Results 1 to 6 of 6

Thread: ShowEQ 6.3.5 for Live 08/16/23

  1. #1
    Did you SEQ today? BlueAdept's Avatar
    Join Date
    Dec 2001
    Posts
    2,008

    ShowEQ 6.3.5 for Live 08/16/23

    Announcing the release of ShowEQ version 6.3.5. Special thanks to Newby for the patch.

    This version is compatible with the Aug 16th release.

    Code:
    BlueAdept (08/16/23)
    ----------------
    - Update to version 6.3.5
    - Support for EQ Patch 08/16/23
    - Struct and opcode updates (Newby)
    This new release is available in the files section of SourceForge at https://sourceforge.net/projects/seq.../Showeq-6.3.5/, or from the SVN repository at http://svn.code.sf.net/p/seq/svn/showeq/tags/v6_3_5/

    Installation (tarball):
    Code:
       $ tar xjvf showeq-6.3.5.tar.bz2
       $ cd showeq-6.3.5
       $ ./configure
       $ make
       $ make install
    Installation (SVN):
    Code:
      $ svn checkout http://svn.code.sf.net/p/seq/svn/showeq/tags/v6_3_5 showeq-6.3.5
      $ cd showeq-6.3.5
      $ make -f Makefile.dist build
      $ ./configure
      $ make
      $ make install
    Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz

    ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#

    Famous Quotes:

    Ratt: WTF you talkin' about BA? (Ok.. that sounds like a bad combo of Diffrent Strokes and A-Team)

    Razzle: I showeq my wife

  2. #2
    Registered User
    Join Date
    Sep 2020
    Posts
    23

    Re: ShowEQ 6.3.5 for Live 08/16/23

    Anyone else getting some strangeness with skittles? seems like it's showing only nearby ones atm in chardok. Could they have implemented some kind of countermeasures?

  3. #3
    Registered User
    Join Date
    Sep 2020
    Posts
    23

    Re: ShowEQ 6.3.5 for Live 08/16/23

    Quote Originally Posted by Shinigami View Post
    Anyone else getting some strangeness with skittles? seems like it's showing only nearby ones atm in chardok. Could they have implemented some kind of countermeasures?
    Nm. was something going on with my network. had to reset some hardware.. sorry to clutter boards with this

  4. #4
    Registered User
    Join Date
    Aug 2020
    Posts
    131

    Re: ShowEQ 6.3.5 for Live 08/16/23

    I also had oddness with this release where it would detect the client at the character select, but would not populate anything once zoning in.

    I went back to my 6.3.4 directory and applied the patch, recompiled, and it started working.

    I suppose it could be possible something happened with the first recompile, but I can't confirm.

  5. #5
    Registered User
    Join Date
    Aug 2020
    Posts
    131

    Re: ShowEQ 6.3.5 for Live 08/16/23

    It's worth noting either way, when ShowEQ starts, this is showing in the console:

    Debug: connect2: Unknown opcode 'OP_ZoneSpawns' with payload type 'spawnStruct'
    Debug: for receiver 'SpawnLog' of type 'SpawnLog' to member '1logZoneSpawns(const uint8_t*, size_t)'

  6. #6
    Administrator
    Join Date
    Oct 2019
    Posts
    504

    Re: ShowEQ 6.3.5 for Live 08/16/23

    Looking at the code, I'm pretty sure that message has been occurring for quite a while (2006?)

    It's not hurting anything, but I went ahead and cleaned it up.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

You may post new threads
You may post replies
You may post attachments
You may edit your posts
HTML code is On
vB code is On
Smilies are On
[IMG] code is On