Quote Originally Posted by an old hacker View Post
I run in a (Debian) Buster based image on Rock64 (ARM64) also 4GB memory and at times I experience frequent freezes. Sometimes it recovers, sometimes it does not. I suspect it's related to the rate of incoming packets which seq has to process. I haven't had time to dig extensively into the C++ to validate. It's possible we're seeing similar behaviour.
Certainly possible. I play on the TLP's and I notice it happening more and more each expansion release. It started getting bad around Planes of Power and just got progressively worse from there.

I wonder if x86 people are having the same issue or if it's just us ARM folk.