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Thread: Offsets 7/18/2018

  1. #1
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    Offsets 7/18/2018

    Here's the new offsets. Note that I just use the same value for SpawnHeaderAddr as for CharInfo.

    Code:
    [File Info]
    Patchdate=07/18/2018
    
    [Port]
    port=5555
    
    [Memory Offsets]
    ZoneAddr=0x0e6b2b8
    SpawnHeaderAddr=0x0e5d8f0
    CharInfo=0x0e5d8f0
    TargetAddr=0x0e5d944
    ItemsAddr=0x0e59b48
    WorldAddr=0x0e5b2dc
    
    [WorldInfo Offsets]
    WorldHourOffset=4
    WorldMinuteOffset=5
    WorldDayOffset=6
    WorldMonthOffset=7
    WorldYearOffset=8
    
    [SpawnInfo Offsets]
    NextOffset=0x4
    PrevOffset=0x8
    LastnameOffset=0x38
    XOffset=0x64
    YOffset=0x68
    ZOffset=0x6c
    SpeedOffset=0x7c
    HeadingOffset=0x80
    NameOffset=0xa4
    TypeOffset=0x125
    SpawnIDOffset=0x148
    OwnerIDOffset=0x240
    HideOffset=0x570
    LevelOffset=0x528
    ClassOffset=0xfa4
    RaceOffset=0xf9c
    PrimaryOffset=0x10ac
    OffhandOffset=0x10c0
    
    [GroundItem Offsets]
    PrevOffset=0x00
    NextOffset=0x04
    IdOffset=0x08
    DropIdOffset=0x0c
    XOffset=0x70
    YOffset=0x74
    ZOffset=0x78
    NameOffset=0x1c

  2. #2
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    Re: Offsets 7/18/2018

    Absolute Star!!!

  3. #3
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    Re: Offsets 7/18/2018

    Thx alot!

  4. #4
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    Re: Offsets 7/18/2018

    Quote Originally Posted by wxh View Post
    Here's the new offsets. Note that I just use the same value for SpawnHeaderAddr as for CharInfo.
    That is exactly what I did for speed back when I used to find my own offsets, although I was only good with the primary (Memory Offsets). People argued repeatedly that it could not possibly work that way, even though I kept assuring them it worked just fine.

  5. #5
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    Apr 2017
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    Re: Offsets 7/18/2018

    Quote Originally Posted by Hidron View Post
    That is exactly what I did for speed back when I used to find my own offsets, although I was only good with the primary (Memory Offsets). People argued repeatedly that it could not possibly work that way, even though I kept assuring them it worked just fine.
    I guess it depends on how the show eq server uses the address. If it walks back to a null ptr and then walks forward you should be able to give it any location in the spawn manager linked list and be fine. If it starts at this Addr and only goes in 1 direction then you can possibly miss spawns before it. I havent looked at the showeq server code in decades so I don't know.

    FYI the current "correct" spawn header addr is:

    Code:
    SpawnHeaderAddr=0xf0b8a0

  6. #6
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    Re: Offsets 7/18/2018

    Quote Originally Posted by derple View Post
    If it walks back to a null ptr and then walks forward you should be able to give it any location in the spawn manager linked list and be fine.
    Yup, that's exactly what it does, otherwise, I'd still be struggling with trying to beat the debug server into submission re: getting the "real" SpawnHeaderAddr, because you're right about the alternative.

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