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Thread: RoF maps

  1. #16
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    Re: RoF maps

    Okay, I was slightly wrong on my previous post. The filename structure on the new RoF maps appears to be different than the mapfiend. Here's what I did to make the RoF maps to look correctly with white lines and other colors:

    1. Unzip the RoF_Maps.zip into a new directory so it will just be RoF maps.
    2. Delete all zonename_2.txt and zonename_3.txt
    3. Rename all zonename_1.txt to zonename_2.txt
    4. Rename all zonename.txt to zonename_1.txt
    5. Download and run the mapconvert that is stickied in this forum in the RoF directory.

    EDIT: Eh, still not %100 right... but its close.
    Last edited by Razzy; 02-22-2013 at 10:34 AM.

  2. #17
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    Re: RoF maps

    I modified these map packs from eqresources so it can be converted to SEQ maps by using mapconvert.

    VoA: http://www.mediafire.com/download.php?hk6b22afb735jkf

    RoF: http://www.mediafire.com/download.php?7i6x7s77rgzodty
    Last edited by Razzy; 02-23-2013 at 03:09 PM.

  3. #18
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    Re: RoF maps

    New expansion Shadow of Fear - RoF_Maps1.zip from eqresource that includes two new zones (Plane of Shadow and Chelsith Reborn)

    http://www.mediafire.com/download.php?news8uuarc1auwg

  4. #19
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    Re: RoF maps

    Thank you, I was wondering where I was going to get these. Now anyone know where I can get the zone IDs to modify zones.h?

    { "poshadow", "Plane of Shadow" }, // ???
    { "chelsithreborn", "Chelsith Reborn" }, // ???
    Last edited by ShortBuss; 04-18-2013 at 09:45 AM.

  5. #20
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    Re: RoF maps

    Quote Originally Posted by ShortBuss View Post
    Thank you, I was wondering where I was going to get these. Now anyone know where I can get the zone IDs to modify zones.h?

    { "poshadow", "Plane of Shadow" }, // ???
    { "chelsithreborn", "Chelsith Reborn" }, // ???
    Oooh you just reminded me. Will need to rename chelsithreborn.map to chelsith.map after being converted.

  6. #21
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    Re: RoF maps

    If the new zones are listed on Magelo you can get the zone ID from the web address of the zone pages on their site. Recently I decompiled the exe and corrected some errors and got the RoF zones that Magelo didn't have that way. I may have time to do that again this weekend.

  7. #22
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    Re: RoF maps

    Decompiled the .exe? Are you talking about the EQ exe? Please give me the details as this isn't a trick I've learned yet. I'm familiar with decompiling, using win32dasm mostly, and hacking around, but not sure how that would help with finding information out for ShowEQ.

    I figured Magelo was the trick but didn't see the zones there yet. I'll pass EQ exe though win32dasm today and see what kind of information I can learn, if any.

  8. #23
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    Re: RoF maps

    well now I feel stupid.... I finally decided to just zone into these zones and grab the ID from a log entry. So I did. Chelsith Reborn = 763. But checking zones.h that spot is already filled, with Chelsith Reborn. So after all that, I find out someone already added the 2 new zones into zones.h. I guess they must have been parsed out some time ago.

    { "chelsith", "Chelsith Reborn" }, // 763
    { "poshadow", "Plane of Shadow" }, // 764

  9. #24
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    Re: RoF maps

    Quote Originally Posted by ShortBuss View Post
    well now I feel stupid.... I finally decided to just zone into these zones and grab the ID from a log entry. So I did. Chelsith Reborn = 763. But checking zones.h that spot is already filled, with Chelsith Reborn. So after all that, I find out someone already added the 2 new zones into zones.h. I guess they must have been parsed out some time ago.

    { "chelsith", "Chelsith Reborn" }, // 763
    { "poshadow", "Plane of Shadow" }, // 764
    Lol, I just noticed the same thing after going through the hassle of disassembly. I added them when I disassembled and fixed everything for RoF earlier.

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