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Thread: Crashing since the last patch and erratic behavior

  1. #1
    Registered User
    Join Date
    Aug 2020
    Posts
    138

    Crashing since the last patch and erratic behavior

    I am running into issues where showeq is crashing randomly on receiving a zone event. When it does work, it is not updating the status of all spawns. Some that are killed stay on the map, while others path and move normally and update. Sometimes, I am killing a spawn that showeq isn't showing.

    This is new since the last patch.

    Here's what is being spammed right before showeq crashes, for the first issue above:
    Code:
    Warning: SEQ: Giving up on finding arq 027e in stream zone-client cache, skipping!Warning: SEQ: Giving up on finding arq 027f in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 0280 in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 0281 in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 0282 in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 0283 in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 0284 in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 0285 in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 0286 in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 0287 in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 0288 in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 0289 in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 028a in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 028b in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 028c in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 028d in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 028e in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 028f in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 0290 in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 0291 in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 0292 in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 0293 in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 0294 in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 0295 in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 0296 in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 0297 in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 0298 in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 0299 in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 029a in stream zone-client cache, skipping!
    Warning: SEQ: Giving up on finding arq 029b in stream zone-client cache, skipping!
    Warning: !!!! EQPacketFragmentSequence::addFragment(): buffer overflow adding in new fragment to buffer with seq 095e on stream 3, opcode 057e. Buffer is size 983106 and has been filled up to 983050, but tried to add 505 more!
    For good measure, I re-pulled the latest release and recompiled with the same result.

  2. #2
    Administrator
    Join Date
    Oct 2019
    Posts
    565

    Re: Crashing since the last patch and erratic behavior

    This is indicative of the SEQ not getting all the packets that it's supposed to. Broadly speaking, you need to decrease the amount of non-EQ traffic that your SEQ box has to deal with, or you need to increase your SEQ box's ability to handle the extra traffic. The FAQ in the root of the source tree documents this and has suggestions for things that might help.

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