Page 12 of 25 FirstFirst ... 2101112131422 ... LastLast
Results 166 to 180 of 368

Thread: Working SEQ alternative

  1. #166
    Moderator
    Join Date
    Jan 2003
    Posts
    426
    The updates and missing line from the player to mob are already fixed, I'm just doing a couple more bugs and i'll post a little patch.

    The Paint exception is annoying it has something to do with the con colors I think, but I haven't tracked it down as of yet unfortunately.

  2. #167
    Moderator
    Join Date
    Jan 2003
    Posts
    426
    Bug fix release, got it working better (and had a chance to test it this time). Only the client has changed.

    http://alteria.sf.net/myseq-1.4a.zip
    http://alteria.sf.net/myseqserverc-1.3.zip
    http://alteria.sf.net/seq-maps.zip
    Last edited by cavemanbob; 04-10-2003 at 10:21 PM.

  3. #168
    Registered User
    Join Date
    May 2002
    Posts
    92

    Link not working ATM

    *deleted*

    EDIT: Hmm.. maybe the client link is posted twice here? See message below mine for broken link....
    Last edited by sauron; 04-10-2003 at 09:45 PM.

  4. #169
    Registered User Elyon's Avatar
    Join Date
    Mar 2002
    Posts
    139
    [QUOTE]Originally posted by cavemanbob
    [B]Bug fix release, got it working better (and had a chance to test it this time). Only the client has changed.

    http://alteria.sf.net/myseqclientc-1.4a.zip


    The above URL is not working...

  5. #170
    Registered User
    Join Date
    Dec 2001
    Posts
    10
    http://alteria.sf.net/myseq-1.4a.zip <---- this IS the client.

  6. #171
    Moderator
    Join Date
    Jan 2003
    Posts
    426
    Stupid typos lol, fixed the link

  7. #172
    Registered User Elyon's Avatar
    Join Date
    Mar 2002
    Posts
    139

    Cool

    Link may be correct now, but file is missing.. Your working too hard CavemanBob....

    OK, now you edited the Server file, but changed it to 1.1. There was a 1.3 before. Don't mean to be a pain, but is 1.1 the correct Server file?
    Last edited by Elyon; 04-10-2003 at 10:21 PM.

  8. #173
    Moderator
    Join Date
    Jan 2003
    Posts
    426
    It's right now... Gotta think more when I'm puting those links in hehe

  9. #174
    Registered User Elyon's Avatar
    Join Date
    Mar 2002
    Posts
    139
    All is well now... All files and Links are working.

    Thanks for your time spent on this Cavemanbob... We ALL appreciate it greatly.

  10. #175
    Registered User
    Join Date
    Dec 2001
    Posts
    152
    Question/Suggestion:

    Is there any posibility that the client could use the LoY map format? There seems to be more of them available than SEQ maps, even considering that I did some of the SEQ format ones.

    Comment:

    When I tried to compile the server with VC++6 I had some errors relating to the winsock libs, after a little research I found the answer, add the middle line below the others are for reference:
    Code:
     
    #include <winsock2.h> 
    #pragma comment(lib, "ws2_32.lib") 
    #include <windows.h>
    It compiles & runs with this, however, I am at work and can't test it to be sure it works, so I offer this info as a "for what it's worth", which could be useless if it doesn't work.

    SEQ Suggestion:

    I (and others) would really like to see the server part of this project feed info to the Linux SEQ client. Seems it shouldn't take too much to make this work, but I don't think I'm up to the challenge at the moment.

    Cavemanbob:

    Bravo! Thanks for breathing some life back into EQ.
    --------
    - Catt

    >SELECT * FROM users WHERE clue > 0;
    0 rows returned
    /em sigh

  11. #176
    Moderator
    Join Date
    Jan 2003
    Posts
    426
    I'll say probably on the LoY maps, anyone have an actual spec for the LoY map format?

    EDIT: I knew I missed something, stupid test code was keeping targetting from working right. Uploaded now.

    http://alteria.sf.net/myseq-1.4a.zip


    ANOTHER EDIT: I've been getting those paint exceptions like crazy on my win2k test machine, but not on my devel machine... I'll try and toss the remote debugging package on there tomorrow because this is a REALLY annoying bug and I can't find the cause on the devel machine...
    Last edited by cavemanbob; 04-11-2003 at 01:27 AM.

  12. #177
    Registered User
    Join Date
    Dec 2001
    Posts
    152
    I do not believe SOE has/will ever release a definitive spec for it, however:
    Code:
    L 582, -534, -71,  585, -530, -71,  153, 153, 153
    P 141, 918, 0, 255, 255, 0, 2, East_Karana
    above from Beholder_1.txt

    File name seems to be short zone followed by _ and which of the 3 map 'levels' to display it as (using 1 for simplicity) .txt

    The file lines are:

    L = line (did I need to say that? )
    next 3 numbers are start x,y,z of the line
    next 3 end x,y,z of the line
    last 3 colour of line r,g,b

    P = point (location label)
    first 3 numbers location x,y,z
    next 3 colour r,g,b
    next 1 label size
    and finally label itself, no spaces, use _ for spaces

    One thing to note is that z seem to differ between SEQ and LoY it's common belief that SEQ z's are x10 of LoY, which does seem to work.
    --------
    - Catt

    >SELECT * FROM users WHERE clue > 0;
    0 rows returned
    /em sigh

  13. #178
    Registered User
    Join Date
    Apr 2003
    Posts
    6
    About the LOY maps, I believe there was an online converter link on the old map forum. I cant find the link but maybe that could help some?

    EDIT :: Converter from SHOWEQ maps to LOY maps

  14. #179
    Registered User
    Join Date
    May 2002
    Posts
    92

    Paint bugs

    Point #1 --> I too get the crash "paint" bugs ALL the time. So often that I really cant use the program (client crashes like every 5-20 secs ususally). Im running two WinXP machines.

    While I'm here, Point #2--> And one wierd thing -- rarely I get a "Unhandled Exception" on the CLIENT. I close it, and restart, and get no map or spawns... Then I close the Server, restart server, then hit GO on client, and it works again. So it looks like when this "Unhandled exception" happens, a server restart is necessary. Maybe the crash (or the 30 other paint crashes) messes up the winsock connection... /shrug.

    Anyways, I'm really looking foward to a version that doesn't crash so often on my machine! Thanks for all the effort!

  15. #180
    Registered User
    Join Date
    Apr 2003
    Posts
    6
    Servers just went down for an "emergency patch"..... are you thinking what im thinking? WinSEQ war v 2.0

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

You may post new threads
You may post replies
You may post attachments
You may edit your posts
HTML code is Off
vB code is On
Smilies are On
[IMG] code is On