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Thread: 12/12/2012 Offsets

  1. #1
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    12/12/2012 Offsets

    Secondary offsets have changed but this will get you running:

    Code:
    [File Info]
    Patchdate=12/12/2012
    
    [Port]
    port=5555
    
    [Memory Offsets]
    ZoneAddr=0xd61e10
    SpawnHeaderAddr=0xde6248
    CharInfo=0xd54898
    TargetAddr=0xd548b0
    ItemsAddr=0xd51400
    WorldAddr=0xd54868
    
    
    [WorldInfo Offsets]
    WorldHourOffset=4
    WorldMinuteOffset=5
    WorldDayOffset=6
    WorldMonthOffset=7
    WorldYearOffset=8
    
    [SpawnInfo Offsets]
    NextOffset=0x4
    PrevOffset=0x8
    LastnameOffset=0x38
    XOffset=0x64
    YOffset=0x68
    ZOffset=0x6c
    SpeedOffset=0x7c
    HeadingOffset=0x80
    NameOffset=0xa4
    TypeOffset=0x125
    SpawnIDOffset=0x148
    OwnerIDOffset=0x1fc
    HideOffset=0x270
    LevelOffset=0x18c
    RaceOffset=0xeac
    ClassOffset=0xeb0
    PrimaryOffset=0xfb4
    OffhandOffset=0xfc8
    
    [GroundItem Offsets]
    PrevOffset=0x00
    NextOffset=0x04
    IdOffset=0x08
    DropIdOffset=0x0c
    XOffset=0x70
    YOffset=0x74
    ZOffset=0x78
    NameOffset=0x1c
    I'll update secondary offsets when I have some time to figure them out.

    Edit:

    Offsets completed. Happy hunting!
    Last edited by Fireblade; 12-12-2012 at 05:36 PM.

  2. #2
    Developer
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    Re: 12/12/2012 Offsets

    Oh I hate when they change secondary too. I won't be able to look at it for probably another 8 hours.

    Razzle

  3. #3
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    Re: 12/12/2012 Offsets

    Still only seeing correct zone, me, and groundspawns and corpses with these. Is that all I should see? Should I be seeing skettles? thanks

  4. #4
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    Re: 12/12/2012 Offsets

    Patch to fix the patch incoming

  5. #5
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    Re: 12/12/2012 Offsets

    Aye, Phantom is correct. The servers just dropped and are locked. Hopefully nothing significant will change; if so then all our recent messages would have been in vain, heh.

    O

  6. #6
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    Re: 12/12/2012 Offsets

    Just for the record... With above primary offsets everything worked, just data in spawn list was incorrect.
    Class, Level, Race, etc ... was not displaying the correct values.

    Already found out the following secondaries:

    LevelOffset=0x18c
    RaceOffset=0xeac
    ClassOffset=0xeb0


    Not sure what its worth now though.

  7. #7
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    Re: 12/12/2012 Offsets

    Actually it appears to be working with the reported Memory offsets and the secondaries that Fireblade just reported.

    Primary and Secondary show nothing, so the rest of the secondaries still need to be found but the bulk seems to work.

    Thank you all

    O

  8. #8
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    Re: 12/12/2012 Offsets

    Thanks fireblade, my skittles are back!!!

  9. #9
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    Re: 12/12/2012 Offsets

    Based on race and class shifting up by 16, try shifting primary and secondary up bu 16, making them 0xfb4 and 0xfc8. Total guesses for someone to try.

  10. #10
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    Re: 12/12/2012 Offsets

    1st post updated. Offests completed and confirmed working.
    Last edited by Fireblade; 12-12-2012 at 05:39 PM.

  11. #11
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    Re: 12/12/2012 Offsets

    The repatched and looks like they killed it

  12. #12
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    Re: 12/12/2012 Offsets

    Really? I just logged in & everything looks fine to me.

  13. #13
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    Re: 12/12/2012 Offsets

    Working here, I know if you are running windows 7 you want to start up the server and client after you log in. Also, run as admin. It's random for me working or not if I don't do it that way.

  14. #14
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    Re: 12/12/2012 Offsets

    These don't work on Test, I see the map and corpses but no Live mobs.

  15. #15
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    Re: 12/12/2012 Offsets

    On test I guess you can still use the old secondary offsets with primary offsets from test.

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