BTW,
There are some pretty stealthy ways to get around all this hub-bub. First of all, I think you guys need to abandon the concept of just standard Windows horseshit IPC calls for checking on eqgame's memory content.
Look into Win2k kernel objects and \Device\Physical Memory, etc. It's a bit of work, but it isn't impossible.
If you're worth half a tit in 8086 assembler you can get do some creative stuff as well, but you can get by with pure C for sure.
Happy coding.
zfod