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Thread: 12/11 patch

  1. #1
    Developer
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    Oct 2010
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    214

    12/11 patch

    structs and opcodes. maps in the new expansion aren't working (although i did get the first zone working). The zones.h file needs to be updated, I can work on that but wasn't sure if there was a quicker method.
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  2. #2
    Developer
    Join Date
    Oct 2010
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    214

    Re: 12/11 patch

    I constructed this with the contents of ZoneNames.txt from eq's Resource directory, merging with the existing zones.h file. ZoneNames.txt has the long names of the zones, the short names are in eqgame.exe and I don't have a decent disassembler to dump that. So I either pulled the short names from the existing zones.h file or just guessed at what they should be.

    Rename this file to "zones.h" and put it in showeq's src directory.
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  3. #3
    Administrator
    Join Date
    Sep 2005
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    353

    Re: 12/11 patch

    I have a disassembler and can double check the short names when I am back from this business trip this weekend. Betting you are right on though, Newby.

  4. #4
    Did you SEQ today? BlueAdept's Avatar
    Join Date
    Dec 2001
    Posts
    2,004

    Re: 12/11 patch

    Thanks everyone for the help. The svn and tarball are updated.
    Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz

    ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#

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    Ratt: WTF you talkin' about BA? (Ok.. that sounds like a bad combo of Diffrent Strokes and A-Team)

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