Attached is the source for a program that implements most of the seq features that i found useful. This is provided as is and I will provide NO support for getting it running or compiled whatsoever, and just assume that any bugs that you may find are already known. I may or may not finish developing this I haven't decided yet.
The server is writen in C and reads the spawn info directly from memory and transmits the data to the server. The server is completely written in managed C#. As such the .NET framework and a C compiler that has the windows platform SDK is required to build this.
Once compiled, just start the server on the EQ machine, set the proper IP address on the client (127.0.0.1 if it's the same machine) and hit GO...
http://alteria.sf.net/myseq.zip
EDIT: Almost forgot, put the seq maps in a directory called maps with the client exe
EDIT: Small update to the code to fix the annoying flickering and mostly fixed threading bug... has been uploaded now