Thanks for the archive update, Blue. Unfortunately, none of the 5.2/5.3 archives worked so the update did indeed create an "alternate reality" that can only be resolved by a new branch of opcode/struct fixes. Currently, maps will still properly render for the current zone but SEQ doesn't recognize or render any of the skittles. I suspect that the update changes were minimal (unlike the extensive changes that Sony dropped on big patches back in the day).

Since I didn't generate any traffic logs when SEQ was working in order to establish a baseline for identifying changes, I'll have to use a hex editor to dig through memory for the opcode tables that Fee, Baelang, ksmith, and the others were talking about. I'd like to use the tools that they used years ago to help expedite this process but I suspect that they are out of date and won't help. Starting from scratch is going to suck but I'm kind of looking forward to the challenge. I will post progress updates.

// A