Results 1 to 4 of 4

Thread: 12/11/13 Offsets

  1. #1
    Registered User
    Join Date
    Jun 2002
    Posts
    84

    12/11/13 Offsets

    Offset updater worked for the most part, but the level of the mobs is way off. Anyone know the offset to fix that?

  2. #2
    Registered User
    Join Date
    Dec 2002
    Posts
    14

    Re: 12/11/13 Offsets

    This is what I have been able to find. It seems to be working correctly, but would prefer someone with more experience at this stuff double check it.

    [File Info]
    PatchDate=12/11/2013

    [Port]
    port=5555

    [Memory Offsets]
    ZoneAddr=0xd8fc6c
    SpawnHeaderAddr=0xd826d0
    CharInfo=0xd826d0
    TargetAddr=0xd826e8
    ItemsAddr=0xd7f0d8
    WorldAddr=0xd826a0

    [WorldInfo Offsets]
    WorldHourOffset=4
    WorldMinuteOffset=5
    WorldDayOffset=6
    WorldMonthOffset=7
    WorldYearOffset=8

    [SpawnInfo Offsets]
    NextOffset=0x4
    PrevOffset=0x8
    LastnameOffset=0x38
    XOffset=0x64
    YOffset=0x68
    ZOffset=0x6c
    SpeedOffset=0x7c
    HeadingOffset=0x80
    NameOffset=0xa4
    TypeOffset=0x125
    SpawnIDOffset=0x148
    #OwnerIDOffset DWORD pets has this merc dont
    OwnerIDOffset=0x39c
    #HideOffset is a dword
    HideOffset=0x3a0
    #LevelOffset is a dword
    LevelOffset=0x39d
    #RaceOffset dword
    RaceOffset=0xe9c
    #ClassOffset byte
    ClassOffset=0xea0
    #PrimaryOffset DWORD the id of the item
    PrimaryOffset=0xfc8
    #OffhandOffset DWORD
    OffhandOffset=0xfdc

    [GroundItem Offsets]
    PrevOffset=0x00
    NextOffset=0x04
    IdOffset=0x08
    DropIdOffset=0x0c
    XOffset=0x70
    YOffset=0x74
    ZOffset=0x78
    NameOffset=0x1c

    Asbestos

  3. #3
    Registered User
    Join Date
    Jun 2013
    Posts
    4

    Re: 12/11/13 Offsets

    OwnerIDOffset=0x294
    PrimaryOffset=0xfa4
    OffhandOffset=0xfb8

    Combined with Asbestos above would be all of them I think.

  4. #4
    MySEQ Developer
    Join Date
    Nov 2002
    Posts
    186

    Re: 12/11/13 Offsets

    Deadbox is correct, posting my ini as well.

    Code:
    #
    #	Copyright (C) 2006 - 2013  All developers at 
    
    http://sourceforge.net/projects/seq
    #
    #	This program is free software; you can redistribute it and/or
    #	modify it under the terms of the GNU General Public License
    #	as published by the Free Software Foundation; either version 2
    #	of the License, or (at your option) any later version.
    #
    #	This program is distributed in the hope that it will be useful,
    #	but WITHOUT ANY WARRANTY; without even the implied warranty of
    #	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #	GNU General Public License for more details.
    #
    #	You should have received a copy of the GNU General Public License
    #	along with this program; if not, write to the Free Software
    #	Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-
    
    1301, USA.
    #
    
    [File Info]
    PatchDate=12/10/2013
    
    [Port]
    port=5555
    
    [Memory Offsets]
    ZoneAddr=0xd8fc6c
    SpawnHeaderAddr=0xe14790
    CharInfo=0xd826d0
    TargetAddr=0xd826e8
    ItemsAddr=0xd7f0d8
    WorldAddr=0xd826a0
    
    [WorldInfo Offsets]
    WorldHourOffset=4
    WorldMinuteOffset=5
    WorldDayOffset=6
    WorldMonthOffset=7
    WorldYearOffset=8
    
