Results 1 to 3 of 3

Thread: 04/19/2017 LIVE Client Offsets (miss race class)

Threaded View

  1. #1
    Registered User
    Join Date
    Aug 2004
    Posts
    4

    04/19/2017 LIVE Client Offsets (miss race class)

    Code:
    [File Info]
    PatchDate=2017/4/17
    
    [Port]
    port=5555
    
    [Memory Offsets]
    #########################################
    #  EQgame.h  
    #########################################
    # pinstZoneAddr_x
    ZoneAddr=0xf17414
    # pinstSpawnManager_x
    SpawnHeaderAddr=0xF9C9B8
    # pinstLocalPlayer_x
    CharInfo=0xF09A90
    # pinstTarget_x
    TargetAddr=0xF09AA8
    # pinstEQItemList_x
    ItemsAddr=0xF06174
    # pinstWorldData_x
    WorldAddr=0xF09A60
    
    [SpawnInfo Offsets]
    #########################################
    # EQData.h typedef struct _SPAWNINFO {
    #########################################
    
    # struct _SPAWNINFO*   pPrev;
    NextOffset=0x4
    # struct _SPAWNINFO*   pNext;
    PrevOffset=0x8
    # CHAR         Lastname[0x20];
    LastnameOffset=0x38
    # FLOAT        Y;
    XOffset=0x64
    # FLOAT        X;
    YOffset=0x68
    # FLOAT        Z;
    ZOffset=0x6c
    # FLOAT        SpeedRun;
    SpeedOffset=0x7c
    # FLOAT        Heading;
    HeadingOffset=0x80
    # CHAR         Name[0x40];
    NameOffset=0xa4
    # BYTE         Type;
    TypeOffset=0x125
    # DWORD        SpawnID;
    SpawnIDOffset=0x148
    # DWORD        MasterID; //pets has this merc dont
    OwnerIDOffset=0x224
    # Dword         HideMode;
    HideOffset=0x4c0
    # BYTE         Level;
    LevelOffset=0x248
    # BYTE         Class;
    ClassOffset=0xf90
    # DWORD        Race;
    RaceOffset=0xf88
    # ActorEquipment + 8c  //old struct _EQUIPMENT    // Equipment;  size 0xb4=0x14 x9    primary= Equipment + 0x8C
    PrimaryOffset=0x1084
    # Offhand DWIRD //Offset  Primary + 0x14
    OffhandOffset=0x1098
    
    [WorldInfo Offsets]
    #########################################
    #  EQData.h  typedef struct _WORLDDATA {
    #########################################
    # BYTE Hour;
    WorldHourOffset=4
    # BYTE Minute;
    WorldMinuteOffset=5
    # BYTE Day;
    WorldDayOffset=6
    # BYTE Month;
    WorldMonthOffset=7
    # DWORD Year;
    WorldYearOffset=8
    
    [GroundItem Offsets]
    #########################################
    # EQData.h  struct _GROUNDITEM 
    #########################################
    # struct _GROUNDITEM *pPrev;
    PrevOffset=0x00
    # struct _GROUNDITEM *pNext;
    NextOffset=0x04
    # DWORD  ID;
    IdOffset=0x08
    # DWORD  DropID;
    DropIdOffset=0x0c
    # FLOAT  Y;
    XOffset=0x70
    # FLOAT  X;
    YOffset=0x74
    # FLOAT  Z;
    ZOffset=0x78
    # CHAR   Name[0x20];
    NameOffset=0x1c
    Last edited by sifun; 04-19-2017 at 09:15 PM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

You may post new threads
You may post replies
You may post attachments
You may edit your posts
HTML code is Off
vB code is On
Smilies are On
[IMG] code is On