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Thread: NPC walk paths display bug (w/ patch)

  1. #1
    Developer
    Join Date
    Oct 2010
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    170

    NPC walk paths display bug (w/ patch)

    Displaying NPC walk paths is a little buggy, and shows lines all over the map. To enable, under the Options menu, turn on "Record Spawn Walk Paths" and set "Walk Path Length" if desired. Then to display, under the Window menu, Map Submenu, Show Submenu, check either "Selections Walk Path" (and then select a mob) or "NPC Walk Paths" to show all walk paths. You'll see blue lines for the walk paths which are mostly correct, but have, for each path, at least one line going off the map and possibly another line going to 0,0.

    In source file mapicon.cpp, function MapIcons:aintSpawnIcon, I found a couple of bugs. One bug is where they didn't offset the coordinates properly when finishing off drawing the line. The other bug occurs when a mob doesn't have any points in his walk path (static mobs, for example) and the code draws a path from 0,0.

    Applying this patch should fix things.
    Attached Files Attached Files

  2. #2
    Did you SEQ today? BlueAdept's Avatar
    Join Date
    Dec 2001
    Posts
    1,782

    Re: NPC walk paths display bug (w/ patch)

    Thanks Newby!
    Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz

    ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#

    Famous Quotes:

    Ratt: WTF you talkin' about BA? (Ok.. that sounds like a bad combo of Diffrent Strokes and A-Team)

    Razzle: I showeq my wife

  3. #3
    Administrator
    Join Date
    Oct 2019
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    Re: NPC walk paths display bug (w/ patch)

    Thanks Newby!

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