    [SpawnInfo Offsets]
    NextOffset=0x4
    PrevOffset=0x8
    LastnameOffset=0x38
    XOffset=0x64
    YOffset=0x68
    ZOffset=0x6c
    SpeedOffset=0x7c
    HeadingOffset=0x80
    NameOffset=0xa4
    TypeOffset=0x125
    SpawnIDOffset=0x148
    #OwnerIDOffset DWORD pets has this merc dont
    OwnerIDOffset=0x294
    #HideOffset is a dword
    HideOffset=0x3a0
    #LevelOffset is a dword
    LevelOffset=0x39d
    #RaceOffset dword
    RaceOffset=0xe9c
    #ClassOffset byte
    ClassOffset=0xea0
    #PrimaryOffset DWORD the id of the item
    PrimaryOffset=0xfa4
    #OffhandOffset DWORD
    OffhandOffset=0xfb8
    
    [GroundItem Offsets]
    PrevOffset=0x00
    NextOffset=0x04
    IdOffset=0x08
    DropIdOffset=0x0c
    XOffset=0x70
    YOffset=0x74
    ZOffset=0x78
    NameOffset=0x1c
    
    # Using the new Debug CLI
    # =======================
    # To start the server in debug mode, run the server with the 'debug' argument:
    #
    #   myseqserver debug
    #
    # You will see the menu, which looks like this:
    #
    #        Debug Menu
    #  =======================
    #    d) display current offsets
    #    r) reload all offsets from INI file
    #  spo) set a primary offset   (index/name) (hex value)
    #  sso) set a secondary offset (index/name) (hex value)
    #   ez) examine raw data using pZone
    #   et) examine raw data using pTarget
    #   ew) examine raw data using pWorld
    #   fz) find zonename using pZone (zonename)
    #   ft) find spawnname using pTarget (spawnname)
    #   fs) find spawnname using pSelf (spawnname)
    #   ps) process a spawn entity using pSelf
    #   pt) process a spawn entity using pTarget
    #   sp) scan process names (process name)
    #  sft) scan for floating point using pTarget (X,Y,Z)
    #  sfa) scan for floating point using Address (X,Y,Z,Address)
    #  sfw) scan for world offsets using game date (mm/dd/yyyy)
    #   sg) scan for ground items
    #   ws) walk the spawnlist (reverse) using pSelf
    #   wt) walk the spawnlist (reverse) using pTarget
    #   vs) walk the spawnlist (forward) using pSelf
    #   vt) walk the spawnlist (forward) using pTarget
    #    x) exit
    #
    # >
    #
    #
    # To select a command, type it in and press Enter. Some commands require
    # arguments, which are indicated in parenthesis.
    #
    # If you are having troubling just accessing the EQ process, first try the 
    
    'scan process names' command:
    # > sp
    #
    # You can provide an optional process name to attempt to scan for and access, 
    
    but if you do not provide
    # any arguments, then it will default to 'eqgame'. You will see a list of 
    
    processes detected on your system
    # and if a match is found, it will try and access it, providing feedback on 
    
    the results. Prior to server v1.19.1,
    # this was a case-sensitive match. For server v1.19.1 and higher, the check is 
    
    case-insensitive. We had some
    # problems on a Win2K system regarding this.
    # 
    # When new offsets are needed, you can start the server in debug mode and it 
    
    will use the
    # old offsets as starting points to locate the new offsets.
    #
    # The first thing is to locate the zonename. Just enter a zone that you know 
    
    the name of, like the Bazaar,
    # and use the "fz" command along with the appropriate shortname for the zone:
    # > fz Bazaar
    #
    # You should see a list of matches. Anyone of them could potentially be a 
    
    valid pZone value. Select one and
    # place it in the INI file above under ZoneAddr. Now press 'r' to reload the 
    
    INI file into the debug server.
    # Press 'd' to verify your change was actually loaded.
    #
    # Next we want to locate the pTarget value, stored above as TargetAddr. Inside 
    
    the game, select any target NPC
    # or PC other than yourself. It is best to select a uniquely named NPC, like 
    
