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Thread: 12/9 offsets

  1. #1
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    Join Date
    Oct 2009
    Posts
    13

    12/9 offsets

    i was in a rush, need to test to determine if i missed anything.

    [File Info]
    PatchDate=12/09/2021 Live

    [Port]
    port=5555

    [Memory Offsets]
    # pinstZoneAddr_x
    ZoneAddr=0xdae348


    # pinstSpawnManager_x
    SpawnHeaderAddr=0xf91d68


    # pinstLocalPlayer_x
    CharInfo=0xf91d68


    # pinstTarget_x
    TargetAddr=0xed1118


    # pinstEQItemList_x
    ItemsAddr=0xec08b8


    # pinstWorldData_x
    WorldAddr=0xf90dec


    [WorldInfo Offsets]
    WorldHourOffset=4
    WorldMinuteOffset=5
    WorldDayOffset=6
    WorldMonthOffset=7
    WorldYearOffset=8


    [SpawnInfo Offsets]
    NextOffset=0x4
    PrevOffset=0x8


    LastnameOffset=0x38


    XOffset=0x64
    YOffset=0x68
    ZOffset=0x6c


    SpeedOffset=0x7c
    HeadingOffset=0x80
    NameOffset=0xe4
    TypeOffset=0x125
    SpawnIDOffset=0x150


    # DWORD pets has this merc dont MasterID
    OwnerIDOffset=0x1f0


    # dword HideMode
    HideOffset=0x1d8


    # BYTE Level
    LevelOffset=0x3e5


    # BYTE Class
    ClassOffset=0xf98


    # dword Race = Class-8
    RaceOffset=0xf90


    # ActorEquipment + 0x94
    PrimaryOffset=0x1db8
    OffhandOffset=0x1dcc


    [GroundItem Offsets]
    PrevOffset=0x00
    NextOffset=0x04
    IdOffset=0x08
    DropIdOffset=0x0c
    XOffset=0x70
    YOffset=0x74
    ZOffset=0x78
    NameOffset=0x1c
    Last edited by plaisance; 12-10-2021 at 11:56 AM. Reason: updated date for ini

  2. #2
    Registered User
    Join Date
    Mar 2011
    Posts
    35

    Re: 12/9 offsets

    Date is wrong, but they seem to work. Thanks!

  3. #3
    Registered User
    Join Date
    Dec 2020
    Posts
    140

    Re: 12/9 offsets

    Thanks. I hate unscheduled patches!

  4. #4
    Registered User
    Join Date
    May 2002
    Posts
    44

    Re: 12/9 offsets

    Thanks, all seems to be working fine apart from ground spawns, they are not showing up on the map or in the list.
    Wolfy
    ~~~~~~
    Master of moralistic messages (MoMM)

  5. #5
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    Join Date
    May 2002
    Posts
    44

    Re: 12/9 offsets

    First time I've done this, but found this one:

    # pinstEQItemList_x
    ItemsAddr=0xb26c08

    Working for me
    Wolfy
    ~~~~~~
    Master of moralistic messages (MoMM)

  6. #6
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    Jan 2021
    Posts
    17

    Re: 12/9 offsets

    anyone getting a spawn time on mobs? or even a spawn countdown to work?

  7. #7
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    May 2002
    Posts
    44

    Re: 12/9 offsets

    Quote Originally Posted by everquestbuddy View Post
    anyone getting a spawn time on mobs? or even a spawn countdown to work?
    Not me either.
    Wolfy
    ~~~~~~
    Master of moralistic messages (MoMM)

  8. #8
    Registered User
    Join Date
    Dec 2020
    Posts
    140

    Re: 12/9 offsets

    I suspect that this line is the problem, but I'm running the numbers again. Sorry - busy time of the year and I haven't been paying attention. This is one line that doesn't change. The ini file is getting a rework, so It will be clearer what lines need changing.

    Wrong
    NameOffset=0xe4

    Correct
    NameOffset=0xa4

  9. #9
    Registered User
    Join Date
    Dec 2020
    Posts
    140

    Re: 12/9 offsets

    This is better. Probably not completely correct yet, but I'm at work, and doing this remotely sucks.

    [File Info]
    PatchDate=12/09/2021 Live(a)


    [Port]
    port=5555


    [Memory Offsets]
    # pinstZoneAddr_x
    ZoneAddr=0xdae348
    # pinstSpawnManager_x
    SpawnHeaderAddr=0xf91dc0
    # pinstLocalPlayer_x
    CharInfo=0xf91d68
    # pinstTarget_x
    TargetAddr=0xed1118
    # pinstEQItemList_x
    ItemsAddr=0xf90858
    # pinstWorldData_x
    WorldAddr=0xf90dec


    [WorldInfo Offsets]
    WorldHourOffset=4
    WorldMinuteOffset=5
    WorldDayOffset=6
    WorldMonthOffset=7
    WorldYearOffset=8


    [SpawnInfo Offsets]
    NextOffset=0x4
    PrevOffset=0x8
    LastnameOffset=0x38
    XOffset=0x64
    YOffset=0x68
    ZOffset=0x6c
    SpeedOffset=0x7c
    HeadingOffset=0x80
    NameOffset=0xa4
    TypeOffset=0x125
    SpawnIDOffset=0x150
    # DWORD pets has this merc dont MasterID
    OwnerIDOffset=0x1f0
    # dword HideMode
    HideOffset=0x1d8
    # BYTE Level
    LevelOffset=0x3e5
    # BYTE Class
    ClassOffset=0xf98
    # dword Race = Class-8
    RaceOffset=0xf90
    # ActorEquipment + 0x94
    PrimaryOffset=0x1db8
    OffhandOffset=0x1dcc


    [GroundItem Offsets]
    PrevOffset=0x00
    NextOffset=0x04
    IdOffset=0x08
    DropIdOffset=0x0c
    XOffset=0x70
    YOffset=0x74
    ZOffset=0x78
    NameOffset=0x1c

  10. #10
    Registered User
    Join Date
    May 2002
    Posts
    44

    Re: 12/9 offsets

    Thanks for doing this, really appreciated.
    Wolfy
    ~~~~~~
    Master of moralistic messages (MoMM)

  11. #11
    Registered User
    Join Date
    Jan 2021
    Posts
    17

    Re: 12/9 offsets

    thank you

  12. #12
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    Join Date
    Apr 2003
    Posts
    23

    Re: 12/9 offsets

    Quote Originally Posted by eqDialup View Post
    I suspect that this line is the problem, but I'm running the numbers again. Sorry - busy time of the year and I haven't been paying attention. This is one line that doesn't change. The ini file is getting a rework, so It will be clearer what lines need changing.

    Wrong
    NameOffset=0xe4

    Correct
    NameOffset=0xa4
    Are you still updateing your myseq source? love the changes youve made.

  13. #13
    Registered User
    Join Date
    Dec 2020
    Posts
    140

    Re: 12/9 offsets

    Yes. Most of the client side code was refactored by another developer. I started on a server side rewrite, but between a server switch in game and a job switch in real life, I haven't had a chance to finish it up. Hoping to make a big push the first of the year.

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