=0x64
    YOffset=0x68
    ZOffset=0x6c
    SpeedOffset=0x7c
    HeadingOffset=0x80
    NameOffset=0xa4
    TypeOffset=0x125
    SpawnIDOffset=0x148
    OwnerIDOffset=0x1c8
    HideOffset=0x27c
    LevelOffset=0x2a9
    RaceOffset=0xea0
    ClassOffset=0xea4
    PrimaryOffset=0xfa8
    OffhandOffset=0xfbc
    
    
    [GroundItem Offsets]
    PrevOffset=0x00
    NextOffset=0x04
    IdOffset=0x08
    DropIdOffset=0x0c
    XOffset=0x70
    YOffset=0x74
    ZOffset=0x78
    NameOffset=0x1c
    Tested and working.

  2. #2
    Developer
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    Re: Offsets: Nov 9th patch

    Awesome. Thanks for the updated offsets.

    Razzle

  3. #3
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    Re: Offsets: Nov 9th patch

    Thank you iluvseq.

  4. #4
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    Re: Offsets: Nov 9th patch

    Can't find any info on it. Must have been an emergency patch?

  5. #5
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    Re: Offsets: Nov 9th patch

    Hey guys. I thank you for trying but I am afraid these do not work for me Are these 100% good for you all? What can I be doing wrong if they do not work for me? o.O

  6. #6
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    Re: Offsets: Nov 9th patch

    Have you upgraded to version 2.2.8 yet? It was released to address issues after last weeks 1st patch on the 7th. I don't think older versions currently run on Live.
    Last edited by Hidron; 11-13-2012 at 12:12 AM.

  7. #7
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    Re: Offsets: Nov 9th patch

    Removed isntalled and updated offsets still only the First zone map loads and nothing else. Doesn't load any other maps other than the initial map loaded shows no spawns does not track player or anything/anyone inside zone/Shows nothing in the zone only shows litterally the Map ouitlines, and never refreshes when zoning to a new zone.

    Windows 7 64b

  8. #8
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    Re: Offsets: Nov 9th patch

    I just spent some time playing around with it since I had never tried zoning since the last update & I am not able to reproduce the problem. Working fine for me.

  9. #9
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    Re: Offsets: Nov 9th patch

    I've got the Newest Server, Newest Client and Newest Offsets yet still nothing but static map with nothing on it.

  10. #10
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    Re: Offsets: Nov 9th patch

    ZoneAddr Matches.
    SpawnHeaderAddr Offset Not Identified.
    CharInfo Offset Not Identified.
    ItemsAddr Matches.
    TargetAddr Offset Not Identified.
    WorldAddr Offset Not Identified.
    [Memory Offsets]
    ZoneAddr=0xd4dcb4
    SpawnHeaderAddr=0x0
    CharInfo=0x0
    ItemsAddr=0xd3d2a8
    TargetAddr=0x0
    WorldAddr=0x0

  11. #11
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    Re: Offsets: Nov 9th patch

    happens everytime i've loaded it for some reason

  12. #12
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    Re: Offsets: Nov 9th patch

    Quote Originally Posted by Phantom_Skie View Post
    ZoneAddr Matches.
    SpawnHeaderAddr Offset Not Identified.
    CharInfo Offset Not Identified.
    ItemsAddr Matches.
    TargetAddr Offset Not Identified.
    WorldAddr Offset Not Identified.
    [Memory Offsets]
    ZoneAddr=0xd4dcb4
    SpawnHeaderAddr=0x0
    CharInfo=0x0
    ItemsAddr=0xd3d2a8
    TargetAddr=0x0
    WorldAddr=0x0
    What is this the output of? The offset finder? It isn't working right now...

  13. #13
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    Re: Offsets: Nov 9th patch

    Looks like the offset finder output. Need to stop using that for now & manually change the offsets listed in the 1st post above (copy them & overwrite the same section in the myseqserver.ini file). There is an Edit Offsets button in the main server window to help you manually change them. The offset finder fix is waiting for the next release.

  14. #14
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    Re: Offsets: Nov 9th patch

    It was originally from the offset finder which i then edited to the offsets above, when i shut down for the night and came back the next day the offsets were back to the finder settings even without running them.
    I "think" i have it fixed now but for some reason the offsxets kept getting re-writen over by the wrong ones.

    Btw anyone notice that PoTranq crashes the Client when zoning into it?

  15. #15
    Developer
    Join Date
    Nov 2007
    Posts
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    Re: Offsets: Nov 9th patch

    Quote Originally Posted by Phantom_Skie View Post
    It was originally from the offset finder which i then edited to the offsets above, when i shut down for the night and came back the next day the offsets were back to the finder settings even without running them.
    I "think" i have it fixed now but for some reason the offsxets kept getting re-writen over by the wrong ones.

    Btw anyone notice that PoTranq crashes the Client when zoning into it?
    Offsets can not magically over-write. It takes positive user action to change offsets, unless you have some left over gremlins from Halloween hiding in your computer.

    I tested zoning to PoTranq and it does not crash me.

    The offset finder you were running was only finding 2 offsets. So if you did have it write out values, it would not have written the 0x0's. The two it was finding were correct. You may be running the offset finder, pointing to an eqgame.exe, which is not the current one on live. Maybe one in a different folder, that was not getting patched.

    Not really sure exactly what you are doing.

    Were you trying to run this on Beta? The secondary offsets are not up to date on Beta, and it will not work.

    Razzle

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