    "Boss Hogg". Do not select an NPC
    # with a re-used name, like "a rat". Now you need to determine the hidden name 
    
    of that NPC. To do this, replace
    # any spaces in the name with underscores, and stick a 00 on the end. So "Boss 
    
    Hogg" becomes "Boss_Hogg00".
    # Use this hidden name as the sole argument to the 'ft' command:
    # > ft Boss_Hogg00
    #
    # You should see a list of matches. Anyone of them could potentially be a 
    
    valid pTarget. Select one and
    # place it in the INI file above under TargetAddr. Press 'r' to reload the INI 
    
    file.
    #
    # Next we want to locate the pSpawnlist value, stored above as 
    
    SpawnHeaderAddr. This is very easy once you have
    # pTarget done above. Simply select any target in the game and use the 'wt' 
    
    command:
    # > wt
    #
    # You should see a long list of spawn information dump out. At the end, we do 
    
    an automatic scan looking for
    # where that entry point pointer lives. You should see a list of matches. 
    
    Anyone of them could potentially be
    # a valid pSpawnlist. Select one and place it in the INI file above under 
    
    SpawnHeaderAddr. Press 'r' to reload
    # the INI file.
    #
    # Next we want to locate the pSelf value, store above as CharInfo. Inside the 
    
    game, select yourself as the
    # target (press F1) and use the 'ft' command along with your characters first 
    
    name:
    # > ft Yourfirstname
    #
    # You should see a list of matches. Anyone of them could potentially be a 
    
    valid pSelf. Select one and
    # place it in the INI file above under CharInfo. Press 'r' to reload the INI 
    
    file.
    #
    # Last we want to locate the pGroundItems value, stored above as ItemsAddr. 
    
    Just use the 'sg' command and
    # look for matched pointers that look like 'ITxxxxx_ACTORDEF', where xxxxx is 
    
    any 3 or 5 digit number.
    # > sg
    # Scanning for 'IT' from 0x7d62c4 to 0x9d62c4
    # Pointer match found at 0x8d62c4. Full string is IT10805_ACTORDEF
    # Pointer match found at 0x9bc648. Full string is ITORTOKEN
    #
    # Of course the first one here looks good. Put it in the INI file above under 
    
    ItemsAddr. Press 'r' to
    # reload the INI file.
    #
    # You can now exit the server (press 'x') and restart it in normal mode. Try 
    
    attaching the client to it.
    # As long as none of the secondary offsets have changed, it should work. If it 
    
    only works for a short time
    # and then stops working, repeat the above procedure, but this time make 
    
    different selections in the match
    # lists.
    #
    # If the secondary offsets have changed, or the basic design of how they 
    
    obtain spawn information, the server
    # may need to be updated. The other debug options can be used to aid in 
    
    locating secondary offsets, but it
    # is so involved that it is probably best to use a full blown RAM editor. 
    
    Please visit our forums to learn
    # how to help ( http://www.showeq.net/ and look for the MySEQ subforums).
    #
    # Notes:
    # - All string searches are case sensitive!
    # - As you get matches, write them all down! If a function works for a minute 
    
    or so and then stops working, try the
    #   next match in the list.
    # - If you use the spo/sso functions, the changes are NOT made in the INI 
    
    file. Once you exit, those changes are lost.
    # - Only reverse walks (wt/ws) will scan for entry point pointers. Forward 
    
    walks will just show the spawns and return.
    Click Here To Download Latest MySEQ (with Level 105 support)
    @eqmule
    If you like MySEQ and would like to contribute, please do. My goal is 25 donations per month. There is no amount that's too small.
    So far I've received donations for this month's patches.
    Paypal:
    Bitcoin: 1Aq8ackjQ4f7AUvbUL7BE6oPfT8PmNP4Zq

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

You may post new threads
You may post replies
You may post attachments
You may edit your posts
HTML code is Off
vB code is On
Smilies are On
[IMG] code is On