Page 13 of 25 FirstFirst ... 3111213141523 ... LastLast
Results 181 to 195 of 368

Thread: Working SEQ alternative

  1. #181
    Registered User
    Join Date
    Jan 2002
    Posts
    50
    No Riser - there were a ton of bugs related to the last patch...hatelist, aggro, spawns automatically and instantly respawning, etc, etc....hopefully they fixed them

    CGEQ

  2. #182
    Registered User
    Join Date
    Dec 2001
    Posts
    24
    But now on other ground.

    WinSEQ was like SEQ, mean encoding encrypted network datastreams.

    Now reading data from memory...

    It's a little bit easier IMHO.

  3. #183
    Registered User
    Join Date
    Jan 2003
    Posts
    25
    Oooooorrrrrr

    http://eqlive.station.sony.com/community/dev_view.jsp

    Quit it with the conspiracy theories.

  4. #184
    Registered User
    Join Date
    Oct 2002
    Posts
    33
    Caveman: Might want to ask ratt to give you your own section here so we can get out of one reallly long thread :P He offered to do it for anyone who has a codebase.

  5. #185
    Registered User
    Join Date
    Jul 2002
    Posts
    4
    Caveman,

    For a guy that wasn't going to support the program you have been doing one hell of a job!

    I was thinking of a security feature to add to the server. I think it would be a good idea to have a config file with a list of allowable IP addresses that the server will talk to and the ability to change the port.

    Unless I'm missing something SOE could implement something like: telnet to suspect on port xxxx if you receive garbage ban them.

  6. #186
    Moderator
    Join Date
    Jan 2003
    Posts
    426
    I'll get that stupid paint bug soon. The patch is because of the way they "fixed" the hate list.

  7. #187
    Registered User
    Join Date
    Dec 2001
    Posts
    10
    Unless I'm missing something SOE could implement something like: telnet to suspect on port xxxx if you receive garbage ban them.
    Since CavemanBob has provided source code, you can quite easily change which port it listens on. I did that, as well as changing the names of the config files, and the actual MyShowEQ title bar out of paranoia... however, if I change the stinking icon in the title bar, I get an ' Uncaught exception ' error box before the program even launches. Since I'm not a coder, and more a meddler, I have NFC why it does that.

  8. #188
    Registered User
    Join Date
    Jul 2002
    Posts
    4
    I have changed the port also but am having difficulty with the ip address. I'm poking at it with what little time I have. If I get it figgured out I will post it. It was just meant as a suggestion. I am by no means a coder, not even in the same universe as cavemanbob.

  9. #189
    Moderator
    Join Date
    Jan 2003
    Posts
    426
    Lucky day, they didn't even change the offsets or data structure

    New patch version that should fix the paint exceptions... The server port can be adjusted optionally on the command line now. format: myseqserverc <update frequency> <port>

    Ther client still has the port hardcoded for the moment, but this will change shortly.

    http://alteria.sf.net/myseq-1.4b.zip
    http://alteria.sf.net/myseqserverc-1.4.zip
    http://alteria.sf.net/seq-maps.zip

    The list of allowable IP addresses isn't a bad idea, I'll stick that in the next server version. Otherwise I'm going to go through the client and do a better job of catching exceptions...
    Last edited by cavemanbob; 04-11-2003 at 12:49 PM.

  10. #190
    Registered User
    Join Date
    Dec 2001
    Posts
    57
    I can't get this link to work.

    http://alteria.sf.net/myseqserverc-1.4.zip

    Great job Caveman!!!!
    -----------
    Zeppo

  11. #191
    Moderator
    Join Date
    Jan 2003
    Posts
    426
    Fixed link

  12. #192
    Registered User
    Join Date
    Dec 2002
    Posts
    126
    btw,

    I've noticed that I had to increase the clients refresh to over 950. This on a poor PII 300mhz running win 98 hehe.

    Otherwise it will lockup at different times. I assume from a race condition or overrun. Not sure. Just food for thought.


    oh and .... Excellent work!!

    edit: and the server command line to 1000ms
    Last edited by Alfred; 04-11-2003 at 03:15 PM.

  13. #193
    Moderator
    Join Date
    Jan 2003
    Posts
    426
    It's probably overrunning the buffer in the socket structure. I don't have any machines set up that are that slow, but that'd be my guess. Not much you can do other than what you did, though it might improve as I clean up the client a bit.

  14. #194
    Registered User
    Join Date
    Dec 2002
    Posts
    22
    Is there any chance of adding in the ability to fake your level for example am level 65 and want mobs at level say 62 to show up on the map as even cons (white)
    I could do this in ShowEQ by defining my level to 62, anychance of a option in the menu to set user level and override one provided from the game?

    This app kicks some ass keep up the great work


    edit: Oh 1 more thing remember is ShowEQ that u could define a circle around your self to a set distance well this would be cool also as i used it as max range option for my throwing stars so i knew how close to get to mobA eg range slot item is 150 set raidius to 150 and when it gets to mob through and run back to party.

    Did I say this program rocks
    Last edited by Scottyy; 04-11-2003 at 04:05 PM.

  15. #195
    Moderator
    Join Date
    Jan 2003
    Posts
    426
    Neither of those should be too hard to add

Thread Information

Users Browsing this Thread

There are currently 5 users browsing this thread. (0 members and 5 guests)

Posting Permissions

You may post new threads
You may post replies
You may post attachments
You may edit your posts
HTML code is Off
vB code is On
Smilies are On
[IMG] code is On