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Thread: patch 01/17/2018

  1. #1
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    Jul 2007
    Posts
    9

    patch 01/17/2018

    File Info]
    PatchDate=01/17/2018
    [Port]
    port=5555

    [Memory Offsets]
    # pinstZoneAddr_x
    ZoneAddr=0xf3372c
    # pinstSpawnManager_x
    SpawnHeaderAddr=0xf26020
    # pinstLocalPlayer_x
    CharInfo=0xf26008
    # pinstTarget_x
    TargetAddr=0xf26020
    # pinstEQItemList_x
    ItemsAddr=0xf22498
    # pinstWorldData_x
    WorldAddr=0xf22fb8



    only zone, self on the map and Gropund span worked atm

    create via http://www.showeq.net/forums/showthr...o-find-offsets

    worked on Win 10 on a 64bit pc.

  2. #2
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    Aug 2002
    Posts
    29

    Re: patch 01/17/2018

    <removing original incomplete post>
    Last edited by wxh; 01-17-2018 at 05:13 PM.

  3. #3
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    Aug 2002
    Posts
    29

    Re: patch 01/17/2018

    SpawnHeaderAddr=0xf290b0
    WorldAddr seems to be 0xf25fd8

    LevelOffset = 0x3b5


    Adding these changes to the above will at least get you skittles and a spawn list, but lots of data on the spawns will be inaccurate. Still trying to work out how to find secondaries using the debug server: When I try the following commands:

    sfu a0
    sfu 0xa0
    sfu 0x00a0
    sfu 0x000000a0
    sfu 160

    I get an error of the form "Error: 'n' appears to be an invalid value.", followed by "Proper usage - sfu number"

    I tried looking at the source for 2.4.1.0, but as near as I can tell, none of the tests that produce that message should be failing.

    FWIW, the next time the code has to get rolled, it might be useful to increase the size of the raw dump buffer from 2048 to 8192 bytes, since a lot of the secondaries are now > 0x800.
    Last edited by wxh; 01-17-2018 at 05:34 PM.

  4. #4
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    Jul 2007
    Posts
    9

    Re: patch 01/17/2018

    [File Info]
    PatchDate=01/17/2018
    [Port]
    port=5555

    [Memory Offsets]
    # pinstZoneAddr_x
    ZoneAddr=0xf3372c
    # pinstSpawnManager_x
    SpawnHeaderAddr=0xd3d890
    # pinstLocalPlayer_x
    CharInfo=0xf26008
    # pinstTarget_x
    TargetAddr=0xf26020
    # pinstEQItemList_x
    ItemsAddr=0xf22498
    # pinstWorldData_x
    WorldAddr=0xf25fd8



    [WorldInfo Offsets]
    WorldHourOffset=4
    WorldMinuteOffset=5
    WorldDayOffset=6
    WorldMonthOffset=7
    WorldYearOffset=8

    [SpawnInfo Offsets]
    NextOffset=0x4
    PrevOffset=0x8
    LastnameOffset=0x38
    XOffset=0x64
    YOffset=0x68
    ZOffset=0x6c
    SpeedOffset=0x7c
    HeadingOffset=0x80
    NameOffset=0xa4
    TypeOffset=0x125
    SpawnIDOffset=0x148
    # DWORD pets has this merc dont MasterID
    OwnerIDOffset=0x58c
    # dword HideMode
    HideOffset=0x5f8
    # BYTE Level
    LevelOffset=0x3b5
    # BYTE Class
    ClassOffset=0xf90
    # dword Race = Class-8
    RaceOffset=0xf88
    # ActorEquipment + 8c
    PrimaryOffset=0x1098
    # Offhand Offset DWORD
    OffhandOffset=0x10ac

    [GroundItem Offsets]
    PrevOffset=0x00
    NextOffset=0x04
    IdOffset=0x08
    DropIdOffset=0x0c
    XOffset=0x70
    YOffset=0x74
    ZOffset=0x78
    NameOffset=0x1c

  5. #5
    Registered User
    Join Date
    Sep 2015
    Posts
    30

    Re: patch 01/17/2018

    Thanks, but this isn't populating the spawn list? Anybody else observing this?

    Peter

  6. #6
    Registered User
    Join Date
    Mar 2012
    Posts
    4

    Re: patch 01/17/2018

    Spawn list doesn't seem to be working for me either.

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