I've noticed that we have several things showing up as spawn points that should not. This include mounts, Auras, and Mercenaries. This can make the spawn points in your camp very messy if you have auras you refresh or if you use mercenaries or mounts. I found a thread in the archive on this, but looks like it never got implemented:

http://www.showeq.net/forums/archive...hp/t-6218.html

Here's the patch I have so far. Seems to be working but needs more testing. Uses the flags for aura and mercenary that are already in the spawn structure. Aura was part of "OtherData" and I broke out OtherData in everquest.h to make it clear what is where. This will be helpful for when the values move around after a patch. There is no flag for mount so we have two options. First we can parse the name looking for Mount. This is what was done in the archived thread. But I don't really like that method. The existing method was already looking for horse mounts using race and I stuck with that, for now at least, but it means a lot more races added in.

Let me know if there is any interest in this or any suggestions for changes to it.

Code:
Index: src/spawnshell.cpp
===================================================================
--- src/spawnshell.cpp	(revision 784)
+++ src/spawnshell.cpp	(working copy)
@@ -601,7 +601,7 @@
    }
    */
 
-   if(spawn->otherData & 4)	    // aura stuff
+   if(spawn->aura)	    // aura stuff
    {
        netStream.readText();	// skip 2 variable len strings
        netStream.readText();
@@ -710,13 +710,13 @@
    spawn->posData[4] = netStream.readUInt32NC();
    spawn->posData[5] = netStream.readUInt32NC();
    
-   if(spawn->otherData & 16)
+   if(spawn->hasTitle)
    {
       name = netStream.readText();
       strcpy(spawn->title, name.latin1());
    }
 
-   if(spawn->otherData & 32)
+   if(spawn->hasSuffix)
    {
       name = netStream.readText();
       strcpy(spawn->suffix, name.latin1());
Index: src/spawn.cpp
===================================================================
--- src/spawn.cpp	(revision 784)
+++ src/spawn.cpp	(working copy)
@@ -435,6 +435,9 @@
 
   setTypeflag(s->bodytype);
   setGM(s->gm);
+  setIsMount(calcIsMount(s->race, s->level));
+  setIsMercenary(s->isMercenary);
+  setIsAura(s->aura);
 
   // If it is a corpse with Unknown (NPC) religion.
   if ((s->NPC == SPAWN_PC_CORPSE) && (s->deity == DEITY_UNKNOWN))
@@ -979,6 +982,53 @@
   d << m_lastName;
 }
 
+bool Spawn::calcIsMount(uint32_t race, uint8_t level)
+{
+  bool isMountRace;
+  switch (race)
+  {
+	case 216: //Horse
+	case 348: //Drogmore
+	case 517: //Nightmare/Unicorn
+	case 518: //Horse
+	case 519: //Nightmare/Unicorn
+	case 594: //Worg
+	case 623: //Wrulon Mount
+	case 625: //Sokokar Mount
+	case 631: //Hydra Mount
+	case 652: //Cliknar Mount
+	case 654: //Spider Mount
+	case 655: //Bear Mount
+	case 656: //Rat Mount
+	case 657: //Sessiloid Mount
+	case 671: //Topiary Lion Mount
+	case 672: //Rot Dog Mount
+	case 673: //Goral Mount
+	case 674: //Selyran Mount
+	case 675: //Sclera Mount
+	case 676: //Braxy Mount
+	case 677: //Kangon Mount
+	case 679: //Wurm Mount
+	case 682: //Helicopter backpack
+	case 684: //Steam Escalator
+	case 709: //Skystrider
+	case 721: //Severed Hand
+      isMountRace = true;
+	  break;
+	default:
+	  isMountRace = false;
+	  break;
+  }
+  if (level == 30 && isMountRace)
+  {
+	  return true;
+  }
+  else
+  {
+	  return false;
+  }
+}
+
 //----------------------------------------------------------------------
 // Door
 Door::Door(const doorStruct* d)
Index: src/spawnmonitor.cpp
===================================================================
--- src/spawnmonitor.cpp	(revision 784)
+++ src/spawnmonitor.cpp	(working copy)
@@ -229,7 +229,7 @@
 void SpawnMonitor::checkSpawnPoint(const Spawn* spawn )
 {
   // ignore everything but mobs
-  if ( ( spawn->NPC() != SPAWN_NPC ) || ( spawn->petOwnerID() != 0 ) || (spawn->level() == 30 && spawn->race() == 216) )
+  if ( ( spawn->NPC() != SPAWN_NPC ) || ( spawn->petOwnerID() != 0 ) || spawn->isMount() || spawn->isAura() || spawn->isMercenary() )
     return;
   
   QString		key = SpawnPoint::key( *spawn );
Index: src/spawn.h
===================================================================
--- src/spawn.h	(revision 784)
+++ src/spawn.h	(working copy)
@@ -284,6 +284,12 @@
     { return (raceTeam() == spawn->raceTeam()); }
   bool isSameDeityTeam(const Spawn* spawn) const
     { return (deityTeam() == spawn->deityTeam()); }
+  bool isMount() const
+    { return m_isMount; }
+  bool isAura() const
+    { return m_isAura; }
+  bool isMercenary() const
+    { return m_isMercenary; }
 
   // virtual set method overload
   void setPos(int16_t x, int16_t Pos, int16_t z,
@@ -323,6 +329,9 @@
   void setNPC(uint8_t NPC) { m_NPC = NPC; }
   void setTypeflag(uint8_t typeflag) { m_typeflag = typeflag; }
   void setGM(uint8_t gm) { m_gm = gm; }
+  void setIsMount(bool isMount) { m_isMount = isMount; }
+  void setIsMercenary(uint8_t isMercenary) {m_isMercenary = (isMercenary != 0); }
+  void setIsAura(unsigned aura) {m_isAura = (aura != 0); }
   void setID(uint16_t id) { m_ID = id; }
   void setLastName(const char * lastName)
     { m_lastName = QString::fromUtf8(lastName); }
@@ -334,6 +343,7 @@
  protected:
   void calcRaceTeam();
   void calcDeityTeam();
+  bool calcIsMount(uint32_t, uint8_t);
 
   // spawn specific data
   QString m_lastName;
@@ -364,6 +374,9 @@
   uint8_t m_typeflag;
   uint8_t m_animation;
   uint8_t m_gm;
+  bool m_isMount;
+  bool m_isMercenary;
+  bool m_isAura;
   bool m_considered;
   bool m_notUpdated;
 };
Index: src/everquest.h
===================================================================
--- src/everquest.h	(revision 784)
+++ src/everquest.h	(working copy)
@@ -1053,11 +1053,25 @@
              unsigned   targetcyclable:1;
              unsigned   padding1:2;
              unsigned   trader:1;
-             unsigned   buyer:1;
+             unsigned   padding8:1;
            };
            int32_t miscData;
          };
-/*0000*/ uint8_t  otherData;                     // & 4 - has title, & 8 - has suffix, & 1 - it's a chest or untargetable
+/*0000*/ union
+         {
+	       struct
+	       {
+	    	 unsigned  buyer:1;
+	    	 unsigned  offline:1;
+	    	 unsigned  aura:1;
+	    	 unsigned  padding9:1;
+	    	 unsigned  hasTitle:1;
+	    	 unsigned  hasSuffix:1;
+	    	 unsigned  padding10:1;
+	    	 unsigned  padding11:1;
+	       };
+	       uint8_t  otherData;
+         };
 /*0000*/ uint32_t race;
 /*0000*/ uint8_t  charProperties;
 /*0000*/ uint32_t bodytype;