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Thread: Updated SVN

  1. #16
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    Re: Updated SVN

    *poke poke*

    We still need an update in the help thread here: http://www.showeq.net/forums/showthr...-to-get-ShowEQ

    Just a small change to the first code block. This is the new checkout command:
    Code:
    svn co https://svn.code.sf.net/p/seq/svn/showeq/trunk showeq

  2. #17
    Did you SEQ today? BlueAdept's Avatar
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    Re: Updated SVN

    Sorry I didnt know I needed to change that. I updated it. Its been about a year since I did a compile.
    Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz

    ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#

    Famous Quotes:

    Ratt: WTF you talkin' about BA? (Ok.. that sounds like a bad combo of Diffrent Strokes and A-Team)

    Razzle: I showeq my wife

  3. #18
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    Re: Updated SVN

    I have sometime tonight to look at it but for the life of me I cannot get SEQ to compile with the position debug code in player.cpp. I change the (0) to (1) and compile but no debug data. I flew the red eye home this morning and may be having a senior moment but not having any luck.
    Last edited by fransick; 12-13-2013 at 05:50 PM.

  4. #19
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    Re: Updated SVN

    Managed to work out playerSelfPosStruct but having challenges with playerSpawnPosStruct... just capable enough to be dangerous with the movement packets so it's slow going. Like building a puzzle without the pictures sometimes.

  5. #20
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    Re: Updated SVN

    Quote Originally Posted by fransick View Post
    Managed to work out playerSelfPosStruct but having challenges with playerSpawnPosStruct... just capable enough to be dangerous with the movement packets so it's slow going. Like building a puzzle without the pictures sometimes.
    Thanks Fransick, your efforts are greatly appreciated!

  6. #21
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    Re: Updated SVN

    Quote Originally Posted by notaguru View Post
    Thanks Fransick, your efforts are greatly appreciated!
    Thanks! Think I have it figured out now and can move onto opcodes. Should have something uploaded to SVN tonight.

  7. #22
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    Re: Updated SVN

    You sir, are a star!
    Due to the fact everything had moved around, my rudimentary efforts to ind and fix things were pointless at best as I figured the buyable aa cap must have broken something quite badly.
    Your dad.

  8. #23
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    Re: Updated SVN

    SVN Updated... looks like everything is working okay. You may need to disable the ExpUpdate opcode as it has caused seg faults in the past. I didn't have any issues this time around but haven't stress tested it extensively to make sure it's stable. Wondering if it seg faults when you are max XP. I have to kill a few more mobs to test this theory. Losing too much XP on raids lately.

    Enjoy

  9. #24
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    Re: Updated SVN

    Thank you for your continued work on fixing this
    Your dad.

  10. #25
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    Re: Updated SVN

    Confirmed working on a raspberry pi again, although its not mine :-)
    Your dad.

  11. #26
    Did you SEQ today? BlueAdept's Avatar
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    Re: Updated SVN

    Thanks for the hard work and for keeping SEQ going.
    Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz

    ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#

    Famous Quotes:

    Ratt: WTF you talkin' about BA? (Ok.. that sounds like a bad combo of Diffrent Strokes and A-Team)

    Razzle: I showeq my wife

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