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Thread: Devel Compile SegFault

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  1. #5
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    Oct 2019
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    Re: Devel Compile SegFault

    The guild packet stuff changed at some point, and I reworked it to make it work again. They're no longer sending the global list. Instead (unless they changed it again since I last looked at it), when you zone in, they send a list of guilds with members in the zone, and then if someone else zones in from a guild not in that list, they send a packet with that player's guild.

    Newby usually doesn't include these opcodes in his updates, but looking at the binary, I think the current values should be

    OP_GuildsInZoneList 5f77
    OP_NewGuildInZone 5fbb

    Though I haven't verified via packet logs that these are correct.

    Edit: Also, regarding the numbering - the guild update packets include a constant that only seemed to be different if you're on a different server. So I assumed it was some sort of server ID or something. You wouldn't think it would be necessary except to support something like cross-server guild chat. So I assume there's some legacy reason for it - maybe because of something to do with the guild management backend. (back in the day, did server names used to have to be unique across all servers?)
    Last edited by cn187; 03-17-2024 at 11:05 AM.

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